Chromium Code Reviews| Index: ash/wm/window_selector.cc |
| diff --git a/ash/wm/window_selector.cc b/ash/wm/window_selector.cc |
| index f9de84c1019ea54e5f79025943effc5f193c84e2..d76eed521c7ab53bf7e064afc11d52495006ed8a 100644 |
| --- a/ash/wm/window_selector.cc |
| +++ b/ash/wm/window_selector.cc |
| @@ -12,29 +12,271 @@ |
| #include "ash/wm/window_selector_delegate.h" |
| #include "ash/wm/window_util.h" |
| #include "base/memory/scoped_ptr.h" |
| +#include "third_party/skia/include/core/SkColor.h" |
| #include "ui/aura/client/aura_constants.h" |
| +#include "ui/aura/client/screen_position_client.h" |
| #include "ui/aura/root_window.h" |
| #include "ui/aura/window.h" |
| #include "ui/base/events/event.h" |
| +#include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| +#include "ui/gfx/display.h" |
| #include "ui/gfx/interpolated_transform.h" |
| #include "ui/gfx/transform_util.h" |
| +#include "ui/views/corewm/shadow_types.h" |
| #include "ui/views/corewm/window_animations.h" |
| +#include "ui/views/corewm/window_util.h" |
| +#include "ui/views/widget/widget.h" |
| namespace ash { |
| namespace { |
| const float kCardAspectRatio = 4.0f / 3.0f; |
| -const int kWindowMargin = 20; |
| +const int kWindowMargin = 30; |
| const int kMinCardsMajor = 3; |
| const int kOverviewTransitionMilliseconds = 100; |
| +const SkColor kWindowSelectorSelectionColor = SK_ColorBLACK; |
| +const float kWindowSelectorSelectionOpacity = 0.5f; |
| +const int kWindowSelectorSelectionPadding = 15; |
| -// Applies a transform to |window| to fit within |target_bounds| while |
| -// maintaining its aspect ratio. |
| -void TransformWindowToFitBounds(aura::Window* window, |
| - const gfx::Rect& target_bounds) { |
| - const gfx::Rect bounds = window->bounds(); |
| +// Creates a copy of |window| with |recreated_layer| in the |target_root|. |
| +views::Widget* CreateCopyOfWindow(aura::RootWindow* target_root, |
| + aura::Window* src_window, |
| + ui::Layer* recreated_layer) { |
| + views::Widget* widget = new views::Widget; |
| + views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP); |
| + params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
| + params.parent = src_window->parent(); |
| + params.can_activate = false; |
| + params.keep_on_top = true; |
| + widget->set_focus_on_creation(false); |
| + widget->Init(params); |
| + widget->SetVisibilityChangedAnimationsEnabled(false); |
| + widget->GetNativeWindow()->SetName("OverviewWindowCopy"); |
|
Daniel Erat
2013/08/09 20:54:35
nit: include |src_window|'s id and/or name here?
flackr
2013/08/09 22:15:36
Done.
|
| + views::corewm::SetShadowType(widget->GetNativeWindow(), |
| + views::corewm::SHADOW_TYPE_RECTANGULAR); |
| + |
| + // Set the bounds in the target root window. |
| + gfx::Display target_display = |
| + Shell::GetScreen()->GetDisplayNearestWindow(target_root); |
| + aura::client::ScreenPositionClient* screen_position_client = |
| + aura::client::GetScreenPositionClient(src_window->GetRootWindow()); |
| + if (screen_position_client && target_display.is_valid()) { |
| + screen_position_client->SetBounds(widget->GetNativeWindow(), |
| + src_window->GetBoundsInScreen(), target_display); |
| + } else { |
| + widget->SetBounds(src_window->GetBoundsInScreen()); |
| + } |
| + widget->StackAbove(src_window); |
| + |
| + // Move the |recreated_layer| to the newly created window. |
| + recreated_layer->set_delegate(src_window->layer()->delegate()); |
| + gfx::Rect layer_bounds = recreated_layer->bounds(); |
| + layer_bounds.set_origin(gfx::Point(0, 0)); |
| + recreated_layer->SetBounds(layer_bounds); |
| + recreated_layer->SetVisible(false); |
| + recreated_layer->parent()->Remove(recreated_layer); |
| + |
| + aura::Window* window = widget->GetNativeWindow(); |
| + recreated_layer->SetVisible(true); |
| + window->layer()->Add(recreated_layer); |
| + window->layer()->StackAtTop(recreated_layer); |
| + window->layer()->SetOpacity(1); |
| + window->Show(); |
| + return widget; |
| +} |
| + |
| +// An observer which closes the widget and deletes the layer after an |
| +// animation finishes. |
| +class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { |
| + public: |
| + CleanupWidgetAfterAnimationObserver(views::Widget* widget, ui::Layer* layer); |
| + |
| + virtual void OnLayerAnimationEnded( |
| + ui::LayerAnimationSequence* sequence) OVERRIDE; |
| + virtual void OnLayerAnimationAborted( |
| + ui::LayerAnimationSequence* sequence) OVERRIDE; |
| + virtual void OnLayerAnimationScheduled( |
| + ui::LayerAnimationSequence* sequence) OVERRIDE; |
| + |
| + protected: |
| + virtual ~CleanupWidgetAfterAnimationObserver(); |
| + |
| + private: |
| + views::Widget* widget_; |
| + ui::Layer* layer_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
| +}; |
| + |
| +CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
| + views::Widget* widget, |
| + ui::Layer* layer) |
| + : widget_(widget), |
| + layer_(layer) { |
| + widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); |
| +} |
| + |
| +void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( |
| + ui::LayerAnimationSequence* sequence) { |
| + delete this; |
| +} |
| + |
| +void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( |
| + ui::LayerAnimationSequence* sequence) { |
| + delete this; |
| +} |
| + |
| +void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( |
| + ui::LayerAnimationSequence* sequence) { |
| +} |
| + |
| +CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
| + widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); |
| + widget_->Close(); |
| + widget_ = NULL; |
| + if (layer_) { |
| + views::corewm::DeepDeleteLayers(layer_); |
| + layer_ = NULL; |
| + } |
| +} |
| + |
| +// The animation settings used for window selector animations. |
| +class WindowSelectorAnimationSettings |
| + : public ui::ScopedLayerAnimationSettings { |
| + public: |
| + WindowSelectorAnimationSettings(aura::Window* window) : |
| + ui::ScopedLayerAnimationSettings(window->layer()->GetAnimator()) { |
| + SetPreemptionStrategy( |
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| + SetTransitionDuration( |
| + base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds)); |
| + } |
| + |
| + virtual ~WindowSelectorAnimationSettings() { |
| + } |
| +}; |
| + |
| +} // namespace |
| + |
| +class WindowSelectorWindow { |
| + public: |
| + explicit WindowSelectorWindow(aura::Window* window); |
| + virtual ~WindowSelectorWindow(); |
| + |
| + aura::Window* window() { return window_; } |
| + const aura::Window* window() const { return window_; } |
| + |
| + // Returns true if this window selector window contains the |target|. This is |
| + // used to determine if an event targetted this window. |
| + bool Contains(const aura::Window* target) const; |
| + |
| + // Restores this window on exit rather than returning it to a minimized state |
| + // if it was minimized on entering overview mode. |
| + void RestoreWindowOnExit(); |
| + |
| + // Informs the WindowSelectorWindow that the window being watched was |
| + // destroyed. This resets the internal window pointer to avoid calling |
| + // anything on the window at destruction time. |
| + void OnWindowDestroyed(); |
| + |
| + // Applies a transform to the window to fit within |target_bounds| while |
| + // maintaining its aspect ratio. |
| + void TransformToFitBounds(aura::RootWindow* root_window, |
| + const gfx::Rect& target_bounds); |
| + |
| + gfx::Rect bounds() { return fit_bounds_; } |
| + |
| + private: |
| + // A weak pointer to the real window in the overview. |
| + aura::Window* window_; |
| + |
| + // A copy of the window used to transition the window to another root. |
| + views::Widget* window_copy_; |
| + |
| + // A weak pointer to a deep copy of the window's layers. |
| + ui::Layer* layer_; |
| + |
| + // If true, the window was minimized and should be restored if the window |
| + // was not selected. |
| + bool minimized_; |
| + |
| + // The original transform of the window before entering overview mode. |
| + gfx::Transform original_transform_; |
| + |
| + // The bounds this window is fit to. |
| + gfx::Rect fit_bounds_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow); |
| +}; |
| + |
| +WindowSelectorWindow::WindowSelectorWindow(aura::Window* window) |
|
Daniel Erat
2013/08/09 20:54:35
doesn't need to happen here, but it'd probably be
flackr
2013/08/09 22:15:36
Added TODO.
|
| + : window_(window), |
| + window_copy_(NULL), |
| + layer_(NULL), |
| + minimized_(window->GetProperty(aura::client::kShowStateKey) == |
| + ui::SHOW_STATE_MINIMIZED), |
| + original_transform_(window->layer()->transform()) { |
| + if (minimized_) |
| + window_->Show(); |
| +} |
| + |
| +WindowSelectorWindow::~WindowSelectorWindow() { |
| + if (window_) { |
| + WindowSelectorAnimationSettings animation_settings(window_); |
| + gfx::Transform transform; |
| + window_->SetTransform(original_transform_); |
| + if (minimized_) { |
| + // Setting opacity 0 and visible false ensures that the property change |
| + // to SHOW_STATE_MINIMIZED will not animate the window from its original |
| + // bounds to the minimized position. |
| + window_->layer()->SetOpacity(0); |
| + window_->layer()->SetVisible(false); |
| + window_->SetProperty(aura::client::kShowStateKey, |
| + ui::SHOW_STATE_MINIMIZED); |
| + } |
| + } |
| + // If a copy of the window was created, clean it up. |
| + if (window_copy_) { |
| + if (window_) { |
| + // If the initial window wasn't destroyed, the copy needs to be animated |
| + // out. CleanupWidgetAfterAnimationObserver will destroy the widget and |
| + // layer after the animation is complete. |
| + new CleanupWidgetAfterAnimationObserver(window_copy_, layer_); |
| + WindowSelectorAnimationSettings animation_settings( |
| + window_copy_->GetNativeWindow()); |
| + window_copy_->GetNativeWindow()->SetTransform(original_transform_); |
| + } else { |
| + window_copy_->Close(); |
| + if (layer_) |
| + views::corewm::DeepDeleteLayers(layer_); |
| + } |
| + window_copy_ = NULL; |
| + layer_ = NULL; |
| + } |
| +} |
| + |
| +bool WindowSelectorWindow::Contains(const aura::Window* window) const { |
| + if (window_copy_ && window_copy_->GetNativeWindow()->Contains(window)) |
| + return true; |
| + return window_->Contains(window); |
| +} |
| + |
| +void WindowSelectorWindow::RestoreWindowOnExit() { |
| + minimized_ = false; |
| + original_transform_ = gfx::Transform(); |
| +} |
| + |
| +void WindowSelectorWindow::OnWindowDestroyed() { |
| + window_ = NULL; |
| +} |
| + |
| +void WindowSelectorWindow::TransformToFitBounds( |
| + aura::RootWindow* root_window, |
| + const gfx::Rect& target_bounds) { |
| + fit_bounds_ = target_bounds; |
| + const gfx::Rect bounds = window_->GetBoundsInScreen(); |
| float scale = std::min(1.0f, |
| std::min(static_cast<float>(target_bounds.width()) / bounds.width(), |
| static_cast<float>(target_bounds.height()) / bounds.height())); |
| @@ -45,137 +287,185 @@ void TransformWindowToFitBounds(aura::Window* window, |
| transform.Translate(target_bounds.x() - bounds.x() + offset.x(), |
| target_bounds.y() - bounds.y() + offset.y()); |
| transform.Scale(scale, scale); |
| - // TODO(flackr): The window bounds or transform could change during overview |
| - // mode. WindowSelector should create a copy of the window so that the |
| - // displayed windows are not affected by changes happening in the background. |
| - // This will be necessary for alt-tab cycling as well, as some windows will |
| - // be coming from other displays: http://crbug.com/263481. |
| - window->SetTransform(transform); |
| + if (root_window != window_->GetRootWindow()) { |
| + if (!window_copy_) { |
| + layer_ = views::corewm::RecreateWindowLayers(window_, true); |
|
Daniel Erat
2013/08/09 20:54:35
nit: can you DCHECK(!layer_) and DCHECK(!window_co
flackr
2013/08/09 22:15:36
Added DCHECK(!layer_), I'm not sure I follow the D
Daniel Erat
2013/08/09 22:19:01
whoops, sorry -- forget that part
|
| + window_copy_ = CreateCopyOfWindow(root_window, window_, layer_); |
| + } |
| + WindowSelectorAnimationSettings animation_settings( |
| + window_copy_->GetNativeWindow()); |
| + window_copy_->GetNativeWindow()->SetTransform(transform); |
| + } |
| + WindowSelectorAnimationSettings animation_settings(window_); |
| + window_->SetTransform(transform); |
| } |
| -} // namespace |
| +// A comparator for locating a given target window. |
| +struct WindowSelectorWindowComparator |
| + : public std::unary_function<WindowSelectorWindow*, bool> { |
| + explicit WindowSelectorWindowComparator(const aura::Window* target_window) |
| + : target(target_window) { |
| + } |
| + |
| + bool operator() (const WindowSelectorWindow* window) const { |
|
Daniel Erat
2013/08/09 20:54:35
nit: remove space after operator()
flackr
2013/08/09 22:15:36
Done.
|
| + return target == window->window(); |
| + } |
| + |
| + const aura::Window* target; |
| +}; |
| WindowSelector::WindowSelector(const WindowList& windows, |
| + WindowSelector::Mode mode, |
| WindowSelectorDelegate* delegate) |
| - : delegate_(delegate) { |
| + : mode_(mode), |
| + delegate_(delegate), |
| + selected_window_(0), |
| + selection_root_(NULL) { |
| DCHECK(delegate_); |
| for (size_t i = 0; i < windows.size(); ++i) { |
| windows[i]->AddObserver(this); |
| - WindowDetails details; |
| - details.window = windows[i]; |
| - details.minimized = windows[i]->GetProperty(aura::client::kShowStateKey) == |
| - ui::SHOW_STATE_MINIMIZED; |
| - details.original_transform = windows[i]->layer()->transform(); |
| - if (details.minimized) { |
| - windows[i]->Show(); |
| - } |
| - windows_.push_back(details); |
| + windows_.push_back(new WindowSelectorWindow(windows[i])); |
| } |
| + if (mode == WindowSelector::CYCLE) |
| + selection_root_ = ash::Shell::GetActiveRootWindow(); |
| PositionWindows(); |
| ash::Shell::GetInstance()->AddPreTargetHandler(this); |
| } |
| WindowSelector::~WindowSelector() { |
| for (size_t i = 0; i < windows_.size(); i++) { |
| - ui::ScopedLayerAnimationSettings animation_settings( |
| - windows_[i].window->layer()->GetAnimator()); |
| - animation_settings.SetPreemptionStrategy( |
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| - animation_settings.SetTransitionDuration( |
| - base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds)); |
| - windows_[i].window->RemoveObserver(this); |
| - gfx::Transform transform; |
| - windows_[i].window->SetTransform(windows_[i].original_transform); |
| - if (windows_[i].minimized) { |
| - // Setting opacity 0 and visible false ensures that the property change |
| - // to SHOW_STATE_MINIMIZED will not animate the window from its original |
| - // bounds to the minimized position. |
| - windows_[i].window->layer()->SetOpacity(0); |
| - windows_[i].window->layer()->SetVisible(false); |
| - windows_[i].window->SetProperty(aura::client::kShowStateKey, |
| - ui::SHOW_STATE_MINIMIZED); |
| - } |
| + windows_[i]->window()->RemoveObserver(this); |
| } |
| ash::Shell::GetInstance()->RemovePreTargetHandler(this); |
| } |
| +void WindowSelector::Step(WindowSelector::Direction direction) { |
| + DCHECK(windows_.size() > 0); |
| + if (!selection_widget_) |
| + InitializeSelectionWidget(); |
| + selected_window_ = (selected_window_ + windows_.size() + |
| + (direction == WindowSelector::FORWARD ? 1 : -1)) % windows_.size(); |
| + UpdateSelectionLocation(true); |
| +} |
| + |
| +void WindowSelector::SelectWindow() { |
| + delegate_->OnWindowSelected(windows_[selected_window_]->window()); |
| +} |
| + |
| void WindowSelector::OnEvent(ui::Event* event) { |
| - // TODO(flackr): This will prevent anything else from working while overview |
| - // mode is active. This should only stop events from being sent to the windows |
| - // in the overview but still allow interaction with the launcher / tray and |
| - // hotkeys http://crbug.com/264289. |
| - EventHandler::OnEvent(event); |
| - event->StopPropagation(); |
| + ui::EventHandler::OnEvent(event); |
| + |
| + // If the event is targetted at any of the windows in the overview, then |
| + // prevent it from propagating. |
| + aura::Window* target = static_cast<aura::Window*>(event->target()); |
| + for (size_t i = 0; i < windows_.size(); ++i) { |
| + if (windows_[i]->Contains(target)) { |
| + event->StopPropagation(); |
| + break; |
| + } |
| + } |
| } |
| void WindowSelector::OnMouseEvent(ui::MouseEvent* event) { |
| if (event->type() != ui::ET_MOUSE_RELEASED) |
| return; |
| - aura::Window* target = static_cast<aura::Window*>(event->target()); |
| - if (!target->HitTest(event->location())) |
| + WindowSelectorWindow* target = GetEventTarget(event); |
| + if (!target) |
| return; |
| - HandleSelectionEvent(event); |
| + HandleSelectionEvent(target); |
| } |
| void WindowSelector::OnGestureEvent(ui::GestureEvent* event) { |
| if (event->type() != ui::ET_GESTURE_TAP) |
| return; |
| - HandleSelectionEvent(event); |
| + WindowSelectorWindow* target = GetEventTarget(event); |
| + if (!target) |
| + return; |
| + |
| + HandleSelectionEvent(target); |
| } |
| void WindowSelector::OnWindowDestroyed(aura::Window* window) { |
| - std::vector<WindowDetails>::iterator iter = |
| - std::find(windows_.begin(), windows_.end(), window); |
| + ScopedVector<WindowSelectorWindow>::iterator iter = |
| + std::find_if(windows_.begin(), windows_.end(), |
| + WindowSelectorWindowComparator(window)); |
| DCHECK(iter != windows_.end()); |
| + size_t deleted_index = iter - windows_.begin(); |
| + (*iter)->OnWindowDestroyed(); |
| windows_.erase(iter); |
| if (windows_.empty()) { |
| delegate_->OnSelectionCanceled(); |
| return; |
| } |
| + if (selected_window_ >= deleted_index) { |
| + if (selected_window_ > deleted_index) |
| + selected_window_--; |
| + selected_window_ = selected_window_ % windows_.size(); |
| + UpdateSelectionLocation(true); |
| + } |
| PositionWindows(); |
| } |
| -void WindowSelector::HandleSelectionEvent(ui::Event* event) { |
| +WindowSelectorWindow* WindowSelector::GetEventTarget(ui::LocatedEvent* event) { |
| aura::Window* target = static_cast<aura::Window*>(event->target()); |
| + // If the target window doesn't actually contain the event location (i.e. |
| + // mouse down over the window and mouse up elsewhere) then do not select the |
| + // window. |
| + if (!target->HitTest(event->location())) |
| + return NULL; |
| for (size_t i = 0; i < windows_.size(); i++) { |
| - if (windows_[i].window->Contains(target)) { |
| - // The selected window should not be minimized when window selection is |
| - // ended. |
| - windows_[i].minimized = false; |
| - windows_[i].original_transform = gfx::Transform(); |
| - |
| - // The delegate may delete the WindowSelector, assume the object may no |
| - // longer valid after calling this. |
| - delegate_->OnWindowSelected(windows_[i].window); |
| - return; |
| - } |
| + if (windows_[i]->Contains(target)) |
| + return windows_[i]; |
| } |
| + return NULL; |
| +} |
| + |
| +void WindowSelector::HandleSelectionEvent(WindowSelectorWindow* target) { |
| + // The selected window should not be minimized when window selection is |
| + // ended. |
| + target->RestoreWindowOnExit(); |
| + delegate_->OnWindowSelected(target->window()); |
| } |
| void WindowSelector::PositionWindows() { |
| - Shell::RootWindowList root_window_list = Shell::GetAllRootWindows(); |
| - for (size_t i = 0; i < root_window_list.size(); ++i) { |
| - PositionWindowsOnRoot(root_window_list[i]); |
| + if (selection_root_) { // mode == CYCLE |
|
Daniel Erat
2013/08/09 20:54:35
nit: is it worthwhile to add DCHECK_EQ(mode_, CYCL
flackr
2013/08/09 22:15:36
Done.
|
| + std::vector<WindowSelectorWindow*> windows; |
| + for (size_t i = 0; i < windows_.size(); ++i) { |
|
Daniel Erat
2013/08/09 20:54:35
nit: don't need curly braces here
flackr
2013/08/09 22:15:36
Done.
|
| + windows.push_back(windows_[i]); |
| + } |
| + PositionWindowsOnRoot(selection_root_, windows); |
| + } else { // mode == OVERVIEW |
| + Shell::RootWindowList root_window_list = Shell::GetAllRootWindows(); |
| + for (size_t i = 0; i < root_window_list.size(); ++i) { |
|
Daniel Erat
2013/08/09 20:54:35
nit: or here
flackr
2013/08/09 22:15:36
Done.
|
| + PositionWindowsFromRoot(root_window_list[i]); |
| + } |
| } |
| } |
| -void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window) { |
| - gfx::Size window_size; |
| - gfx::Rect total_bounds = ScreenAsh::GetDisplayWorkAreaBoundsInParent( |
| - Shell::GetContainer(root_window, |
| - internal::kShellWindowId_DefaultContainer)); |
| - |
| - std::vector<WindowDetails> windows; |
| +void WindowSelector::PositionWindowsFromRoot(aura::RootWindow* root_window) { |
| + std::vector<WindowSelectorWindow*> windows; |
| for (size_t i = 0; i < windows_.size(); ++i) { |
| - if (windows_[i].window->GetRootWindow() == root_window) |
| + if (windows_[i]->window()->GetRootWindow() == root_window) |
| windows.push_back(windows_[i]); |
| } |
| + PositionWindowsOnRoot(root_window, windows); |
| +} |
| + |
| +void WindowSelector::PositionWindowsOnRoot( |
| + aura::RootWindow* root_window, |
| + const std::vector<WindowSelectorWindow*>& windows) { |
| if (windows.empty()) |
| return; |
| + gfx::Size window_size; |
| + gfx::Rect total_bounds = ScreenAsh::ConvertRectToScreen(root_window, |
| + ScreenAsh::GetDisplayWorkAreaBoundsInParent( |
| + Shell::GetContainer(root_window, |
| + internal::kShellWindowId_DefaultContainer))); |
| + |
| // Find the minimum number of windows per row that will fit all of the |
| // windows on screen. |
| size_t columns = std::max( |
| @@ -195,12 +485,6 @@ void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window) { |
| int y_offset = total_bounds.y() + (total_bounds.height() - |
| rows * window_size.height()) / 2; |
| for (size_t i = 0; i < windows.size(); ++i) { |
| - ui::ScopedLayerAnimationSettings animation_settings( |
| - windows[i].window->layer()->GetAnimator()); |
| - animation_settings.SetPreemptionStrategy( |
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| - animation_settings.SetTransitionDuration( |
| - base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds)); |
| gfx::Transform transform; |
| int column = i % columns; |
| int row = i / columns; |
| @@ -209,7 +493,48 @@ void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window) { |
| window_size.width(), |
| window_size.height()); |
| target_bounds.Inset(kWindowMargin, kWindowMargin); |
| - TransformWindowToFitBounds(windows[i].window, target_bounds); |
| + windows[i]->TransformToFitBounds(root_window, target_bounds); |
| + } |
| +} |
| + |
| +void WindowSelector::InitializeSelectionWidget() { |
| + selection_widget_.reset(new views::Widget); |
| + views::Widget::InitParams params; |
| + params.type = views::Widget::InitParams::TYPE_POPUP; |
| + params.can_activate = false; |
| + params.keep_on_top = false; |
| + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| + params.opacity = views::Widget::InitParams::OPAQUE_WINDOW; |
| + params.parent = Shell::GetContainer( |
| + selection_root_, |
| + internal::kShellWindowId_DefaultContainer); |
| + params.accept_events = false; |
| + selection_widget_->set_focus_on_creation(false); |
| + selection_widget_->Init(params); |
| + views::View* content_view = new views::View; |
| + content_view->set_background( |
| + views::Background::CreateSolidBackground(kWindowSelectorSelectionColor)); |
| + selection_widget_->SetContentsView(content_view); |
| + UpdateSelectionLocation(false); |
| + selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( |
| + selection_widget_->GetNativeWindow()); |
| + selection_widget_->Show(); |
| + selection_widget_->GetNativeWindow()->layer()->SetOpacity( |
| + kWindowSelectorSelectionOpacity); |
| +} |
| + |
| +void WindowSelector::UpdateSelectionLocation(bool animate) { |
| + if (!selection_widget_) |
| + return; |
| + gfx::Rect target_bounds = windows_[selected_window_]->bounds(); |
| + target_bounds.Inset(-kWindowSelectorSelectionPadding, |
| + -kWindowSelectorSelectionPadding); |
| + if (animate) { |
| + WindowSelectorAnimationSettings animation_settings( |
| + selection_widget_->GetNativeWindow()); |
| + selection_widget_->SetBounds(target_bounds); |
| + } else { |
| + selection_widget_->SetBounds(target_bounds); |
| } |
| } |