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Side by Side Diff: device/gamepad/gamepad_pad_state_provider.h

Issue 2271353002: Added support for GameController devices on OSX (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressed review feedback Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_
6 #define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ 6 #define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <limits> 10 #include <limits>
11 #include <memory> 11 #include <memory>
12 12
13 #include "device/gamepad/gamepad_export.h" 13 #include "device/gamepad/gamepad_export.h"
14 #include "device/gamepad/gamepad_standard_mappings.h" 14 #include "device/gamepad/gamepad_standard_mappings.h"
15 #include "third_party/WebKit/public/platform/WebGamepad.h" 15 #include "third_party/WebKit/public/platform/WebGamepad.h"
16 16
17 namespace device { 17 namespace device {
18 18
19 class GamepadDataFetcher; 19 class GamepadDataFetcher;
20 20
21 enum GamepadSource { 21 enum GamepadSource {
22 GAMEPAD_SOURCE_NONE = 0, 22 GAMEPAD_SOURCE_NONE = 0,
23 GAMEPAD_SOURCE_ANDROID, 23 GAMEPAD_SOURCE_ANDROID,
24 GAMEPAD_SOURCE_LINUX_UDEV, 24 GAMEPAD_SOURCE_LINUX_UDEV,
25 GAMEPAD_SOURCE_MAC_GC,
25 GAMEPAD_SOURCE_MAC_HID, 26 GAMEPAD_SOURCE_MAC_HID,
26 GAMEPAD_SOURCE_MAC_XBOX, 27 GAMEPAD_SOURCE_MAC_XBOX,
27 GAMEPAD_SOURCE_TEST, 28 GAMEPAD_SOURCE_TEST,
28 GAMEPAD_SOURCE_WIN_XINPUT, 29 GAMEPAD_SOURCE_WIN_XINPUT,
29 GAMEPAD_SOURCE_WIN_RAW, 30 GAMEPAD_SOURCE_WIN_RAW,
30 }; 31 };
31 32
32 enum GamepadActiveState { 33 enum GamepadActiveState {
33 GAMEPAD_INACTIVE = 0, 34 GAMEPAD_INACTIVE = 0,
34 GAMEPAD_ACTIVE, 35 GAMEPAD_ACTIVE,
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
88 blink::WebGamepad* pad, 89 blink::WebGamepad* pad,
89 bool sanitize); 90 bool sanitize);
90 91
91 // Tracks the state of each gamepad slot. 92 // Tracks the state of each gamepad slot.
92 std::unique_ptr<PadState[]> pad_states_; 93 std::unique_ptr<PadState[]> pad_states_;
93 }; 94 };
94 95
95 } // namespace device 96 } // namespace device
96 97
97 #endif // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ 98 #endif // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_
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