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Side by Side Diff: cc/output/gl_renderer.h

Issue 2267263002: cc: Delete all the RendererCapabilities. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@remove-prepare-mailbox-param
Patch Set: renderer-caps: rebase Created 4 years, 3 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/cancelable_callback.h" 11 #include "base/cancelable_callback.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "cc/base/cc_export.h" 13 #include "cc/base/cc_export.h"
14 #include "cc/output/color_lut_cache.h" 14 #include "cc/output/color_lut_cache.h"
15 #include "cc/output/direct_renderer.h" 15 #include "cc/output/direct_renderer.h"
16 #include "cc/output/gl_renderer_draw_cache.h" 16 #include "cc/output/gl_renderer_draw_cache.h"
17 #include "cc/output/program_binding.h" 17 #include "cc/output/program_binding.h"
18 #include "cc/output/renderer_capabilities_impl.h"
19 #include "cc/quads/debug_border_draw_quad.h" 18 #include "cc/quads/debug_border_draw_quad.h"
20 #include "cc/quads/render_pass_draw_quad.h" 19 #include "cc/quads/render_pass_draw_quad.h"
21 #include "cc/quads/solid_color_draw_quad.h" 20 #include "cc/quads/solid_color_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h" 21 #include "cc/quads/tile_draw_quad.h"
23 #include "cc/quads/yuv_video_draw_quad.h" 22 #include "cc/quads/yuv_video_draw_quad.h"
24 #include "ui/gfx/geometry/quad_f.h" 23 #include "ui/gfx/geometry/quad_f.h"
25 24
26 class SkBitmap; 25 class SkBitmap;
27 26
28 namespace gpu { 27 namespace gpu {
(...skipping 22 matching lines...) Expand all
51 public: 50 public:
52 class ScopedUseGrContext; 51 class ScopedUseGrContext;
53 52
54 GLRenderer(const RendererSettings* settings, 53 GLRenderer(const RendererSettings* settings,
55 OutputSurface* output_surface, 54 OutputSurface* output_surface,
56 ResourceProvider* resource_provider, 55 ResourceProvider* resource_provider,
57 TextureMailboxDeleter* texture_mailbox_deleter, 56 TextureMailboxDeleter* texture_mailbox_deleter,
58 int highp_threshold_min); 57 int highp_threshold_min);
59 ~GLRenderer() override; 58 ~GLRenderer() override;
60 59
61 const RendererCapabilitiesImpl& Capabilities() const override;
62
63 void SwapBuffers(CompositorFrameMetadata metadata) override; 60 void SwapBuffers(CompositorFrameMetadata metadata) override;
64 void SwapBuffersComplete() override; 61 void SwapBuffersComplete() override;
65 62
66 void DidReceiveTextureInUseResponses( 63 void DidReceiveTextureInUseResponses(
67 const gpu::TextureInUseResponses& responses) override; 64 const gpu::TextureInUseResponses& responses) override;
68 65
69 virtual bool IsContextLost(); 66 virtual bool IsContextLost();
70 67
71 protected: 68 protected:
72 void DidChangeVisibility() override; 69 void DidChangeVisibility() override;
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276 // Resources that have been sent to the GPU process, but not yet swapped. 273 // Resources that have been sent to the GPU process, but not yet swapped.
277 OverlayResourceLockList pending_overlay_resources_; 274 OverlayResourceLockList pending_overlay_resources_;
278 275
279 // Resources that should be shortly swapped by the GPU process. 276 // Resources that should be shortly swapped by the GPU process.
280 std::deque<OverlayResourceLockList> swapping_overlay_resources_; 277 std::deque<OverlayResourceLockList> swapping_overlay_resources_;
281 278
282 // Resources that the GPU process has finished swapping. The key is the 279 // Resources that the GPU process has finished swapping. The key is the
283 // texture id of the resource. 280 // texture id of the resource.
284 std::map<unsigned, OverlayResourceLock> swapped_and_acked_overlay_resources_; 281 std::map<unsigned, OverlayResourceLock> swapped_and_acked_overlay_resources_;
285 282
286 RendererCapabilitiesImpl capabilities_;
287
288 unsigned offscreen_framebuffer_id_; 283 unsigned offscreen_framebuffer_id_;
289 284
290 std::unique_ptr<StaticGeometryBinding> shared_geometry_; 285 std::unique_ptr<StaticGeometryBinding> shared_geometry_;
291 std::unique_ptr<DynamicGeometryBinding> clipped_geometry_; 286 std::unique_ptr<DynamicGeometryBinding> clipped_geometry_;
292 gfx::QuadF shared_geometry_quad_; 287 gfx::QuadF shared_geometry_quad_;
293 288
294 // This block of bindings defines all of the programs used by the compositor 289 // This block of bindings defines all of the programs used by the compositor
295 // itself. Add any new programs here to GLRendererShaderTest. 290 // itself. Add any new programs here to GLRendererShaderTest.
296 291
297 // Tiled layer shaders. 292 // Tiled layer shaders.
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543 bool force_drawing_frame_framebuffer_unflipped_ = false; 538 bool force_drawing_frame_framebuffer_unflipped_ = false;
544 539
545 BoundGeometry bound_geometry_; 540 BoundGeometry bound_geometry_;
546 ColorLUTCache color_lut_cache_; 541 ColorLUTCache color_lut_cache_;
547 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 542 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
548 }; 543 };
549 544
550 } // namespace cc 545 } // namespace cc
551 546
552 #endif // CC_OUTPUT_GL_RENDERER_H_ 547 #endif // CC_OUTPUT_GL_RENDERER_H_
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