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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "modules/webgl/WebGLExtension.h" | 8 #include "modules/webgl/WebGLExtension.h" |
| 9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 10 #include <memory> | 10 #include <memory> |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 class WebGLSync; | 21 class WebGLSync; |
| 22 class WebGLTransformFeedback; | 22 class WebGLTransformFeedback; |
| 23 class WebGLUniformLocation; | 23 class WebGLUniformLocation; |
| 24 class WebGLVertexArrayObject; | 24 class WebGLVertexArrayObject; |
| 25 | 25 |
| 26 class WebGL2RenderingContextBase : public WebGLRenderingContextBase { | 26 class WebGL2RenderingContextBase : public WebGLRenderingContextBase { |
| 27 public: | 27 public: |
| 28 ~WebGL2RenderingContextBase() override; | 28 ~WebGL2RenderingContextBase() override; |
| 29 | 29 |
| 30 /* Buffer objects */ | 30 /* Buffer objects */ |
| 31 void bufferData(GLenum, DOMArrayBufferView*, GLenum, GLuint, GLuint); |
| 32 void bufferSubData(GLenum, GLintptr, DOMArrayBufferView*, GLuint, GLuint); |
| 33 // Have to re-declare/re-define the following buffer{Sub}Data functions from
base class. |
| 34 // This is because the above buffer{Sub}Data() hides the name from base clas
s. |
| 35 void bufferData(GLenum target, long long size, GLenum usage); |
| 36 void bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage); |
| 37 void bufferData(GLenum target, DOMArrayBufferView* data, GLenum usage); |
| 38 void bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data); |
| 39 void bufferSubData(GLenum target, long long offset, const FlexibleArrayBuffe
rView& data); |
| 40 |
| 31 void copyBufferSubData(GLenum, GLenum, long long, long long, long long); | 41 void copyBufferSubData(GLenum, GLenum, long long, long long, long long); |
| 32 void getBufferSubData(GLenum target, long long offset, DOMArrayBuffer* retur
nedData); | 42 void getBufferSubData(GLenum, long long, DOMArrayBufferView*, GLuint, GLuint
); |
| 43 // TODO(zmo): Obsolete, remove after WebGL2 conformance tests are updated. |
| 44 void getBufferSubData(GLenum, long long, DOMArrayBuffer*); |
| 33 | 45 |
| 34 /* Framebuffer objects */ | 46 /* Framebuffer objects */ |
| 35 bool validateTexFuncLayer(const char*, GLenum texTarget, GLint layer); | 47 bool validateTexFuncLayer(const char*, GLenum texTarget, GLint layer); |
| 36 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint,
GLbitfield, GLenum); | 48 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint,
GLbitfield, GLenum); |
| 37 void framebufferTextureLayer(ScriptState*, GLenum, GLenum, WebGLTexture*, GL
int, GLint); | 49 void framebufferTextureLayer(ScriptState*, GLenum, GLenum, WebGLTexture*, GL
int, GLint); |
| 38 ScriptValue getInternalformatParameter(ScriptState*, GLenum, GLenum, GLenum)
; | 50 ScriptValue getInternalformatParameter(ScriptState*, GLenum, GLenum, GLenum)
; |
| 39 void invalidateFramebuffer(GLenum, const Vector<GLenum>&); | 51 void invalidateFramebuffer(GLenum, const Vector<GLenum>&); |
| 40 void invalidateSubFramebuffer(GLenum, const Vector<GLenum>&, GLint, GLint, G
Lsizei, GLsizei); | 52 void invalidateSubFramebuffer(GLenum, const Vector<GLenum>&, GLint, GLint, G
Lsizei, GLsizei); |
| 41 void readBuffer(GLenum); | 53 void readBuffer(GLenum); |
| 42 | 54 |
| (...skipping 273 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 316 ScopedPersistent<v8::Array> m_queryWrappers; | 328 ScopedPersistent<v8::Array> m_queryWrappers; |
| 317 }; | 329 }; |
| 318 | 330 |
| 319 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 331 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 320 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 332 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 321 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 333 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 322 | 334 |
| 323 } // namespace blink | 335 } // namespace blink |
| 324 | 336 |
| 325 #endif | 337 #endif |
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