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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_VALUE_SERIALIZER_H_ | 5 #ifndef V8_VALUE_SERIALIZER_H_ |
6 #define V8_VALUE_SERIALIZER_H_ | 6 #define V8_VALUE_SERIALIZER_H_ |
7 | 7 |
8 #include <cstdint> | 8 #include <cstdint> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "include/v8.h" | 11 #include "include/v8.h" |
12 #include "src/base/compiler-specific.h" | 12 #include "src/base/compiler-specific.h" |
13 #include "src/base/macros.h" | 13 #include "src/base/macros.h" |
14 #include "src/identity-map.h" | 14 #include "src/identity-map.h" |
15 #include "src/vector.h" | 15 #include "src/vector.h" |
16 #include "src/zone.h" | 16 #include "src/zone.h" |
17 | 17 |
18 namespace v8 { | 18 namespace v8 { |
19 namespace internal { | 19 namespace internal { |
20 | 20 |
21 class HeapNumber; | 21 class HeapNumber; |
22 class Isolate; | 22 class Isolate; |
23 class JSDate; | 23 class JSDate; |
| 24 class JSValue; |
24 class Object; | 25 class Object; |
25 class Oddball; | 26 class Oddball; |
26 class Smi; | 27 class Smi; |
27 | 28 |
28 enum class SerializationTag : uint8_t; | 29 enum class SerializationTag : uint8_t; |
29 | 30 |
30 /** | 31 /** |
31 * Writes V8 objects in a binary format that allows the objects to be cloned | 32 * Writes V8 objects in a binary format that allows the objects to be cloned |
32 * according to the HTML structured clone algorithm. | 33 * according to the HTML structured clone algorithm. |
33 * | 34 * |
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68 | 69 |
69 // Writing V8 objects of various kinds. | 70 // Writing V8 objects of various kinds. |
70 void WriteOddball(Oddball* oddball); | 71 void WriteOddball(Oddball* oddball); |
71 void WriteSmi(Smi* smi); | 72 void WriteSmi(Smi* smi); |
72 void WriteHeapNumber(HeapNumber* number); | 73 void WriteHeapNumber(HeapNumber* number); |
73 void WriteString(Handle<String> string); | 74 void WriteString(Handle<String> string); |
74 Maybe<bool> WriteJSReceiver(Handle<JSReceiver> receiver) WARN_UNUSED_RESULT; | 75 Maybe<bool> WriteJSReceiver(Handle<JSReceiver> receiver) WARN_UNUSED_RESULT; |
75 Maybe<bool> WriteJSObject(Handle<JSObject> object) WARN_UNUSED_RESULT; | 76 Maybe<bool> WriteJSObject(Handle<JSObject> object) WARN_UNUSED_RESULT; |
76 Maybe<bool> WriteJSArray(Handle<JSArray> array) WARN_UNUSED_RESULT; | 77 Maybe<bool> WriteJSArray(Handle<JSArray> array) WARN_UNUSED_RESULT; |
77 void WriteJSDate(JSDate* date); | 78 void WriteJSDate(JSDate* date); |
| 79 Maybe<bool> WriteJSValue(Handle<JSValue> value) WARN_UNUSED_RESULT; |
78 | 80 |
79 /* | 81 /* |
80 * Reads the specified keys from the object and writes key-value pairs to the | 82 * Reads the specified keys from the object and writes key-value pairs to the |
81 * buffer. Returns the number of keys actually written, which may be smaller | 83 * buffer. Returns the number of keys actually written, which may be smaller |
82 * if some keys are not own properties when accessed. | 84 * if some keys are not own properties when accessed. |
83 */ | 85 */ |
84 Maybe<uint32_t> WriteJSObjectProperties( | 86 Maybe<uint32_t> WriteJSObjectProperties( |
85 Handle<JSObject> object, Handle<FixedArray> keys) WARN_UNUSED_RESULT; | 87 Handle<JSObject> object, Handle<FixedArray> keys) WARN_UNUSED_RESULT; |
86 | 88 |
87 Isolate* const isolate_; | 89 Isolate* const isolate_; |
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139 Maybe<Vector<const uint8_t>> ReadRawBytes(int size) WARN_UNUSED_RESULT; | 141 Maybe<Vector<const uint8_t>> ReadRawBytes(int size) WARN_UNUSED_RESULT; |
140 | 142 |
141 // Reading V8 objects of specific kinds. | 143 // Reading V8 objects of specific kinds. |
142 // The tag is assumed to have already been read. | 144 // The tag is assumed to have already been read. |
143 MaybeHandle<String> ReadUtf8String() WARN_UNUSED_RESULT; | 145 MaybeHandle<String> ReadUtf8String() WARN_UNUSED_RESULT; |
144 MaybeHandle<String> ReadTwoByteString() WARN_UNUSED_RESULT; | 146 MaybeHandle<String> ReadTwoByteString() WARN_UNUSED_RESULT; |
145 MaybeHandle<JSObject> ReadJSObject() WARN_UNUSED_RESULT; | 147 MaybeHandle<JSObject> ReadJSObject() WARN_UNUSED_RESULT; |
146 MaybeHandle<JSArray> ReadSparseJSArray() WARN_UNUSED_RESULT; | 148 MaybeHandle<JSArray> ReadSparseJSArray() WARN_UNUSED_RESULT; |
147 MaybeHandle<JSArray> ReadDenseJSArray() WARN_UNUSED_RESULT; | 149 MaybeHandle<JSArray> ReadDenseJSArray() WARN_UNUSED_RESULT; |
148 MaybeHandle<JSDate> ReadJSDate() WARN_UNUSED_RESULT; | 150 MaybeHandle<JSDate> ReadJSDate() WARN_UNUSED_RESULT; |
| 151 MaybeHandle<JSValue> ReadJSValue(SerializationTag tag) WARN_UNUSED_RESULT; |
149 | 152 |
150 /* | 153 /* |
151 * Reads key-value pairs into the object until the specified end tag is | 154 * Reads key-value pairs into the object until the specified end tag is |
152 * encountered. If successful, returns the number of properties read. | 155 * encountered. If successful, returns the number of properties read. |
153 */ | 156 */ |
154 Maybe<uint32_t> ReadJSObjectProperties(Handle<JSObject> object, | 157 Maybe<uint32_t> ReadJSObjectProperties(Handle<JSObject> object, |
155 SerializationTag end_tag); | 158 SerializationTag end_tag); |
156 | 159 |
157 // Manipulating the map from IDs to reified objects. | 160 // Manipulating the map from IDs to reified objects. |
158 bool HasObjectWithID(uint32_t id); | 161 bool HasObjectWithID(uint32_t id); |
159 MaybeHandle<JSReceiver> GetObjectWithID(uint32_t id); | 162 MaybeHandle<JSReceiver> GetObjectWithID(uint32_t id); |
160 void AddObjectWithID(uint32_t id, Handle<JSReceiver> object); | 163 void AddObjectWithID(uint32_t id, Handle<JSReceiver> object); |
161 | 164 |
162 Isolate* const isolate_; | 165 Isolate* const isolate_; |
163 const uint8_t* position_; | 166 const uint8_t* position_; |
164 const uint8_t* const end_; | 167 const uint8_t* const end_; |
165 uint32_t version_ = 0; | 168 uint32_t version_ = 0; |
166 Handle<SeededNumberDictionary> id_map_; // Always a global handle. | 169 Handle<SeededNumberDictionary> id_map_; // Always a global handle. |
167 uint32_t next_id_ = 0; | 170 uint32_t next_id_ = 0; |
168 | 171 |
169 DISALLOW_COPY_AND_ASSIGN(ValueDeserializer); | 172 DISALLOW_COPY_AND_ASSIGN(ValueDeserializer); |
170 }; | 173 }; |
171 | 174 |
172 } // namespace internal | 175 } // namespace internal |
173 } // namespace v8 | 176 } // namespace v8 |
174 | 177 |
175 #endif // V8_VALUE_SERIALIZER_H_ | 178 #endif // V8_VALUE_SERIALIZER_H_ |
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