Index: services/ui/ws/current_drag_operation.h |
diff --git a/services/ui/ws/current_drag_operation.h b/services/ui/ws/current_drag_operation.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c2263cd5eabe8eac54d0a21bcc6165cdb7fd1cb2 |
--- /dev/null |
+++ b/services/ui/ws/current_drag_operation.h |
@@ -0,0 +1,99 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SERVICES_UI_WS_CURRENT_DRAG_OPERATION_H_ |
+#define SERVICES_UI_WS_CURRENT_DRAG_OPERATION_H_ |
+ |
+#include <deque> |
+ |
+#include "base/memory/weak_ptr.h" |
+#include "services/ui/common/types.h" |
+#include "services/ui/ws/ids.h" |
+#include "services/ui/ws/server_window_observer.h" |
+ |
+namespace ui { |
+namespace ws { |
+ |
+namespace test { |
+class CurrentDragOperationTestApi; |
+} |
+ |
+class CurrentDragOperationSource; |
+ |
+// Represents all the data around the current ongoing drag operation. |
+// |
+// There should only be one instance of this class per userid. The |
+// WindowManagerState's EventDispatcher creates and owns this instance. |
+class CurrentDragOperation : public ServerWindowObserver { |
sky
2016/09/06 21:11:27
Is 'current' really helpful in this context? Is ju
|
+ public: |
+ CurrentDragOperation(CurrentDragOperationSource* source, |
+ ServerWindow* window, |
+ mojo::Map<mojo::String, mojo::Array<uint8_t>> mime_data, |
+ uint32_t drag_operations); |
+ ~CurrentDragOperation() override; |
+ |
+ // Cancels the current drag, ie, due to the user pressing Escape. |
+ void DispatchCancel(); |
sky
2016/09/06 21:11:27
I would just call this Cancel().
|
+ |
+ // Responds to a pointer move/release event. |
+ void DispatchLocatedEvent(const ui::LocatedEvent& event, |
+ ServerWindow* current_target); |
+ |
+ private: |
+ friend class test::CurrentDragOperationTestApi; |
+ enum DragEventType { TYPE_ENTER, TYPE_OVER, TYPE_LEAVE, TYPE_DROP }; |
sky
2016/09/06 21:11:27
enum class, and nuke TYPE_?
|
+ struct Operation; |
+ |
+ // Notifies all windows we messaged that the drag is finished, and then tell |
+ // |source| the result. |
+ void MessageDragCompleted(bool success); |
+ |
+ size_t GetSizeOfQueueForWindow(ServerWindow* window); |
sky
2016/09/06 21:11:27
Description.
|
+ |
+ void QueueEvent(ServerWindow* window, |
+ DragEventType type, |
+ uint32_t key_state, |
+ gfx::Point position); |
+ void RemoveQueueFront(ServerWindow* window); |
+ void DispatchFrontOfWindowQueue(ServerWindow* window, |
+ std::deque<Operation>* queue); |
+ |
+ // Callback methods. |
+ void OnDragStatusCompleted(const WindowId& id, uint32_t bitmask); |
+ void OnDragDropCompleted(const WindowId& id, uint32_t bitmask); |
+ |
+ // ServerWindowObserver: |
+ void OnWindowDestroying(ServerWindow* window) override; |
+ |
+ // Our owner. |
+ CurrentDragOperationSource* source_ = nullptr; |
+ |
+ uint32_t drag_operations_; |
sky
2016/09/06 21:11:27
const?
|
+ |
+ bool waiting_for_final_drop_response_ = false; |
+ |
+ ServerWindow* source_window_ = nullptr; |
+ ServerWindow* current_target_window_ = nullptr; |
+ |
+ // A list of the offered mime types. |
+ mojo::Map<mojo::String, mojo::Array<uint8_t>> mime_data_; |
+ |
+ // Event queues for each window. If a vector is empty, there are no |
+ // operations going on. If a vector has one operation, we're waiting on a |
+ // response for that operation from the client. Every operation past the |
+ // first is queued. |
+ std::map<ServerWindow*, std::deque<Operation>> current_window_state_; |
sky
2016/09/06 21:11:27
window_operations_?
|
+ |
+ // A set of ServerWindows* which have received the PerformOnDragStart() call. |
+ std::set<ServerWindow*> called_on_drag_start_; |
+ |
+ base::WeakPtrFactory<CurrentDragOperation> weak_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(CurrentDragOperation); |
+}; |
+ |
+} // namespace ws |
+} // namespace ui |
+ |
+#endif // SERVICES_UI_WS_CURRENT_DRAG_OPERATION_H_ |