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Unified Diff: cc/animation/animation.h

Issue 226543005: CC should use TimeTicks and TimeDelta to represent time (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 8 months ago
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Index: cc/animation/animation.h
diff --git a/cc/animation/animation.h b/cc/animation/animation.h
index f996c38bbb3dd410bad69189955c8533a2b77e00..893141147ca0de36a4d938d808a8e3daf1c48078 100644
--- a/cc/animation/animation.h
+++ b/cc/animation/animation.h
@@ -7,6 +7,7 @@
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
+#include "base/time/time.h"
#include "cc/base/cc_export.h"
namespace cc {
@@ -60,7 +61,7 @@ class CC_EXPORT Animation {
TargetProperty target_property() const { return target_property_; }
RunState run_state() const { return run_state_; }
- void SetRunState(RunState run_state, double monotonic_time);
+ void SetRunState(RunState run_state, base::TimeTicks monotonic_time);
// This is the number of times that the animation will play. If this
// value is zero the animation will not play. If it is negative, then
@@ -68,15 +69,25 @@ class CC_EXPORT Animation {
int iterations() const { return iterations_; }
void set_iterations(int n) { iterations_ = n; }
- double start_time() const { return start_time_; }
- void set_start_time(double monotonic_time) { start_time_ = monotonic_time; }
- bool has_set_start_time() const { return !!start_time_; }
+ double start_time() const {
ajuma 2014/04/08 15:44:16 We should make this return a TimeTicks instead of
+ return (start_time_ - base::TimeTicks()).InSecondsF();
+ }
+ void set_start_time(base::TimeTicks monotonic_time) {
+ start_time_ = monotonic_time;
+ }
+ bool has_set_start_time() const {
+ return !!(start_time_ - base::TimeTicks()).InSecondsF();
ajuma 2014/04/08 15:44:16 return start_time_ != base::TimeTicks()
+ }
- double time_offset() const { return time_offset_; }
- void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; }
+ double time_offset() const {
+ return (time_offset_ - base::TimeTicks()).InSecondsF();
ajuma 2014/04/08 15:44:16 It seems like time_offset_ should be a TimeDelta,
+ }
+ void set_time_offset(base::TimeTicks monotonic_time) {
ajuma 2014/04/08 15:44:16 TimeDelta?
+ time_offset_ = monotonic_time;
+ }
- void Suspend(double monotonic_time);
- void Resume(double monotonic_time);
+ void Suspend(base::TimeTicks monotonic_time);
+ void Resume(base::TimeTicks monotonic_time);
// If alternates_direction is true, on odd numbered iterations we reverse the
// curve.
@@ -85,7 +96,7 @@ class CC_EXPORT Animation {
alternates_direction_ = alternates;
}
- bool IsFinishedAt(double monotonic_time) const;
+ bool IsFinishedAt(base::TimeTicks monotonic_time) const;
bool is_finished() const {
return run_state_ == Finished ||
run_state_ == Aborted ||
@@ -116,11 +127,11 @@ class CC_EXPORT Animation {
// Takes the given absolute time, and using the start time and the number
// of iterations, returns the relative time in the current iteration.
- double TrimTimeToCurrentIteration(double monotonic_time) const;
+ double TrimTimeToCurrentIteration(base::TimeTicks monotonic_time) const;
scoped_ptr<Animation> Clone() const;
scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state,
- double start_time) const;
+ base::TimeTicks start_time) const;
bool is_controlling_instance() const { return is_controlling_instance_; }
void PushPropertiesTo(Animation* other) const;
@@ -149,14 +160,14 @@ class CC_EXPORT Animation {
TargetProperty target_property_;
RunState run_state_;
int iterations_;
- double start_time_;
+ base::TimeTicks start_time_;
bool alternates_direction_;
// The time offset effectively pushes the start of the animation back in time.
// This is used for resuming paused animations -- an animation is added with a
// non-zero time offset, causing the animation to skip ahead to the desired
// point in time.
- double time_offset_;
+ base::TimeTicks time_offset_;
ajuma 2014/04/08 15:44:16 TimeDelta seems more appropriate for an offset.
bool needs_synchronized_start_time_;
bool received_finished_event_;
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