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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ | 5 #ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ |
| 6 #define ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ | 6 #define ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ |
| 7 | 7 |
| 8 #include "ash/wm/immersive_handler_factory.h" | 8 #include "ash/shared/immersive_handler_factory.h" |
| 9 #include "base/macros.h" | 9 #include "base/macros.h" |
| 10 | 10 |
| 11 namespace ash { | 11 namespace ash { |
| 12 | 12 |
| 13 class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory { | 13 class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory { |
| 14 public: | 14 public: |
| 15 ImmersiveHandlerFactoryAsh(); | 15 ImmersiveHandlerFactoryAsh(); |
| 16 ~ImmersiveHandlerFactoryAsh() override; | 16 ~ImmersiveHandlerFactoryAsh() override; |
| 17 | 17 |
| 18 // ImmersiveHandlerFactory: | 18 // ImmersiveHandlerFactory: |
| 19 std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher( | 19 std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher( |
| 20 ImmersiveFullscreenController* controller) override; | 20 ImmersiveFullscreenController* controller) override; |
| 21 std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler( | 21 std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler( |
| 22 ImmersiveFullscreenController* controller) override; | 22 ImmersiveFullscreenController* controller) override; |
| 23 | 23 |
| 24 private: | 24 private: |
| 25 DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryAsh); | 25 DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryAsh); |
| 26 }; | 26 }; |
| 27 | 27 |
| 28 } // namespace ash | 28 } // namespace ash |
| 29 | 29 |
| 30 #endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ | 30 #endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ |
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