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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/immersive_gesture_handler_aura.h" | 5 #include "ash/wm/immersive_gesture_handler_aura.h" |
| 6 | 6 |
| 7 #include "ash/shared/immersive_fullscreen_controller.h" |
| 7 #include "ash/shell.h" | 8 #include "ash/shell.h" |
| 8 #include "ash/wm/immersive_fullscreen_controller.h" | |
| 9 #include "ui/aura/client/screen_position_client.h" | 9 #include "ui/aura/client/screen_position_client.h" |
| 10 #include "ui/aura/window.h" | 10 #include "ui/aura/window.h" |
| 11 #include "ui/events/event.h" | 11 #include "ui/events/event.h" |
| 12 | 12 |
| 13 namespace ash { | 13 namespace ash { |
| 14 namespace { | 14 namespace { |
| 15 | 15 |
| 16 // Returns the location of |event| in screen coordinates. | 16 // Returns the location of |event| in screen coordinates. |
| 17 gfx::Point GetEventLocationInScreen(const ui::LocatedEvent& event) { | 17 gfx::Point GetEventLocationInScreen(const ui::LocatedEvent& event) { |
| 18 gfx::Point location_in_screen = event.location(); | 18 gfx::Point location_in_screen = event.location(); |
| (...skipping 15 matching lines...) Expand all Loading... |
| 34 ImmersiveGestureHandlerAura::~ImmersiveGestureHandlerAura() { | 34 ImmersiveGestureHandlerAura::~ImmersiveGestureHandlerAura() { |
| 35 Shell::GetInstance()->RemovePreTargetHandler(this); | 35 Shell::GetInstance()->RemovePreTargetHandler(this); |
| 36 } | 36 } |
| 37 | 37 |
| 38 void ImmersiveGestureHandlerAura::OnGestureEvent(ui::GestureEvent* event) { | 38 void ImmersiveGestureHandlerAura::OnGestureEvent(ui::GestureEvent* event) { |
| 39 immersive_fullscreen_controller_->OnGestureEvent( | 39 immersive_fullscreen_controller_->OnGestureEvent( |
| 40 event, GetEventLocationInScreen(*event)); | 40 event, GetEventLocationInScreen(*event)); |
| 41 } | 41 } |
| 42 | 42 |
| 43 } // namespace ash | 43 } // namespace ash |
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