OLD | NEW |
1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/cancelable_callback.h" | 11 #include "base/cancelable_callback.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "cc/base/cc_export.h" | 13 #include "cc/base/cc_export.h" |
14 #include "cc/output/color_lut_cache.h" | 14 #include "cc/output/color_lut_cache.h" |
15 #include "cc/output/direct_renderer.h" | 15 #include "cc/output/direct_renderer.h" |
16 #include "cc/output/gl_renderer_draw_cache.h" | 16 #include "cc/output/gl_renderer_draw_cache.h" |
17 #include "cc/output/program_binding.h" | 17 #include "cc/output/program_binding.h" |
18 #include "cc/output/renderer_capabilities_impl.h" | |
19 #include "cc/quads/debug_border_draw_quad.h" | 18 #include "cc/quads/debug_border_draw_quad.h" |
20 #include "cc/quads/render_pass_draw_quad.h" | 19 #include "cc/quads/render_pass_draw_quad.h" |
21 #include "cc/quads/solid_color_draw_quad.h" | 20 #include "cc/quads/solid_color_draw_quad.h" |
22 #include "cc/quads/tile_draw_quad.h" | 21 #include "cc/quads/tile_draw_quad.h" |
23 #include "cc/quads/yuv_video_draw_quad.h" | 22 #include "cc/quads/yuv_video_draw_quad.h" |
24 #include "ui/gfx/geometry/quad_f.h" | 23 #include "ui/gfx/geometry/quad_f.h" |
25 | 24 |
26 class SkBitmap; | 25 class SkBitmap; |
27 | 26 |
28 namespace gpu { | 27 namespace gpu { |
(...skipping 22 matching lines...) Expand all Loading... |
51 public: | 50 public: |
52 class ScopedUseGrContext; | 51 class ScopedUseGrContext; |
53 | 52 |
54 GLRenderer(const RendererSettings* settings, | 53 GLRenderer(const RendererSettings* settings, |
55 OutputSurface* output_surface, | 54 OutputSurface* output_surface, |
56 ResourceProvider* resource_provider, | 55 ResourceProvider* resource_provider, |
57 TextureMailboxDeleter* texture_mailbox_deleter, | 56 TextureMailboxDeleter* texture_mailbox_deleter, |
58 int highp_threshold_min); | 57 int highp_threshold_min); |
59 ~GLRenderer() override; | 58 ~GLRenderer() override; |
60 | 59 |
61 const RendererCapabilitiesImpl& Capabilities() const override; | |
62 | |
63 void SwapBuffers(CompositorFrameMetadata metadata) override; | 60 void SwapBuffers(CompositorFrameMetadata metadata) override; |
64 void SwapBuffersComplete() override; | 61 void SwapBuffersComplete() override; |
65 | 62 |
66 void DidReceiveTextureInUseResponses( | 63 void DidReceiveTextureInUseResponses( |
67 const gpu::TextureInUseResponses& responses) override; | 64 const gpu::TextureInUseResponses& responses) override; |
68 | 65 |
69 virtual bool IsContextLost(); | 66 virtual bool IsContextLost(); |
70 | 67 |
71 protected: | 68 protected: |
72 void DidChangeVisibility() override; | 69 void DidChangeVisibility() override; |
(...skipping 203 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
276 // Resources that have been sent to the GPU process, but not yet swapped. | 273 // Resources that have been sent to the GPU process, but not yet swapped. |
277 OverlayResourceLockList pending_overlay_resources_; | 274 OverlayResourceLockList pending_overlay_resources_; |
278 | 275 |
279 // Resources that should be shortly swapped by the GPU process. | 276 // Resources that should be shortly swapped by the GPU process. |
280 std::deque<OverlayResourceLockList> swapping_overlay_resources_; | 277 std::deque<OverlayResourceLockList> swapping_overlay_resources_; |
281 | 278 |
282 // Resources that the GPU process has finished swapping. The key is the | 279 // Resources that the GPU process has finished swapping. The key is the |
283 // texture id of the resource. | 280 // texture id of the resource. |
284 std::map<unsigned, OverlayResourceLock> swapped_and_acked_overlay_resources_; | 281 std::map<unsigned, OverlayResourceLock> swapped_and_acked_overlay_resources_; |
285 | 282 |
286 RendererCapabilitiesImpl capabilities_; | |
287 | |
288 unsigned offscreen_framebuffer_id_; | 283 unsigned offscreen_framebuffer_id_; |
289 | 284 |
290 std::unique_ptr<StaticGeometryBinding> shared_geometry_; | 285 std::unique_ptr<StaticGeometryBinding> shared_geometry_; |
291 std::unique_ptr<DynamicGeometryBinding> clipped_geometry_; | 286 std::unique_ptr<DynamicGeometryBinding> clipped_geometry_; |
292 gfx::QuadF shared_geometry_quad_; | 287 gfx::QuadF shared_geometry_quad_; |
293 | 288 |
294 // This block of bindings defines all of the programs used by the compositor | 289 // This block of bindings defines all of the programs used by the compositor |
295 // itself. Add any new programs here to GLRendererShaderTest. | 290 // itself. Add any new programs here to GLRendererShaderTest. |
296 | 291 |
297 // Tiled layer shaders. | 292 // Tiled layer shaders. |
(...skipping 245 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
543 bool force_drawing_frame_framebuffer_unflipped_ = false; | 538 bool force_drawing_frame_framebuffer_unflipped_ = false; |
544 | 539 |
545 BoundGeometry bound_geometry_; | 540 BoundGeometry bound_geometry_; |
546 ColorLUTCache color_lut_cache_; | 541 ColorLUTCache color_lut_cache_; |
547 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 542 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
548 }; | 543 }; |
549 | 544 |
550 } // namespace cc | 545 } // namespace cc |
551 | 546 |
552 #endif // CC_OUTPUT_GL_RENDERER_H_ | 547 #endif // CC_OUTPUT_GL_RENDERER_H_ |
OLD | NEW |