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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_WINDOW_SELECTOR_H_ | 5 #ifndef ASH_WM_WINDOW_SELECTOR_H_ |
| 6 #define ASH_WM_WINDOW_SELECTOR_H_ | 6 #define ASH_WM_WINDOW_SELECTOR_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
| 11 #include "base/memory/scoped_ptr.h" |
| 12 #include "base/memory/scoped_vector.h" |
| 11 #include "ui/aura/window_observer.h" | 13 #include "ui/aura/window_observer.h" |
| 12 #include "ui/base/events/event_handler.h" | 14 #include "ui/base/events/event_handler.h" |
| 13 #include "ui/gfx/transform.h" | 15 #include "ui/gfx/transform.h" |
| 14 | 16 |
| 15 namespace aura { | 17 namespace aura { |
| 16 class RootWindow; | 18 class RootWindow; |
| 17 } | 19 } |
| 18 | 20 |
| 21 namespace ui { |
| 22 class LocatedEvent; |
| 23 } |
| 24 |
| 25 namespace views { |
| 26 class Widget; |
| 27 } |
| 28 |
| 19 namespace ash { | 29 namespace ash { |
| 20 | 30 |
| 21 class WindowSelectorDelegate; | 31 class WindowSelectorDelegate; |
| 32 class WindowSelectorWindow; |
| 22 | 33 |
| 23 // The WindowSelector shows a grid of all of your windows and allows selecting | 34 // The WindowSelector shows a grid of all of your windows and allows selecting |
| 24 // a window by clicking or tapping on it. | 35 // a window by clicking or tapping on it (OVERVIEW mode) or by alt-tabbing to |
| 36 // it (CYCLE mode). |
| 25 class WindowSelector : public ui::EventHandler, | 37 class WindowSelector : public ui::EventHandler, |
| 26 public aura::WindowObserver { | 38 public aura::WindowObserver { |
| 27 public: | 39 public: |
| 40 enum Direction { |
| 41 FORWARD, |
| 42 BACKWARD |
| 43 }; |
| 44 enum Mode { |
| 45 CYCLE, |
| 46 OVERVIEW |
| 47 }; |
| 48 |
| 28 typedef std::vector<aura::Window*> WindowList; | 49 typedef std::vector<aura::Window*> WindowList; |
| 29 | 50 |
| 30 WindowSelector(const WindowList& windows, | 51 WindowSelector(const WindowList& windows, |
| 52 Mode mode, |
| 31 WindowSelectorDelegate* delegate); | 53 WindowSelectorDelegate* delegate); |
| 32 virtual ~WindowSelector(); | 54 virtual ~WindowSelector(); |
| 33 | 55 |
| 56 // Step to the next window in |direction|. |
| 57 void Step(Direction direction); |
| 58 |
| 59 // Select the current window. |
| 60 void SelectWindow(); |
| 61 |
| 62 Mode mode() { return mode_; } |
| 63 |
| 34 // ui::EventHandler: | 64 // ui::EventHandler: |
| 35 virtual void OnEvent(ui::Event* event) OVERRIDE; | 65 virtual void OnEvent(ui::Event* event) OVERRIDE; |
| 36 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; | 66 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; |
| 37 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; | 67 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; |
| 38 | 68 |
| 39 // aura::WindowObserver: | 69 // aura::WindowObserver: |
| 40 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; | 70 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; |
| 41 | 71 |
| 42 private: | 72 private: |
| 43 struct WindowDetails { | 73 // Returns the target of |event| or NULL if the event is not targeted at |
| 44 WindowDetails() : window(NULL), minimized(false) {} | 74 // any of the windows in the selector. |
| 75 WindowSelectorWindow* GetEventTarget(ui::LocatedEvent* event); |
| 45 | 76 |
| 46 bool operator==(const aura::Window* other_window) const { | 77 // Handles a selection event for |target|. |
| 47 return window == other_window; | 78 void HandleSelectionEvent(WindowSelectorWindow* target); |
| 48 } | |
| 49 | 79 |
| 50 // A weak pointer to the window. | 80 // Position all of the windows based on the current selection mode. |
| 51 aura::Window* window; | 81 void PositionWindows(); |
| 82 // Position all of the windows from |root_window| on |root_window|. |
| 83 void PositionWindowsFromRoot(aura::RootWindow* root_window); |
| 84 // Position all of the |windows| to fit on the |root_window|. |
| 85 void PositionWindowsOnRoot(aura::RootWindow* root_window, |
| 86 const std::vector<WindowSelectorWindow*>& windows); |
| 52 | 87 |
| 53 // If true, the window was minimized and this should be restored if the | 88 void InitializeSelectionWidget(); |
| 54 // window was not selected. | |
| 55 bool minimized; | |
| 56 | 89 |
| 57 // The original transform of the window before entering overview mode. | 90 // Updates the selection widget's location to the currently selected window. |
| 58 gfx::Transform original_transform; | 91 // If |animate| the transition to the new location is animated. |
| 59 }; | 92 void UpdateSelectionLocation(bool animate); |
| 60 | 93 |
| 61 void HandleSelectionEvent(ui::Event* event); | 94 // The collection of windows in the overview wrapped by a helper class which |
| 62 void PositionWindows(); | 95 // restores their state and helps transform them to other root windows. |
| 63 void PositionWindowsOnRoot(aura::RootWindow* root_window); | 96 ScopedVector<WindowSelectorWindow> windows_; |
| 64 | 97 |
| 65 void SelectWindow(aura::Window*); | 98 // The window selection mode. |
| 66 | 99 Mode mode_; |
| 67 // List of weak pointers of windows to select from. | |
| 68 std::vector<WindowDetails> windows_; | |
| 69 | 100 |
| 70 // Weak pointer to the selector delegate which will be called when a | 101 // Weak pointer to the selector delegate which will be called when a |
| 71 // selection is made. | 102 // selection is made. |
| 72 WindowSelectorDelegate* delegate_; | 103 WindowSelectorDelegate* delegate_; |
| 73 | 104 |
| 105 // Index of the currently selected window if the mode is CYCLE. |
| 106 size_t selected_window_; |
| 107 |
| 108 // Widget indicating which window is currently selected. |
| 109 scoped_ptr<views::Widget> selection_widget_; |
| 110 |
| 111 // In CYCLE mode, the root window in which selection is taking place. |
| 112 // NULL otherwise. |
| 113 aura::RootWindow* selection_root_; |
| 114 |
| 74 DISALLOW_COPY_AND_ASSIGN(WindowSelector); | 115 DISALLOW_COPY_AND_ASSIGN(WindowSelector); |
| 75 }; | 116 }; |
| 76 | 117 |
| 77 } // namespace ash | 118 } // namespace ash |
| 78 | 119 |
| 79 #endif // ASH_WM_WINDOW_SELECTOR_H_ | 120 #endif // ASH_WM_WINDOW_SELECTOR_H_ |
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