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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/common/frame/header_view.h" | 5 #include "ash/common/frame/header_view.h" |
6 | 6 |
7 #include "ash/common/frame/caption_buttons/frame_caption_button_container_view.h
" | 7 #include "ash/common/frame/caption_buttons/frame_caption_button_container_view.h
" |
8 #include "ash/common/frame/default_header_painter.h" | 8 #include "ash/common/frame/default_header_painter.h" |
9 #include "ash/common/material_design/material_design_controller.h" | 9 #include "ash/common/material_design/material_design_controller.h" |
10 #include "ash/common/session/session_state_delegate.h" | 10 #include "ash/common/session/session_state_delegate.h" |
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144 caption_button_container_->UpdateSizeButtonVisibility(); | 144 caption_button_container_->UpdateSizeButtonVisibility(); |
145 parent()->Layout(); | 145 parent()->Layout(); |
146 } | 146 } |
147 | 147 |
148 views::View* HeaderView::avatar_icon() const { | 148 views::View* HeaderView::avatar_icon() const { |
149 return avatar_icon_; | 149 return avatar_icon_; |
150 } | 150 } |
151 | 151 |
152 /////////////////////////////////////////////////////////////////////////////// | 152 /////////////////////////////////////////////////////////////////////////////// |
153 // HeaderView, | 153 // HeaderView, |
154 // WmImmersiveFullscreenControllerDelegate overrides: | 154 // ImmersiveFullscreenControllerDelegate overrides: |
155 | 155 |
156 void HeaderView::OnImmersiveRevealStarted() { | 156 void HeaderView::OnImmersiveRevealStarted() { |
157 fullscreen_visible_fraction_ = 0; | 157 fullscreen_visible_fraction_ = 0; |
158 SetPaintToLayer(true); | 158 SetPaintToLayer(true); |
159 layer()->SetFillsBoundsOpaquely(false); | 159 layer()->SetFillsBoundsOpaquely(false); |
160 parent()->Layout(); | 160 parent()->Layout(); |
161 } | 161 } |
162 | 162 |
163 void HeaderView::OnImmersiveRevealEnded() { | 163 void HeaderView::OnImmersiveRevealEnded() { |
164 fullscreen_visible_fraction_ = 0; | 164 fullscreen_visible_fraction_ = 0; |
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184 gfx::Rect visible_bounds(GetVisibleBounds()); | 184 gfx::Rect visible_bounds(GetVisibleBounds()); |
185 gfx::Point visible_origin_in_screen(visible_bounds.origin()); | 185 gfx::Point visible_origin_in_screen(visible_bounds.origin()); |
186 views::View::ConvertPointToScreen(this, &visible_origin_in_screen); | 186 views::View::ConvertPointToScreen(this, &visible_origin_in_screen); |
187 std::vector<gfx::Rect> bounds_in_screen; | 187 std::vector<gfx::Rect> bounds_in_screen; |
188 bounds_in_screen.push_back( | 188 bounds_in_screen.push_back( |
189 gfx::Rect(visible_origin_in_screen, visible_bounds.size())); | 189 gfx::Rect(visible_origin_in_screen, visible_bounds.size())); |
190 return bounds_in_screen; | 190 return bounds_in_screen; |
191 } | 191 } |
192 | 192 |
193 } // namespace ash | 193 } // namespace ash |
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