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Issue 2268993003: [Command Buffer] Coding style: FrameBuffer -> Framebuffer to be comformant (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: code rebase Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is here so other GLES2 related files can have a common set of 5 // This file is here so other GLES2 related files can have a common set of
6 // includes where appropriate. 6 // includes where appropriate.
7 7
8 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 8 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
9 9
10 #include <GLES2/gl2.h> 10 #include <GLES2/gl2.h>
11 #include <GLES2/gl2ext.h> 11 #include <GLES2/gl2ext.h>
12 #include <GLES2/gl2extchromium.h> 12 #include <GLES2/gl2extchromium.h>
13 #include <GLES3/gl3.h> 13 #include <GLES3/gl3.h>
14 14
15 #include <sstream> 15 #include <sstream>
16 16
17 #include "base/numerics/safe_math.h" 17 #include "base/numerics/safe_math.h"
18 18
19 namespace gpu { 19 namespace gpu {
20 namespace gles2 { 20 namespace gles2 {
21 21
22 namespace gl_error_bit { 22 namespace gl_error_bit {
23 enum GLErrorBit { 23 enum GLErrorBit {
24 kNoError = 0, 24 kNoError = 0,
25 kInvalidEnum = (1 << 0), 25 kInvalidEnum = (1 << 0),
26 kInvalidValue = (1 << 1), 26 kInvalidValue = (1 << 1),
27 kInvalidOperation = (1 << 2), 27 kInvalidOperation = (1 << 2),
28 kOutOfMemory = (1 << 3), 28 kOutOfMemory = (1 << 3),
29 kInvalidFrameBufferOperation = (1 << 4), 29 kInvalidFramebufferOperation = (1 << 4),
30 kContextLost = (1 << 5) 30 kContextLost = (1 << 5)
31 }; 31 };
32 } // namespace gl_error_bit 32 } // namespace gl_error_bit
33 33
34 int GLES2Util::GLGetNumValuesReturned(int id) const { 34 int GLES2Util::GLGetNumValuesReturned(int id) const {
35 switch (id) { 35 switch (id) {
36 // -- glGetBooleanv, glGetFloatv, glGetIntergerv 36 // -- glGetBooleanv, glGetFloatv, glGetIntergerv
37 case GL_ACTIVE_TEXTURE: 37 case GL_ACTIVE_TEXTURE:
38 return 1; 38 return 1;
39 case GL_ALIASED_LINE_WIDTH_RANGE: 39 case GL_ALIASED_LINE_WIDTH_RANGE:
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914 switch (error) { 914 switch (error) {
915 case GL_INVALID_ENUM: 915 case GL_INVALID_ENUM:
916 return gl_error_bit::kInvalidEnum; 916 return gl_error_bit::kInvalidEnum;
917 case GL_INVALID_VALUE: 917 case GL_INVALID_VALUE:
918 return gl_error_bit::kInvalidValue; 918 return gl_error_bit::kInvalidValue;
919 case GL_INVALID_OPERATION: 919 case GL_INVALID_OPERATION:
920 return gl_error_bit::kInvalidOperation; 920 return gl_error_bit::kInvalidOperation;
921 case GL_OUT_OF_MEMORY: 921 case GL_OUT_OF_MEMORY:
922 return gl_error_bit::kOutOfMemory; 922 return gl_error_bit::kOutOfMemory;
923 case GL_INVALID_FRAMEBUFFER_OPERATION: 923 case GL_INVALID_FRAMEBUFFER_OPERATION:
924 return gl_error_bit::kInvalidFrameBufferOperation; 924 return gl_error_bit::kInvalidFramebufferOperation;
925 case GL_CONTEXT_LOST_KHR: 925 case GL_CONTEXT_LOST_KHR:
926 return gl_error_bit::kContextLost; 926 return gl_error_bit::kContextLost;
927 default: 927 default:
928 NOTREACHED(); 928 NOTREACHED();
929 return gl_error_bit::kNoError; 929 return gl_error_bit::kNoError;
930 } 930 }
931 } 931 }
932 932
933 uint32_t GLES2Util::GLErrorBitToGLError(uint32_t error_bit) { 933 uint32_t GLES2Util::GLErrorBitToGLError(uint32_t error_bit) {
934 switch (error_bit) { 934 switch (error_bit) {
935 case gl_error_bit::kInvalidEnum: 935 case gl_error_bit::kInvalidEnum:
936 return GL_INVALID_ENUM; 936 return GL_INVALID_ENUM;
937 case gl_error_bit::kInvalidValue: 937 case gl_error_bit::kInvalidValue:
938 return GL_INVALID_VALUE; 938 return GL_INVALID_VALUE;
939 case gl_error_bit::kInvalidOperation: 939 case gl_error_bit::kInvalidOperation:
940 return GL_INVALID_OPERATION; 940 return GL_INVALID_OPERATION;
941 case gl_error_bit::kOutOfMemory: 941 case gl_error_bit::kOutOfMemory:
942 return GL_OUT_OF_MEMORY; 942 return GL_OUT_OF_MEMORY;
943 case gl_error_bit::kInvalidFrameBufferOperation: 943 case gl_error_bit::kInvalidFramebufferOperation:
944 return GL_INVALID_FRAMEBUFFER_OPERATION; 944 return GL_INVALID_FRAMEBUFFER_OPERATION;
945 case gl_error_bit::kContextLost: 945 case gl_error_bit::kContextLost:
946 return GL_CONTEXT_LOST_KHR; 946 return GL_CONTEXT_LOST_KHR;
947 default: 947 default:
948 NOTREACHED(); 948 NOTREACHED();
949 return GL_NO_ERROR; 949 return GL_NO_ERROR;
950 } 950 }
951 } 951 }
952 952
953 uint32_t GLES2Util::IndexToGLFaceTarget(int index) { 953 uint32_t GLES2Util::IndexToGLFaceTarget(int index) {
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1876 } 1876 }
1877 1877
1878 return true; 1878 return true;
1879 } 1879 }
1880 1880
1881 #include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h" 1881 #include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h"
1882 1882
1883 } // namespace gles2 1883 } // namespace gles2
1884 } // namespace gpu 1884 } // namespace gpu
1885 1885
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