| Index: ui/gl/scoped_binders.h
|
| diff --git a/ui/gl/scoped_binders.h b/ui/gl/scoped_binders.h
|
| index 7be226ff2f0a3ef44ee1d033b358ec5dfd7a26d2..3217c36c7b5d23f7680ed00dac336334076bbdc8 100644
|
| --- a/ui/gl/scoped_binders.h
|
| +++ b/ui/gl/scoped_binders.h
|
| @@ -11,10 +11,10 @@
|
| namespace gl {
|
| class GLStateRestorer;
|
|
|
| -class GL_EXPORT ScopedFrameBufferBinder {
|
| +class GL_EXPORT ScopedFramebufferBinder {
|
| public:
|
| - explicit ScopedFrameBufferBinder(unsigned int fbo);
|
| - ~ScopedFrameBufferBinder();
|
| + explicit ScopedFramebufferBinder(unsigned int fbo);
|
| + ~ScopedFramebufferBinder();
|
|
|
| private:
|
| // Whenever possible we prefer to use the current GLContext's
|
| @@ -24,7 +24,7 @@ class GL_EXPORT ScopedFrameBufferBinder {
|
| // Failing that we use GL calls to save and restore state.
|
| int old_fbo_;
|
|
|
| - DISALLOW_COPY_AND_ASSIGN(ScopedFrameBufferBinder);
|
| + DISALLOW_COPY_AND_ASSIGN(ScopedFramebufferBinder);
|
| };
|
|
|
| class GL_EXPORT ScopedActiveTexture {
|
|
|