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Issue 2265563002: Shuffles around immersive related classes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@immersive_pure_virtual
Patch Set: move comment Created 4 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/immersive_fullscreen_controller.h" 5 #include "ash/shared/immersive_fullscreen_controller.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "ash/common/ash_constants.h"
10 #include "ash/common/wm/immersive/wm_immersive_fullscreen_controller_delegate.h"
11 #include "ash/shared/immersive_context.h" 9 #include "ash/shared/immersive_context.h"
12 #include "ash/shared/immersive_focus_watcher.h" 10 #include "ash/shared/immersive_focus_watcher.h"
11 #include "ash/shared/immersive_fullscreen_controller_delegate.h"
13 #include "ash/shared/immersive_gesture_handler.h" 12 #include "ash/shared/immersive_gesture_handler.h"
14 #include "ash/wm/immersive_handler_factory.h" 13 #include "ash/shared/immersive_handler_factory.h"
15 #include "base/metrics/histogram.h" 14 #include "base/metrics/histogram.h"
16 #include "ui/display/display.h" 15 #include "ui/display/display.h"
17 #include "ui/display/screen.h" 16 #include "ui/display/screen.h"
18 #include "ui/events/base_event_utils.h" 17 #include "ui/events/base_event_utils.h"
19 #include "ui/gfx/animation/slide_animation.h" 18 #include "ui/gfx/animation/slide_animation.h"
20 #include "ui/gfx/geometry/point.h" 19 #include "ui/gfx/geometry/point.h"
21 #include "ui/gfx/geometry/rect.h" 20 #include "ui/gfx/geometry/rect.h"
22 #include "ui/views/bubble/bubble_dialog_delegate.h" 21 #include "ui/views/bubble/bubble_dialog_delegate.h"
23 #include "ui/views/view.h" 22 #include "ui/views/view.h"
24 #include "ui/views/widget/widget.h" 23 #include "ui/views/widget/widget.h"
(...skipping 23 matching lines...) Expand all
48 const int kSwipeVerticalThresholdMultiplier = 3; 47 const int kSwipeVerticalThresholdMultiplier = 3;
49 48
50 // The height in pixels of the region above the top edge of the display which 49 // The height in pixels of the region above the top edge of the display which
51 // hosts the immersive fullscreen window in which mouse events are ignored 50 // hosts the immersive fullscreen window in which mouse events are ignored
52 // (cannot reveal or unreveal the top-of-window views). 51 // (cannot reveal or unreveal the top-of-window views).
53 // See ShouldIgnoreMouseEventAtLocation() for more details. 52 // See ShouldIgnoreMouseEventAtLocation() for more details.
54 const int kHeightOfDeadRegionAboveTopContainer = 10; 53 const int kHeightOfDeadRegionAboveTopContainer = 10;
55 54
56 } // namespace 55 } // namespace
57 56
58 // The height in pixels of the region below the top edge of the display in which 57 // static
59 // the mouse can trigger revealing the top-of-window views. 58 const int ImmersiveFullscreenController::kImmersiveFullscreenTopEdgeInset = 8;
60 // The height must be greater than 1px because the top pixel is used to trigger 59
61 // moving the cursor between displays if the user has a vertical display layout 60 // static
62 // (primary display above/below secondary display).
63 const int ImmersiveFullscreenController::kMouseRevealBoundsHeight = 3; 61 const int ImmersiveFullscreenController::kMouseRevealBoundsHeight = 3;
64 62
65 //////////////////////////////////////////////////////////////////////////////// 63 ////////////////////////////////////////////////////////////////////////////////
66 64
67 ImmersiveFullscreenController::ImmersiveFullscreenController() 65 ImmersiveFullscreenController::ImmersiveFullscreenController()
68 : delegate_(NULL), 66 : delegate_(NULL),
69 top_container_(NULL), 67 top_container_(NULL),
70 widget_(NULL), 68 widget_(NULL),
71 observers_enabled_(false), 69 observers_enabled_(false),
72 enabled_(false), 70 enabled_(false),
73 reveal_state_(CLOSED), 71 reveal_state_(CLOSED),
74 revealed_lock_count_(0), 72 revealed_lock_count_(0),
75 mouse_x_when_hit_top_in_screen_(-1), 73 mouse_x_when_hit_top_in_screen_(-1),
76 gesture_begun_(false), 74 gesture_begun_(false),
77 animation_(new gfx::SlideAnimation(this)), 75 animation_(new gfx::SlideAnimation(this)),
78 animations_disabled_for_test_(false), 76 animations_disabled_for_test_(false),
79 weak_ptr_factory_(this) {} 77 weak_ptr_factory_(this) {}
80 78
81 ImmersiveFullscreenController::~ImmersiveFullscreenController() { 79 ImmersiveFullscreenController::~ImmersiveFullscreenController() {
82 EnableWindowObservers(false); 80 EnableWindowObservers(false);
83 } 81 }
84 82
85 void ImmersiveFullscreenController::Init( 83 void ImmersiveFullscreenController::Init(
86 WmImmersiveFullscreenControllerDelegate* delegate, 84 ImmersiveFullscreenControllerDelegate* delegate,
87 views::Widget* widget, 85 views::Widget* widget,
88 views::View* top_container) { 86 views::View* top_container) {
89 delegate_ = delegate; 87 delegate_ = delegate;
90 top_container_ = top_container; 88 top_container_ = top_container;
91 widget_ = widget; 89 widget_ = widget;
92 ImmersiveContext::Get()->InstallResizeHandleWindowTargeter(this); 90 ImmersiveContext::Get()->InstallResizeHandleWindowTargeter(this);
93 } 91 }
94 92
95 void ImmersiveFullscreenController::SetEnabled(WindowType window_type, 93 void ImmersiveFullscreenController::SetEnabled(WindowType window_type,
96 bool enabled) { 94 bool enabled) {
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646 location.y() < hit_bounds_in_screen.y() && 644 location.y() < hit_bounds_in_screen.y() &&
647 location.x() >= hit_bounds_in_screen.x() && 645 location.x() >= hit_bounds_in_screen.x() &&
648 location.x() < hit_bounds_in_screen.right()); 646 location.x() < hit_bounds_in_screen.right());
649 } 647 }
650 648
651 gfx::Rect ImmersiveFullscreenController::GetDisplayBoundsInScreen() const { 649 gfx::Rect ImmersiveFullscreenController::GetDisplayBoundsInScreen() const {
652 return ImmersiveContext::Get()->GetDisplayBoundsInScreen(widget_); 650 return ImmersiveContext::Get()->GetDisplayBoundsInScreen(widget_);
653 } 651 }
654 652
655 } // namespace ash 653 } // namespace ash
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