| OLD | NEW |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ | 5 #ifndef ASH_SHARED_IMMERSIVE_HANDLER_FACTORY_H_ |
| 6 #define ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ | 6 #define ASH_SHARED_IMMERSIVE_HANDLER_FACTORY_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
| 11 | 11 |
| 12 namespace ash { | 12 namespace ash { |
| 13 | 13 |
| 14 class ImmersiveFocusWatcher; | 14 class ImmersiveFocusWatcher; |
| 15 class ImmersiveFullscreenController; | 15 class ImmersiveFullscreenController; |
| 16 class ImmersiveGestureHandler; | 16 class ImmersiveGestureHandler; |
| (...skipping 12 matching lines...) Expand all Loading... |
| 29 protected: | 29 protected: |
| 30 ImmersiveHandlerFactory(); | 30 ImmersiveHandlerFactory(); |
| 31 virtual ~ImmersiveHandlerFactory(); | 31 virtual ~ImmersiveHandlerFactory(); |
| 32 | 32 |
| 33 private: | 33 private: |
| 34 static ImmersiveHandlerFactory* instance_; | 34 static ImmersiveHandlerFactory* instance_; |
| 35 }; | 35 }; |
| 36 | 36 |
| 37 } // namespace ash | 37 } // namespace ash |
| 38 | 38 |
| 39 #endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ | 39 #endif // ASH_SHARED_IMMERSIVE_HANDLER_FACTORY_H_ |
| OLD | NEW |