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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_COMMON_WM_IMMERSIVE_REVEALED_LOCK_H_ | |
6 #define ASH_COMMON_WM_IMMERSIVE_REVEALED_LOCK_H_ | |
7 | |
8 #include "ash/ash_export.h" | |
9 #include "base/macros.h" | |
10 #include "base/memory/weak_ptr.h" | |
11 | |
12 namespace ash { | |
13 | |
14 // Class which keeps the top-of-window views revealed for the duration of its | |
15 // lifetime. If acquiring the lock causes a reveal, the top-of-window views | |
16 // will animate according to the |animate_reveal| parameter passed in the | |
17 // constructor. See ImmersiveFullscreenController::GetRevealedLock() for more | |
18 // details. | |
19 class ASH_EXPORT ImmersiveRevealedLock { | |
20 public: | |
21 class ASH_EXPORT Delegate { | |
22 public: | |
23 enum AnimateReveal { ANIMATE_REVEAL_YES, ANIMATE_REVEAL_NO }; | |
24 | |
25 virtual void LockRevealedState(AnimateReveal animate_reveal) = 0; | |
26 virtual void UnlockRevealedState() = 0; | |
27 | |
28 protected: | |
29 virtual ~Delegate() {} | |
30 }; | |
31 | |
32 ImmersiveRevealedLock(const base::WeakPtr<Delegate>& delegate, | |
33 Delegate::AnimateReveal animate_reveal); | |
34 ~ImmersiveRevealedLock(); | |
35 | |
36 private: | |
37 base::WeakPtr<Delegate> delegate_; | |
38 | |
39 DISALLOW_COPY_AND_ASSIGN(ImmersiveRevealedLock); | |
40 }; | |
41 | |
42 } // namespace ash | |
43 | |
44 #endif // ASH_COMMON_WM_IMMERSIVE_REVEALED_LOCK_H_ | |
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