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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/immersive_handler_factory.h" | 5 #include "ash/shared/immersive_handler_factory.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 | 8 |
9 namespace ash { | 9 namespace ash { |
10 | 10 |
11 // static | 11 // static |
12 ImmersiveHandlerFactory* ImmersiveHandlerFactory::instance_ = nullptr; | 12 ImmersiveHandlerFactory* ImmersiveHandlerFactory::instance_ = nullptr; |
13 | 13 |
14 ImmersiveHandlerFactory::ImmersiveHandlerFactory() { | 14 ImmersiveHandlerFactory::ImmersiveHandlerFactory() { |
15 DCHECK(!instance_); | 15 DCHECK(!instance_); |
16 instance_ = this; | 16 instance_ = this; |
17 } | 17 } |
18 | 18 |
19 ImmersiveHandlerFactory::~ImmersiveHandlerFactory() { | 19 ImmersiveHandlerFactory::~ImmersiveHandlerFactory() { |
20 DCHECK_EQ(instance_, this); | 20 DCHECK_EQ(instance_, this); |
21 instance_ = nullptr; | 21 instance_ = nullptr; |
22 } | 22 } |
23 | 23 |
24 } // namespace ash | 24 } // namespace ash |
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