Index: ui/ozone/public/gl_ozone.h |
diff --git a/ui/ozone/public/gl_ozone.h b/ui/ozone/public/gl_ozone.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b6452fd78e9cbbfccccc817797eab445b7c1311c |
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+++ b/ui/ozone/public/gl_ozone.h |
@@ -0,0 +1,75 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_OZONE_PUBLIC_GL_OZONE_H_ |
+#define UI_OZONE_PUBLIC_GL_OZONE_H_ |
+ |
+#include "base/macros.h" |
+#include "base/memory/ref_counted.h" |
+#include "ui/gfx/geometry/size.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gl/gl_implementation.h" |
+#include "ui/gl/gpu_preference.h" |
+#include "ui/ozone/ozone_base_export.h" |
+ |
+namespace gl { |
+class GLContext; |
+class GLShareGroup; |
+class GLSurface; |
+} |
+ |
+namespace ui { |
+ |
+// Interface that has all of the required methods for an Ozone platform to |
+// implement a GL implementation. Functions in gl_factory.h and gl_initializer.h |
+// will delegate to functions in this interface. |
+class OZONE_BASE_EXPORT GLOzone { |
+ public: |
+ virtual ~GLOzone() {} |
+ |
+ // Initializes static GL bindings and sets GL implementation. |
+ virtual bool InitializeStaticGLBindings( |
+ gl::GLImplementation implementation) = 0; |
+ |
+ // Performs any one off initialization for GL implementation. |
+ virtual bool InitializeGLOneOffPlatform() = 0; |
+ |
+ // Initializes static debug GL bindings. |
+ virtual void InitializeDebugGLBindings() = 0; |
+ |
+ // Clears static GL bindings. |
+ virtual void ClearGLBindings() = 0; |
+ |
+ // Returns information about the GL window system binding implementation (eg. |
+ // EGL, GLX, WGL). Returns true if the information was retrieved successfully. |
+ virtual bool GetGLWindowSystemBindingInfo( |
+ gl::GLWindowSystemBindingInfo* info) = 0; |
+ |
+ // Creates a GL context that is compatible with the given surface. |
+ // |share_group|, if not null, is a group of contexts which the internally |
+ // created OpenGL context shares textures and other resources. |
+ virtual scoped_refptr<gl::GLContext> CreateGLContext( |
+ gl::GLShareGroup* share_group, |
+ gl::GLSurface* compatible_surface, |
+ gl::GpuPreference gpu_preference) = 0; |
+ |
+ // Creates a GL surface that renders directly to a view. |
+ virtual scoped_refptr<gl::GLSurface> CreateViewGLSurface( |
+ gfx::AcceleratedWidget window) = 0; |
+ |
+ // Creates a GL surface that renders directly into a window with surfaceless |
+ // semantics. The surface is not backed by any buffers and is used for |
+ // overlay-only displays. This will return null if surfaceless mode is |
+ // unsupported. |
+ virtual scoped_refptr<gl::GLSurface> CreateSurfacelessViewGLSurface( |
+ gfx::AcceleratedWidget window) = 0; |
+ |
+ // Creates a GL surface used for offscreen rendering. |
+ virtual scoped_refptr<gl::GLSurface> CreateOffscreenGLSurface( |
+ const gfx::Size& size) = 0; |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_OZONE_PUBLIC_GL_OZONE_H_ |