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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/init/gl_initializer.h" | 5 #include "ui/gl/init/gl_initializer.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
9 #include "ui/gl/gl_egl_api_implementation.h" | 9 #include "ui/gl/gl_egl_api_implementation.h" |
10 #include "ui/gl/gl_gl_api_implementation.h" | 10 #include "ui/gl/gl_gl_api_implementation.h" |
11 #include "ui/gl/gl_implementation_osmesa.h" | 11 #include "ui/gl/gl_implementation_osmesa.h" |
12 #include "ui/gl/gl_osmesa_api_implementation.h" | 12 #include "ui/gl/gl_osmesa_api_implementation.h" |
13 #include "ui/gl/gl_surface_egl.h" | 13 #include "ui/gl/gl_surface_egl.h" |
| 14 #include "ui/gl/init/ozone_util.h" |
14 #include "ui/ozone/public/ozone_platform.h" | 15 #include "ui/ozone/public/ozone_platform.h" |
15 #include "ui/ozone/public/surface_factory_ozone.h" | 16 #include "ui/ozone/public/surface_factory_ozone.h" |
16 | 17 |
17 namespace gl { | 18 namespace gl { |
18 namespace init { | 19 namespace init { |
19 | 20 |
20 namespace { | 21 namespace { |
21 | 22 |
22 ui::SurfaceFactoryOzone* GetSurfaceFactory() { | |
23 return ui::OzonePlatform::GetInstance()->GetSurfaceFactoryOzone(); | |
24 } | |
25 | |
26 bool InitializeStaticEGLInternal() { | 23 bool InitializeStaticEGLInternal() { |
27 if (!GetSurfaceFactory()->LoadEGLGLES2Bindings()) | 24 if (!GetSurfaceFactoryOzone()->LoadEGLGLES2Bindings()) |
28 return false; | 25 return false; |
29 | 26 |
30 SetGLImplementation(kGLImplementationEGLGLES2); | 27 SetGLImplementation(kGLImplementationEGLGLES2); |
31 InitializeStaticGLBindingsGL(); | 28 InitializeStaticGLBindingsGL(); |
32 InitializeStaticGLBindingsEGL(); | 29 InitializeStaticGLBindingsEGL(); |
33 | 30 |
34 return true; | 31 return true; |
35 } | 32 } |
36 | 33 |
37 } // namespace | 34 } // namespace |
38 | 35 |
39 bool InitializeGLOneOffPlatform() { | 36 bool InitializeGLOneOffPlatform() { |
| 37 if (HasGLOzone()) |
| 38 return GetGLOzone()->InitializeGLOneOffPlatform(); |
| 39 |
40 switch (GetGLImplementation()) { | 40 switch (GetGLImplementation()) { |
41 case kGLImplementationEGLGLES2: | 41 case kGLImplementationEGLGLES2: |
42 if (!GLSurfaceEGL::InitializeOneOff( | 42 if (!GLSurfaceEGL::InitializeOneOff( |
43 GetSurfaceFactory()->GetNativeDisplay())) { | 43 GetSurfaceFactoryOzone()->GetNativeDisplay())) { |
44 LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed."; | 44 LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed."; |
45 return false; | 45 return false; |
46 } | 46 } |
47 return true; | 47 return true; |
48 case kGLImplementationOSMesaGL: | 48 case kGLImplementationOSMesaGL: |
49 case kGLImplementationMockGL: | 49 case kGLImplementationMockGL: |
50 return true; | 50 return true; |
51 default: | 51 default: |
52 return false; | 52 return false; |
53 } | 53 } |
54 } | 54 } |
55 | 55 |
56 bool InitializeStaticGLBindings(GLImplementation implementation) { | 56 bool InitializeStaticGLBindings(GLImplementation implementation) { |
57 // Prevent reinitialization with a different implementation. Once the gpu | 57 // Prevent reinitialization with a different implementation. Once the gpu |
58 // unit tests have initialized with kGLImplementationMock, we don't want to | 58 // unit tests have initialized with kGLImplementationMock, we don't want to |
59 // later switch to another GL implementation. | 59 // later switch to another GL implementation. |
60 DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); | 60 DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
61 ui::OzonePlatform::InitializeForGPU(); | 61 |
| 62 if (HasGLOzone(implementation)) { |
| 63 return GetGLOzone(implementation) |
| 64 ->InitializeStaticGLBindings(implementation); |
| 65 } |
62 | 66 |
63 switch (implementation) { | 67 switch (implementation) { |
64 case kGLImplementationOSMesaGL: | 68 case kGLImplementationOSMesaGL: |
65 return InitializeStaticGLBindingsOSMesaGL(); | 69 return InitializeStaticGLBindingsOSMesaGL(); |
66 case kGLImplementationEGLGLES2: | 70 case kGLImplementationEGLGLES2: |
67 return InitializeStaticEGLInternal(); | 71 return InitializeStaticEGLInternal(); |
68 case kGLImplementationMockGL: | 72 case kGLImplementationMockGL: |
69 SetGLImplementation(kGLImplementationMockGL); | 73 SetGLImplementation(kGLImplementationMockGL); |
70 InitializeStaticGLBindingsGL(); | 74 InitializeStaticGLBindingsGL(); |
71 return true; | 75 return true; |
72 default: | 76 default: |
73 NOTREACHED(); | 77 NOTREACHED(); |
74 } | 78 } |
75 | 79 |
76 return false; | 80 return false; |
77 } | 81 } |
78 | 82 |
79 void InitializeDebugGLBindings() { | 83 void InitializeDebugGLBindings() { |
| 84 if (HasGLOzone()) { |
| 85 GetGLOzone()->InitializeDebugGLBindings(); |
| 86 return; |
| 87 } |
| 88 |
80 InitializeDebugGLBindingsEGL(); | 89 InitializeDebugGLBindingsEGL(); |
81 InitializeDebugGLBindingsGL(); | 90 InitializeDebugGLBindingsGL(); |
82 InitializeDebugGLBindingsOSMESA(); | 91 InitializeDebugGLBindingsOSMESA(); |
83 } | 92 } |
84 | 93 |
85 void ClearGLBindingsPlatform() { | 94 void ClearGLBindingsPlatform() { |
| 95 if (HasGLOzone()) { |
| 96 GetGLOzone()->ClearGLBindings(); |
| 97 return; |
| 98 } |
| 99 |
86 ClearGLBindingsEGL(); | 100 ClearGLBindingsEGL(); |
87 ClearGLBindingsGL(); | 101 ClearGLBindingsGL(); |
88 ClearGLBindingsOSMESA(); | 102 ClearGLBindingsOSMESA(); |
89 } | 103 } |
90 | 104 |
91 } // namespace init | 105 } // namespace init |
92 } // namespace gl | 106 } // namespace gl |
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