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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
6 #define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <limits> | 10 #include <limits> |
11 #include <memory> | 11 #include <memory> |
12 | 12 |
13 #include "device/gamepad/gamepad_export.h" | 13 #include "device/gamepad/gamepad_export.h" |
14 #include "device/gamepad/gamepad_standard_mappings.h" | 14 #include "device/gamepad/gamepad_standard_mappings.h" |
15 #include "third_party/WebKit/public/platform/WebGamepad.h" | 15 #include "third_party/WebKit/public/platform/WebGamepad.h" |
16 | 16 |
17 namespace device { | 17 namespace device { |
18 | 18 |
19 class GamepadDataFetcher; | 19 class GamepadDataFetcher; |
20 | 20 |
21 enum GamepadSource { | 21 enum GamepadSource { |
22 GAMEPAD_SOURCE_NONE = 0, | 22 GAMEPAD_SOURCE_NONE = 0, |
23 GAMEPAD_SOURCE_ANDROID, | 23 GAMEPAD_SOURCE_ANDROID, |
24 GAMEPAD_SOURCE_LINUX_UDEV, | 24 GAMEPAD_SOURCE_LINUX_UDEV, |
| 25 GAMEPAD_SOURCE_MAC_GC, |
25 GAMEPAD_SOURCE_MAC_HID, | 26 GAMEPAD_SOURCE_MAC_HID, |
26 GAMEPAD_SOURCE_MAC_XBOX, | 27 GAMEPAD_SOURCE_MAC_XBOX, |
27 GAMEPAD_SOURCE_TEST, | 28 GAMEPAD_SOURCE_TEST, |
28 GAMEPAD_SOURCE_WIN_XINPUT, | 29 GAMEPAD_SOURCE_WIN_XINPUT, |
29 GAMEPAD_SOURCE_WIN_RAW, | 30 GAMEPAD_SOURCE_WIN_RAW, |
30 }; | 31 }; |
31 | 32 |
32 enum GamepadActiveState { | 33 enum GamepadActiveState { |
33 GAMEPAD_INACTIVE = 0, | 34 GAMEPAD_INACTIVE = 0, |
34 GAMEPAD_ACTIVE, | 35 GAMEPAD_ACTIVE, |
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88 blink::WebGamepad* pad, | 89 blink::WebGamepad* pad, |
89 bool sanitize); | 90 bool sanitize); |
90 | 91 |
91 // Tracks the state of each gamepad slot. | 92 // Tracks the state of each gamepad slot. |
92 std::unique_ptr<PadState[]> pad_states_; | 93 std::unique_ptr<PadState[]> pad_states_; |
93 }; | 94 }; |
94 | 95 |
95 } // namespace device | 96 } // namespace device |
96 | 97 |
97 #endif // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ | 98 #endif // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
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