Index: services/ui/ws/drag_controller.h |
diff --git a/services/ui/ws/drag_controller.h b/services/ui/ws/drag_controller.h |
new file mode 100644 |
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+++ b/services/ui/ws/drag_controller.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SERVICES_UI_WS_DRAG_CONTROLLER_H_ |
+#define SERVICES_UI_WS_DRAG_CONTROLLER_H_ |
+ |
+#include "base/memory/weak_ptr.h" |
+#include "services/ui/common/types.h" |
+#include "services/ui/ws/ids.h" |
+#include "services/ui/ws/server_window_observer.h" |
+ |
+namespace ui { |
+namespace ws { |
+ |
+namespace test { |
+class DragControllerTestApi; |
+} |
+ |
+class DragSource; |
+class DragTargetConnection; |
+ |
+// Represents all the data around the current ongoing drag operation. |
+// |
+// There should only be one instance of this class per userid. The |
+// WindowManagerState's EventDispatcher creates and owns this instance. |
+class DragController : public ServerWindowObserver { |
+ public: |
+ DragController(DragSource* source, |
+ ServerWindow* source_window, |
+ DragTargetConnection* source_connection, |
+ int32_t drag_pointer, |
+ mojo::Map<mojo::String, mojo::Array<uint8_t>> mime_data, |
+ uint32_t drag_operations); |
+ ~DragController() override; |
+ |
+ // Cancels the current drag, ie, due to the user pressing Escape. |
+ void Cancel(); |
+ |
+ // Responds to a pointer move/release event. Returns true if the event was |
+ // handled by the drag. |
+ bool DispatchPointerEvent(const ui::PointerEvent& event, |
+ ServerWindow* current_target); |
+ |
+ void OnWillDestroyDragTargetConnection(DragTargetConnection* connection); |
+ |
+ private: |
+ friend class test::DragControllerTestApi; |
+ enum class OperationType { NONE, ENTER, OVER, LEAVE, DROP }; |
+ struct Operation; |
+ struct WindowState; |
+ |
+ // Notifies all windows we messaged that the drag is finished, and then tell |
+ // |source| the result. |
+ void MessageDragCompleted(bool success); |
+ |
+ // Returns the number of events on |window|. A value of 1 means that there's |
+ // a single event outstanding that we're waiting for a response from the |
+ // client, all values over 1 are queued and will be dispatched when the event |
+ // in the front of the queue gets a response. |
+ size_t GetSizeOfQueueForWindow(ServerWindow* window); |
+ |
+ // Sets |current_target_window_| to |current_target|, making sure that we add |
+ // and release ServerWindow observers correctly. |
+ void SetCurrentTargetWindow(ServerWindow* current_target); |
+ |
+ // Ensure that |window| has an entry in |window_state_| and that we're an |
+ // observer. |
+ void EnsureWindowObserved(ServerWindow* window); |
+ |
+ void QueueOperation(ServerWindow* window, |
+ OperationType type, |
+ uint32_t event_flags, |
+ gfx::Point screen_position); |
+ void DispatchOperation(ServerWindow* window, WindowState* state); |
+ void OnRespondToOperation(ServerWindow* window); |
+ |
+ // Callback methods. |
+ void OnDragStatusCompleted(const WindowId& id, uint32_t bitmask); |
+ void OnDragDropCompleted(const WindowId& id, uint32_t bitmask); |
+ |
+ // ServerWindowObserver: |
+ void OnWindowDestroying(ServerWindow* window) override; |
+ |
+ // Our owner. |
+ DragSource* source_; |
+ |
+ // A bit-field of acceptable drag operations offered by the source. |
+ const uint32_t drag_operations_; |
+ |
+ // Only act on pointer events that meet this id. |
+ const int32_t drag_pointer_id_; |
+ |
+ // Sending OnDragOver() to our |source_| destroys us; there is a period where |
+ // we have to continue to exist, but not process any more pointer events. |
+ bool waiting_for_final_drop_response_ = false; |
+ |
+ ServerWindow* source_window_; |
+ ServerWindow* current_target_window_ = nullptr; |
+ |
+ // The target connection that |source_window_| is part of. |
+ DragTargetConnection* source_connection_; |
+ |
+ // A list of the offered mime types. |
+ mojo::Map<mojo::String, mojo::Array<uint8_t>> mime_data_; |
+ |
+ // We need to keep track of state on a per window basis. A window being in |
+ // this map means that we're observing it. WindowState also keeps track of |
+ // what type of operation we're waiting for a response from the window's |
+ // client, along with a queued operation to send when we get a reply. |
+ std::map<ServerWindow*, WindowState> window_state_; |
+ |
+ // A set of DragTargetConnections* which have received the |
+ // PerformOnDragMimeTypes() call. |
+ std::set<DragTargetConnection*> called_on_drag_mime_types_; |
+ |
+ base::WeakPtrFactory<DragController> weak_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(DragController); |
+}; |
+ |
+} // namespace ws |
+} // namespace ui |
+ |
+#endif // SERVICES_UI_WS_DRAG_CONTROLLER_H_ |