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1 # Copyright 2016 The Chromium Authors. All rights reserved. | 1 # Copyright 2016 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//build/config/features.gni") | 5 import("//build/config/features.gni") |
6 | 6 |
7 if (is_android) { | 7 if (is_android) { |
8 import("//build/config/android/config.gni") | 8 import("//build/config/android/config.gni") |
9 import("//build/config/android/rules.gni") # For generate_jni(). | 9 import("//build/config/android/rules.gni") # For generate_jni(). |
10 } | 10 } |
11 | 11 |
12 component("gamepad") { | 12 component("gamepad") { |
13 output_name = "device_gamepad" | 13 output_name = "device_gamepad" |
14 | 14 |
15 sources = [ | 15 sources = [ |
16 "android/gamepad_jni_registrar.cc", | 16 "android/gamepad_jni_registrar.cc", |
17 "android/gamepad_jni_registrar.h", | 17 "android/gamepad_jni_registrar.h", |
18 "game_controller_data_fetcher_mac.h", | |
19 "game_controller_data_fetcher_mac.mm", | |
18 "gamepad_consumer.cc", | 20 "gamepad_consumer.cc", |
19 "gamepad_consumer.h", | 21 "gamepad_consumer.h", |
20 "gamepad_data_fetcher.cc", | 22 "gamepad_data_fetcher.cc", |
21 "gamepad_data_fetcher.h", | 23 "gamepad_data_fetcher.h", |
22 "gamepad_data_fetcher_manager.cc", | 24 "gamepad_data_fetcher_manager.cc", |
23 "gamepad_data_fetcher_manager.h", | 25 "gamepad_data_fetcher_manager.h", |
24 "gamepad_pad_state_provider.cc", | 26 "gamepad_pad_state_provider.cc", |
25 "gamepad_pad_state_provider.h", | 27 "gamepad_pad_state_provider.h", |
26 "gamepad_platform_data_fetcher.h", | 28 "gamepad_platform_data_fetcher.h", |
27 "gamepad_platform_data_fetcher_android.cc", | 29 "gamepad_platform_data_fetcher_android.cc", |
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66 } | 68 } |
67 | 69 |
68 if (is_android) { | 70 if (is_android) { |
69 deps += [ ":jni_headers" ] | 71 deps += [ ":jni_headers" ] |
70 } | 72 } |
71 | 73 |
72 if (is_mac) { | 74 if (is_mac) { |
73 libs = [ | 75 libs = [ |
74 "CoreFoundation.framework", | 76 "CoreFoundation.framework", |
75 "Foundation.framework", | 77 "Foundation.framework", |
78 "GameController.framework", | |
76 "IOKit.framework", | 79 "IOKit.framework", |
77 ] | 80 ] |
81 | |
82 cflags = [ "-Wpartial-availability" ] | |
Nico
2017/07/13 20:13:14
We add this globally, at least on mac (not on ios,
| |
78 } | 83 } |
79 } | 84 } |
80 | 85 |
81 static_library("test_helpers") { | 86 static_library("test_helpers") { |
82 testonly = true | 87 testonly = true |
83 | 88 |
84 sources = [ | 89 sources = [ |
85 "gamepad_test_helpers.cc", | 90 "gamepad_test_helpers.cc", |
86 "gamepad_test_helpers.h", | 91 "gamepad_test_helpers.h", |
87 ] | 92 ] |
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113 ] | 118 ] |
114 srcjar_deps = [ ":java_enums_srcjar" ] | 119 srcjar_deps = [ ":java_enums_srcjar" ] |
115 } | 120 } |
116 | 121 |
117 java_cpp_enum("java_enums_srcjar") { | 122 java_cpp_enum("java_enums_srcjar") { |
118 sources = [ | 123 sources = [ |
119 "gamepad_standard_mappings.h", | 124 "gamepad_standard_mappings.h", |
120 ] | 125 ] |
121 } | 126 } |
122 } | 127 } |
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