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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Define the default data fetcher that GamepadProvider will use if none is | 5 // Define the default data fetcher that GamepadProvider will use if none is |
6 // supplied. (GamepadPlatformDataFetcher). | 6 // supplied. (GamepadPlatformDataFetcher). |
7 | 7 |
8 #ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | 8 #ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
9 #define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | 9 #define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
10 | 10 |
11 #include <memory> | 11 #include <memory> |
12 | 12 |
13 #include "base/compiler_specific.h" | 13 #include "base/compiler_specific.h" |
14 #include "base/macros.h" | 14 #include "base/macros.h" |
15 #include "build/build_config.h" | 15 #include "build/build_config.h" |
16 #include "device/gamepad/gamepad_data_fetcher.h" | 16 #include "device/gamepad/gamepad_data_fetcher.h" |
17 #include "device/gamepad/gamepad_data_fetcher_manager.h" | 17 #include "device/gamepad/gamepad_data_fetcher_manager.h" |
18 | 18 |
19 #if defined(OS_ANDROID) | 19 #if defined(OS_ANDROID) |
20 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" | 20 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" |
21 #elif defined(OS_WIN) | 21 #elif defined(OS_WIN) |
22 #include "device/gamepad/gamepad_platform_data_fetcher_win.h" | 22 #include "device/gamepad/gamepad_platform_data_fetcher_win.h" |
23 #include "device/gamepad/raw_input_data_fetcher_win.h" | 23 #include "device/gamepad/raw_input_data_fetcher_win.h" |
24 #elif defined(OS_MACOSX) | 24 #elif defined(OS_MACOSX) |
| 25 #include "device/gamepad/game_controller_data_fetcher_mac.h" |
25 #include "device/gamepad/gamepad_platform_data_fetcher_mac.h" | 26 #include "device/gamepad/gamepad_platform_data_fetcher_mac.h" |
26 #include "device/gamepad/xbox_data_fetcher_mac.h" | 27 #include "device/gamepad/xbox_data_fetcher_mac.h" |
27 #elif defined(OS_LINUX) | 28 #elif defined(OS_LINUX) |
28 #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" | 29 #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" |
29 #endif | 30 #endif |
30 | 31 |
31 namespace device { | 32 namespace device { |
32 | 33 |
33 void AddGamepadPlatformDataFetchers(GamepadDataFetcherManager* manager) { | 34 void AddGamepadPlatformDataFetchers(GamepadDataFetcherManager* manager) { |
34 #if defined(OS_ANDROID) | 35 #if defined(OS_ANDROID) |
35 | 36 |
36 manager->AddFactory(new GamepadPlatformDataFetcherAndroid::Factory()); | 37 manager->AddFactory(new GamepadPlatformDataFetcherAndroid::Factory()); |
37 | 38 |
38 #elif defined(OS_WIN) | 39 #elif defined(OS_WIN) |
39 | 40 |
40 manager->AddFactory(new GamepadPlatformDataFetcherWin::Factory()); | 41 manager->AddFactory(new GamepadPlatformDataFetcherWin::Factory()); |
41 manager->AddFactory(new RawInputDataFetcher::Factory()); | 42 manager->AddFactory(new RawInputDataFetcher::Factory()); |
42 | 43 |
43 #elif defined(OS_MACOSX) | 44 #elif defined(OS_MACOSX) |
44 | 45 |
| 46 manager->AddFactory(new GameControllerDataFetcherMac::Factory()); |
45 manager->AddFactory(new GamepadPlatformDataFetcherMac::Factory()); | 47 manager->AddFactory(new GamepadPlatformDataFetcherMac::Factory()); |
46 manager->AddFactory(new XboxDataFetcher::Factory()); | 48 manager->AddFactory(new XboxDataFetcher::Factory()); |
47 | 49 |
48 #elif defined(OS_LINUX) && defined(USE_UDEV) | 50 #elif defined(OS_LINUX) && defined(USE_UDEV) |
49 | 51 |
50 manager->AddFactory(new GamepadPlatformDataFetcherLinux::Factory()); | 52 manager->AddFactory(new GamepadPlatformDataFetcherLinux::Factory()); |
51 | 53 |
52 #endif | 54 #endif |
53 } | 55 } |
54 | 56 |
55 } // namespace device | 57 } // namespace device |
56 | 58 |
57 #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | 59 #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
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