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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ | 5 #ifndef ASH_SHARED_IMMERSIVE_HANDLER_FACTORY_H_ |
6 #define ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ | 6 #define ASH_SHARED_IMMERSIVE_HANDLER_FACTORY_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
11 | 11 |
12 namespace ash { | 12 namespace ash { |
13 | 13 |
14 class ImmersiveFocusWatcher; | 14 class ImmersiveFocusWatcher; |
15 class ImmersiveFullscreenController; | 15 class ImmersiveFullscreenController; |
16 class ImmersiveGestureHandler; | 16 class ImmersiveGestureHandler; |
(...skipping 12 matching lines...) Expand all Loading... |
29 protected: | 29 protected: |
30 ImmersiveHandlerFactory(); | 30 ImmersiveHandlerFactory(); |
31 virtual ~ImmersiveHandlerFactory(); | 31 virtual ~ImmersiveHandlerFactory(); |
32 | 32 |
33 private: | 33 private: |
34 static ImmersiveHandlerFactory* instance_; | 34 static ImmersiveHandlerFactory* instance_; |
35 }; | 35 }; |
36 | 36 |
37 } // namespace ash | 37 } // namespace ash |
38 | 38 |
39 #endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ | 39 #endif // ASH_SHARED_IMMERSIVE_HANDLER_FACTORY_H_ |
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