| Index: src/gpu/GrGpu.h
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| diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
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| index 239ae6bd8362d3dbd25a7ca8b76027f8169afb6f..6a9dfa2b58038506912a9c6b9dedc7d75c014e15 100644
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| --- a/src/gpu/GrGpu.h
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| +++ b/src/gpu/GrGpu.h
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| @@ -335,12 +335,15 @@ public:
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|                                                   // clipping.
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|      };
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|  
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| +    void getPathStencilSettingsForFillType(SkPath::FillType fill, GrStencilSettings* outStencilSettings);
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| +
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|  protected:
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|      enum DrawType {
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|          kDrawPoints_DrawType,
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|          kDrawLines_DrawType,
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|          kDrawTriangles_DrawType,
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|          kStencilPath_DrawType,
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| +        kFillPath_DrawType,
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|      };
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|  
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|      DrawType PrimTypeToDrawType(GrPrimitiveType type) {
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| @@ -440,15 +443,10 @@ private:
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|  
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|      // overridden by backend-specific derived class to perform the draw call.
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|      virtual void onGpuDraw(const DrawInfo&) = 0;
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| -    // when GrDrawTarget::stencilPath is called the draw state's current stencil
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| -    // settings are ignored. Instead the GrGpu decides the stencil rules
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| -    // necessary to stencil the path. These are still subject to filtering by
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| -    // the clip mask manager.
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| -    virtual void setStencilPathSettings(const GrPath&,
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| -                                        SkPath::FillType,
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| -                                        GrStencilSettings* settings) = 0;
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| +
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|      // overridden by backend-specific derived class to perform the path stenciling.
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|      virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) = 0;
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| +    virtual void onGpuFillPath(const GrPath*, SkPath::FillType) = 0;
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|  
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|      // overridden by backend-specific derived class to perform flush
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|      virtual void onForceRenderTargetFlush() = 0;
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| @@ -494,6 +492,9 @@ private:
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|      virtual void onStencilPath(const GrPath* path, const SkStrokeRec& stroke,
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|                                 SkPath::FillType) SK_OVERRIDE;
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|  
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| +    virtual void onFillPath(const GrPath* path, const SkStrokeRec& stroke, SkPath::FillType,
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| +                            const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
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| +
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|      // readies the pools to provide vertex/index data.
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|      void prepareVertexPool();
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|      void prepareIndexPool();
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| 
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