Index: src/gpu/GrDrawContext.cpp |
diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp |
index 3b346b6efd302c68541db2a48701360f57aef9e0..dd5bf307293f3a0f32903dd4b99f265407af34d9 100644 |
--- a/src/gpu/GrDrawContext.cpp |
+++ b/src/gpu/GrDrawContext.cpp |
@@ -26,6 +26,7 @@ |
#include "batches/GrDrawVerticesBatch.h" |
#include "batches/GrRectBatchFactory.h" |
#include "batches/GrNinePatch.h" // TODO Factory |
+#include "batches/GrRegionBatch.h" |
#include "effects/GrRRectEffect.h" |
@@ -944,6 +945,20 @@ void GrDrawContext::drawDRRect(const GrClip& clip, |
/////////////////////////////////////////////////////////////////////////////// |
+void GrDrawContext::drawRegion(const GrClip& clip, |
+ const GrPaint& paint, |
+ const SkMatrix& viewMatrix, |
+ const SkRegion& region) { |
+ ASSERT_SINGLE_OWNER |
+ RETURN_IF_ABANDONED |
+ SkDEBUGCODE(this->validate();) |
+ GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrDrawContext::drawRegion"); |
+ |
+ SkAutoTUnref<GrDrawBatch> batch(GrRegionBatch::Create(paint.getColor(), viewMatrix, region)); |
msarett
2016/08/25 16:36:17
Probably not ok to assume that we can always just
bsalomon
2016/08/25 17:49:02
It's ok.. if there is a shader or what not, that w
msarett
2016/08/25 20:51:41
Acknowledged.
|
+ GrPipelineBuilder pipelineBuilder(paint, false); |
+ this->getDrawTarget()->drawBatch(pipelineBuilder, this, clip, batch); |
+} |
+ |
void GrDrawContext::drawOval(const GrClip& clip, |
const GrPaint& paint, |
const SkMatrix& viewMatrix, |