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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/immersive_handler_factory.h" | 5 #include "ash/shared/immersive_handler_factory.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 | 8 |
| 9 namespace ash { | 9 namespace ash { |
| 10 | 10 |
| 11 // static | 11 // static |
| 12 ImmersiveHandlerFactory* ImmersiveHandlerFactory::instance_ = nullptr; | 12 ImmersiveHandlerFactory* ImmersiveHandlerFactory::instance_ = nullptr; |
| 13 | 13 |
| 14 ImmersiveHandlerFactory::ImmersiveHandlerFactory() { | 14 ImmersiveHandlerFactory::ImmersiveHandlerFactory() { |
| 15 DCHECK(!instance_); | 15 DCHECK(!instance_); |
| 16 instance_ = this; | 16 instance_ = this; |
| 17 } | 17 } |
| 18 | 18 |
| 19 ImmersiveHandlerFactory::~ImmersiveHandlerFactory() { | 19 ImmersiveHandlerFactory::~ImmersiveHandlerFactory() { |
| 20 DCHECK_EQ(instance_, this); | 20 DCHECK_EQ(instance_, this); |
| 21 instance_ = nullptr; | 21 instance_ = nullptr; |
| 22 } | 22 } |
| 23 | 23 |
| 24 } // namespace ash | 24 } // namespace ash |
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