OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
61 | 61 |
62 void setLineDash(sequence<unrestricted float> dash); | 62 void setLineDash(sequence<unrestricted float> dash); |
63 sequence<unrestricted float> getLineDash(); | 63 sequence<unrestricted float> getLineDash(); |
64 attribute unrestricted float lineDashOffset; | 64 attribute unrestricted float lineDashOffset; |
65 | 65 |
66 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa
t width, unrestricted float height); | 66 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa
t width, unrestricted float height); |
67 void fillRect(unrestricted float x, unrestricted float y, unrestricted float
width, unrestricted float height); | 67 void fillRect(unrestricted float x, unrestricted float y, unrestricted float
width, unrestricted float height); |
68 | 68 |
69 void beginPath(); | 69 void beginPath(); |
70 | 70 |
71 attribute Path2D currentPath; | |
72 | |
73 // FIXME: Simplify these using optional CanvasWindingRule once crbug.com/339
000 gets fixed. | 71 // FIXME: Simplify these using optional CanvasWindingRule once crbug.com/339
000 gets fixed. |
74 void fill(); | 72 void fill(); |
75 [RuntimeEnabled=Path2D, TypeChecking=Interface|Nullable] void fill(Path2D pa
th); | 73 [RuntimeEnabled=Path2D, TypeChecking=Interface|Nullable] void fill(Path2D pa
th); |
76 [TypeChecking=Interface|Nullable] void fill(CanvasWindingRule winding); | 74 [TypeChecking=Interface|Nullable] void fill(CanvasWindingRule winding); |
77 [RuntimeEnabled=Path2D, TypeChecking=Interface|Nullable] void fill(Path2D pa
th, CanvasWindingRule winding); | 75 [RuntimeEnabled=Path2D, TypeChecking=Interface|Nullable] void fill(Path2D pa
th, CanvasWindingRule winding); |
78 void stroke(); | 76 void stroke(); |
79 [RuntimeEnabled=Path2D, TypeChecking=Interface|Nullable] void stroke(Path2D
path); | 77 [RuntimeEnabled=Path2D, TypeChecking=Interface|Nullable] void stroke(Path2D
path); |
80 // FIXME: Simplify these using optional CanvasWindingRule once crbug.com/339
000 gets fixed. | 78 // FIXME: Simplify these using optional CanvasWindingRule once crbug.com/339
000 gets fixed. |
81 void clip(); | 79 void clip(); |
82 [RuntimeEnabled=Path2D, TypeChecking=Interface|Nullable] void clip(Path2D pa
th); | 80 [RuntimeEnabled=Path2D, TypeChecking=Interface|Nullable] void clip(Path2D pa
th); |
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
166 [TypeChecking=Interface|Nullable, MeasureAs=CanvasRenderingContext2DDrawImag
eFromRect] void drawImageFromRect( | 164 [TypeChecking=Interface|Nullable, MeasureAs=CanvasRenderingContext2DDrawImag
eFromRect] void drawImageFromRect( |
167 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, | 165 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, |
168 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); | 166 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); |
169 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, [LegacyOverloadSt
ring] optional DOMString color, optional unrestricted float alpha); | 167 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, [LegacyOverloadSt
ring] optional DOMString color, optional unrestricted float alpha); |
170 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); | 168 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); |
171 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); | 169 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); |
172 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); | 170 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); |
173 }; | 171 }; |
174 | 172 |
175 CanvasRenderingContext2D implements CanvasPathMethods; | 173 CanvasRenderingContext2D implements CanvasPathMethods; |
OLD | NEW |