| Index: device/gamepad/game_controller_data_fetcher_mac.h
|
| diff --git a/device/gamepad/game_controller_data_fetcher_mac.h b/device/gamepad/game_controller_data_fetcher_mac.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..cc7a57c5972f0adb5009a1618ec470cb98d5caca
|
| --- /dev/null
|
| +++ b/device/gamepad/game_controller_data_fetcher_mac.h
|
| @@ -0,0 +1,38 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_
|
| +#define DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_
|
| +
|
| +#include "base/macros.h"
|
| +#include "device/gamepad/gamepad_data_fetcher.h"
|
| +
|
| +#if defined(__OBJC__)
|
| +@class NSArray;
|
| +#else
|
| +class NSArray;
|
| +#endif
|
| +
|
| +namespace device {
|
| +
|
| +class GameControllerDataFetcherMac : public GamepadDataFetcher {
|
| + public:
|
| + typedef GamepadDataFetcherFactoryImpl<GameControllerDataFetcherMac,
|
| + GAMEPAD_SOURCE_MAC_GC>
|
| + Factory;
|
| +
|
| + GameControllerDataFetcherMac();
|
| + ~GameControllerDataFetcherMac() override;
|
| +
|
| + GamepadSource source() override;
|
| +
|
| + void GetGamepadData(bool devices_changed_hint) override;
|
| +
|
| + private:
|
| + DISALLOW_COPY_AND_ASSIGN(GameControllerDataFetcherMac);
|
| +};
|
| +
|
| +} // namespace device
|
| +
|
| +#endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_
|
|
|