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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/ozone/platform/drm/gpu/gbm_surface.h" | 5 #include "ui/ozone/platform/drm/gpu/gbm_surface.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "ui/gl/gl_surface_egl.h" | 10 #include "ui/gl/gl_surface_egl.h" |
| 11 #include "ui/ozone/gl/gl_image_ozone_native_pixmap.h" | 11 #include "ui/ozone/gl/gl_image_ozone_native_pixmap.h" |
| 12 #include "ui/ozone/platform/drm/gpu/drm_window_proxy.h" | 12 #include "ui/ozone/platform/drm/gpu/drm_window_proxy.h" |
| 13 #include "ui/ozone/platform/drm/gpu/gbm_surface_factory.h" | 13 #include "ui/ozone/platform/drm/gpu/gbm_surface_factory.h" |
| 14 #include "ui/ozone/public/native_pixmap.h" | 14 #include "ui/ozone/public/native_pixmap.h" |
| 15 | 15 |
| 16 namespace ui { | 16 namespace ui { |
| 17 | 17 |
| 18 GbmSurface::GbmSurface(GbmSurfaceFactory* surface_factory, | 18 GbmSurface::GbmSurface(GbmSurfaceFactory* surface_factory, |
| 19 std::unique_ptr<DrmWindowProxy> window, | 19 std::unique_ptr<DrmWindowProxy> window, |
| 20 gfx::AcceleratedWidget widget) | 20 gfx::AcceleratedWidget widget) |
| 21 : GbmSurfaceless(surface_factory, std::move(window), widget) { | 21 : GbmSurfaceless(surface_factory, std::move(window), widget) { |
| 22 for (auto& texture : textures_) | 22 for (auto& texture : textures_) |
| 23 texture = 0; | 23 texture = 0; |
| 24 } | 24 } |
| 25 | 25 |
| 26 unsigned int GbmSurface::GetBackingFrameBufferObject() { | 26 unsigned int GbmSurface::GetBackingFramebufferObject() { |
| 27 return fbo_; | 27 return fbo_; |
| 28 } | 28 } |
| 29 | 29 |
| 30 bool GbmSurface::OnMakeCurrent(gl::GLContext* context) { | 30 bool GbmSurface::OnMakeCurrent(gl::GLContext* context) { |
| 31 DCHECK(!context_ || context == context_); | 31 DCHECK(!context_ || context == context_); |
| 32 context_ = context; | 32 context_ = context; |
| 33 if (!fbo_) { | 33 if (!fbo_) { |
| 34 glGenFramebuffersEXT(1, &fbo_); | 34 glGenFramebuffersEXT(1, &fbo_); |
| 35 if (!fbo_) | 35 if (!fbo_) |
| 36 return false; | 36 return false; |
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| 108 | 108 |
| 109 bool GbmSurface::IsSurfaceless() const { | 109 bool GbmSurface::IsSurfaceless() const { |
| 110 return false; | 110 return false; |
| 111 } | 111 } |
| 112 | 112 |
| 113 GbmSurface::~GbmSurface() { | 113 GbmSurface::~GbmSurface() { |
| 114 Destroy(); | 114 Destroy(); |
| 115 } | 115 } |
| 116 | 116 |
| 117 void GbmSurface::BindFramebuffer() { | 117 void GbmSurface::BindFramebuffer() { |
| 118 gl::ScopedFrameBufferBinder fb(fbo_); | 118 gl::ScopedFramebufferBinder fb(fbo_); |
| 119 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 119 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 120 textures_[current_surface_], 0); | 120 textures_[current_surface_], 0); |
| 121 } | 121 } |
| 122 | 122 |
| 123 bool GbmSurface::CreatePixmaps() { | 123 bool GbmSurface::CreatePixmaps() { |
| 124 if (!fbo_) | 124 if (!fbo_) |
| 125 return true; | 125 return true; |
| 126 for (size_t i = 0; i < arraysize(textures_); i++) { | 126 for (size_t i = 0; i < arraysize(textures_); i++) { |
| 127 scoped_refptr<NativePixmap> pixmap = surface_factory()->CreateNativePixmap( | 127 scoped_refptr<NativePixmap> pixmap = surface_factory()->CreateNativePixmap( |
| 128 widget(), GetSize(), gfx::BufferFormat::BGRA_8888, | 128 widget(), GetSize(), gfx::BufferFormat::BGRA_8888, |
| (...skipping 10 matching lines...) Expand all Loading... |
| 139 images_[i] = image; | 139 images_[i] = image; |
| 140 // Bind image to texture. | 140 // Bind image to texture. |
| 141 gl::ScopedTextureBinder binder(GL_TEXTURE_2D, textures_[i]); | 141 gl::ScopedTextureBinder binder(GL_TEXTURE_2D, textures_[i]); |
| 142 if (!images_[i]->BindTexImage(GL_TEXTURE_2D)) | 142 if (!images_[i]->BindTexImage(GL_TEXTURE_2D)) |
| 143 return false; | 143 return false; |
| 144 } | 144 } |
| 145 return true; | 145 return true; |
| 146 } | 146 } |
| 147 | 147 |
| 148 } // namespace ui | 148 } // namespace ui |
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