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Issue 2265563002: Shuffles around immersive related classes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@immersive_pure_virtual
Patch Set: move comment Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/immersive_context_ash.h"
6
7 #include "ash/common/shelf/wm_shelf.h"
8 #include "ash/common/wm/window_state.h"
9 #include "ash/common/wm_lookup.h"
10 #include "ash/common/wm_root_window_controller.h"
11 #include "ash/common/wm_shell.h"
12 #include "ash/common/wm_window.h"
13 #include "ash/wm/immersive_fullscreen_controller.h"
14 #include "base/logging.h"
15 #include "ui/display/display.h"
16 #include "ui/display/screen.h"
17
18 namespace ash {
19
20 ImmersiveContextAsh::ImmersiveContextAsh() {}
21
22 ImmersiveContextAsh::~ImmersiveContextAsh() {}
23
24 void ImmersiveContextAsh::InstallResizeHandleWindowTargeter(
25 ImmersiveFullscreenController* controller) {
26 WmWindow* window = WmLookup::Get()->GetWindowForWidget(controller->widget());
27 window->InstallResizeHandleWindowTargeter(controller);
28 }
29
30 void ImmersiveContextAsh::OnEnteringOrExitingImmersive(
31 ImmersiveFullscreenController* controller,
32 bool entering) {
33 WmWindow* window = WmLookup::Get()->GetWindowForWidget(controller->widget());
34 wm::WindowState* window_state = window->GetWindowState();
35 // Auto hide the shelf in immersive fullscreen instead of hiding it.
36 window_state->set_shelf_mode_in_fullscreen(
37 entering ? ash::wm::WindowState::SHELF_AUTO_HIDE_VISIBLE
38 : ash::wm::WindowState::SHELF_HIDDEN);
39
40 // Update the window's immersive mode state for the window manager.
41 window_state->set_in_immersive_fullscreen(entering);
42
43 for (WmWindow* root_window : WmShell::Get()->GetAllRootWindows())
44 root_window->GetRootWindowController()->GetShelf()->UpdateVisibilityState();
45 }
46
47 gfx::Rect ImmersiveContextAsh::GetDisplayBoundsInScreen(views::Widget* widget) {
48 WmWindow* window = WmLookup::Get()->GetWindowForWidget(widget);
49 return window->GetDisplayNearestWindow().bounds();
50 }
51
52 void ImmersiveContextAsh::AddPointerWatcher(views::PointerWatcher* watcher,
53 bool wants_moves) {
54 WmShell::Get()->AddPointerWatcher(watcher, wants_moves);
55 }
56
57 void ImmersiveContextAsh::RemovePointerWatcher(views::PointerWatcher* watcher) {
58 WmShell::Get()->RemovePointerWatcher(watcher);
59 }
60
61 bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() {
62 return WmShell::Get()->GetCaptureWindow() != nullptr;
63 }
64
65 bool ImmersiveContextAsh::IsMouseEventsEnabled() {
66 return WmShell::Get()->IsMouseEventsEnabled();
67 }
68
69 } // namespace ash
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