OLD | NEW |
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_COMMON_WM_WINDOW_H_ | 5 #ifndef ASH_COMMON_WM_WINDOW_H_ |
6 #define ASH_COMMON_WM_WINDOW_H_ | 6 #define ASH_COMMON_WM_WINDOW_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
(...skipping 21 matching lines...) Expand all Loading... |
32 class Layer; | 32 class Layer; |
33 } | 33 } |
34 | 34 |
35 namespace views { | 35 namespace views { |
36 class View; | 36 class View; |
37 class Widget; | 37 class Widget; |
38 } | 38 } |
39 | 39 |
40 namespace ash { | 40 namespace ash { |
41 | 41 |
| 42 class ImmersiveFullscreenController; |
42 struct ShelfItemDetails; | 43 struct ShelfItemDetails; |
43 class WmLayoutManager; | 44 class WmLayoutManager; |
44 class WmRootWindowController; | 45 class WmRootWindowController; |
45 class WmShell; | 46 class WmShell; |
46 class WmImmersiveFullscreenController; | |
47 class WmTransientWindowObserver; | 47 class WmTransientWindowObserver; |
48 class WmWindowObserver; | 48 class WmWindowObserver; |
49 enum class WmWindowProperty; | 49 enum class WmWindowProperty; |
50 | 50 |
51 namespace wm { | 51 namespace wm { |
52 class WindowState; | 52 class WindowState; |
53 } | 53 } |
54 | 54 |
55 // This class exists as a porting layer to allow ash/wm to work with | 55 // This class exists as a porting layer to allow ash/wm to work with |
56 // aura::Window or ui::Window. See aura::Window for details on the functions. | 56 // aura::Window or ui::Window. See aura::Window for details on the functions. |
(...skipping 209 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
266 virtual Windows GetChildren() = 0; | 266 virtual Windows GetChildren() = 0; |
267 | 267 |
268 // Shows/hides the resize shadow. |component| is the component to show the | 268 // Shows/hides the resize shadow. |component| is the component to show the |
269 // shadow for (one of the constants in ui/base/hit_test.h). | 269 // shadow for (one of the constants in ui/base/hit_test.h). |
270 virtual void ShowResizeShadow(int component) = 0; | 270 virtual void ShowResizeShadow(int component) = 0; |
271 virtual void HideResizeShadow() = 0; | 271 virtual void HideResizeShadow() = 0; |
272 | 272 |
273 // Installs a resize handler on the window that makes it easier to resize | 273 // Installs a resize handler on the window that makes it easier to resize |
274 // the window. See ResizeHandleWindowTargeter for the specifics. | 274 // the window. See ResizeHandleWindowTargeter for the specifics. |
275 virtual void InstallResizeHandleWindowTargeter( | 275 virtual void InstallResizeHandleWindowTargeter( |
276 WmImmersiveFullscreenController* immersive_fullscreen_controller) = 0; | 276 ImmersiveFullscreenController* immersive_fullscreen_controller) = 0; |
277 | 277 |
278 // See description in SetBoundsInScreen(). | 278 // See description in SetBoundsInScreen(). |
279 virtual void SetBoundsInScreenBehaviorForChildren(BoundsInScreenBehavior) = 0; | 279 virtual void SetBoundsInScreenBehaviorForChildren(BoundsInScreenBehavior) = 0; |
280 | 280 |
281 // See description of SnapToPixelBoundaryIfNecessary(). | 281 // See description of SnapToPixelBoundaryIfNecessary(). |
282 virtual void SetSnapsChildrenToPhysicalPixelBoundary() = 0; | 282 virtual void SetSnapsChildrenToPhysicalPixelBoundary() = 0; |
283 | 283 |
284 // If an ancestor has been set to snap children to pixel boundaries, then | 284 // If an ancestor has been set to snap children to pixel boundaries, then |
285 // snaps the layer associated with this window to the layer associated with | 285 // snaps the layer associated with this window to the layer associated with |
286 // the ancestor. | 286 // the ancestor. |
(...skipping 25 matching lines...) Expand all Loading... |
312 virtual void AddLimitedPreTargetHandler(ui::EventHandler* handler) = 0; | 312 virtual void AddLimitedPreTargetHandler(ui::EventHandler* handler) = 0; |
313 virtual void RemoveLimitedPreTargetHandler(ui::EventHandler* handler) = 0; | 313 virtual void RemoveLimitedPreTargetHandler(ui::EventHandler* handler) = 0; |
314 | 314 |
315 protected: | 315 protected: |
316 virtual ~WmWindow() {} | 316 virtual ~WmWindow() {} |
317 }; | 317 }; |
318 | 318 |
319 } // namespace ash | 319 } // namespace ash |
320 | 320 |
321 #endif // ASH_COMMON_WM_WINDOW_H_ | 321 #endif // ASH_COMMON_WM_WINDOW_H_ |
OLD | NEW |