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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_ANIMATION_ANIMATION_H_ | 5 #ifndef CC_ANIMATION_ANIMATION_H_ |
| 6 #define CC_ANIMATION_ANIMATION_H_ | 6 #define CC_ANIMATION_ANIMATION_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "base/time/time.h" | |
| 10 #include "cc/base/cc_export.h" | 11 #include "cc/base/cc_export.h" |
| 11 | 12 |
| 12 namespace cc { | 13 namespace cc { |
| 13 | 14 |
| 14 class AnimationCurve; | 15 class AnimationCurve; |
| 15 | 16 |
| 16 // An Animation contains all the state required to play an AnimationCurve. | 17 // An Animation contains all the state required to play an AnimationCurve. |
| 17 // Specifically, the affected property, the run state (paused, finished, etc.), | 18 // Specifically, the affected property, the run state (paused, finished, etc.), |
| 18 // loop count, last pause time, and the total time spent paused. | 19 // loop count, last pause time, and the total time spent paused. |
| 19 class CC_EXPORT Animation { | 20 class CC_EXPORT Animation { |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 53 int group_id, | 54 int group_id, |
| 54 TargetProperty target_property); | 55 TargetProperty target_property); |
| 55 | 56 |
| 56 virtual ~Animation(); | 57 virtual ~Animation(); |
| 57 | 58 |
| 58 int id() const { return id_; } | 59 int id() const { return id_; } |
| 59 int group() const { return group_; } | 60 int group() const { return group_; } |
| 60 TargetProperty target_property() const { return target_property_; } | 61 TargetProperty target_property() const { return target_property_; } |
| 61 | 62 |
| 62 RunState run_state() const { return run_state_; } | 63 RunState run_state() const { return run_state_; } |
| 63 void SetRunState(RunState run_state, double monotonic_time); | 64 void SetRunState(RunState run_state, base::TimeTicks monotonic_time); |
| 64 | 65 |
| 65 // This is the number of times that the animation will play. If this | 66 // This is the number of times that the animation will play. If this |
| 66 // value is zero the animation will not play. If it is negative, then | 67 // value is zero the animation will not play. If it is negative, then |
| 67 // the animation will loop indefinitely. | 68 // the animation will loop indefinitely. |
| 68 int iterations() const { return iterations_; } | 69 int iterations() const { return iterations_; } |
| 69 void set_iterations(int n) { iterations_ = n; } | 70 void set_iterations(int n) { iterations_ = n; } |
| 70 | 71 |
| 71 double start_time() const { return start_time_; } | 72 base::TimeTicks start_time() const { return start_time_; } |
| 72 void set_start_time(double monotonic_time) { start_time_ = monotonic_time; } | 73 double ticks_inseconds(base::TimeTicks base_time) const { |
|
enne (OOO)
2014/04/11 14:41:10
I don't think this merits a member function. Just
| |
| 73 bool has_set_start_time() const { return !!start_time_; } | 74 return (base_time - base::TimeTicks()).InSecondsF(); |
| 75 } | |
| 76 double delta_inseconds(base::TimeDelta delta) const { | |
|
enne (OOO)
2014/04/11 14:41:10
This doesn't need to be a member function either.
| |
| 77 return delta.InSecondsF(); | |
| 78 } | |
| 79 void set_start_time(base::TimeTicks monotonic_time) { | |
| 80 start_time_ = monotonic_time; | |
| 81 } | |
| 82 bool has_set_start_time() const { return (start_time_ != base::TimeTicks()); } | |
| 74 | 83 |
| 75 double time_offset() const { return time_offset_; } | 84 base::TimeDelta time_offset() const { return time_offset_; } |
| 76 void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; } | 85 void set_time_offset(base::TimeDelta monotonic_time) { |
| 86 time_offset_ = monotonic_time; | |
| 87 } | |
| 77 | 88 |
| 78 void Suspend(double monotonic_time); | 89 void Suspend(base::TimeTicks monotonic_time); |
| 79 void Resume(double monotonic_time); | 90 void Resume(base::TimeTicks monotonic_time); |
| 80 | 91 |
| 81 // If alternates_direction is true, on odd numbered iterations we reverse the | 92 // If alternates_direction is true, on odd numbered iterations we reverse the |
| 82 // curve. | 93 // curve. |
| 83 bool alternates_direction() const { return alternates_direction_; } | 94 bool alternates_direction() const { return alternates_direction_; } |
| 84 void set_alternates_direction(bool alternates) { | 95 void set_alternates_direction(bool alternates) { |
| 85 alternates_direction_ = alternates; | 96 alternates_direction_ = alternates; |
| 86 } | 97 } |
| 87 | 98 |
| 88 bool IsFinishedAt(double monotonic_time) const; | 99 bool IsFinishedAt(base::TimeTicks monotonic_time) const; |
| 89 bool is_finished() const { | 100 bool is_finished() const { |
| 90 return run_state_ == Finished || | 101 return run_state_ == Finished || |
| 91 run_state_ == Aborted || | 102 run_state_ == Aborted || |
| 92 run_state_ == WaitingForDeletion; | 103 run_state_ == WaitingForDeletion; |
| 93 } | 104 } |
| 94 | 105 |
| 95 AnimationCurve* curve() { return curve_.get(); } | 106 AnimationCurve* curve() { return curve_.get(); } |
| 96 const AnimationCurve* curve() const { return curve_.get(); } | 107 const AnimationCurve* curve() const { return curve_.get(); } |
| 97 | 108 |
| 98 // If this is true, even if the animation is running, it will not be tickable | 109 // If this is true, even if the animation is running, it will not be tickable |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 109 // event sent by the corresponding impl animation has been received. | 120 // event sent by the corresponding impl animation has been received. |
| 110 bool received_finished_event() const { | 121 bool received_finished_event() const { |
| 111 return received_finished_event_; | 122 return received_finished_event_; |
| 112 } | 123 } |
| 113 void set_received_finished_event(bool received_finished_event) { | 124 void set_received_finished_event(bool received_finished_event) { |
| 114 received_finished_event_ = received_finished_event; | 125 received_finished_event_ = received_finished_event; |
| 115 } | 126 } |
| 116 | 127 |
| 117 // Takes the given absolute time, and using the start time and the number | 128 // Takes the given absolute time, and using the start time and the number |
| 118 // of iterations, returns the relative time in the current iteration. | 129 // of iterations, returns the relative time in the current iteration. |
| 119 double TrimTimeToCurrentIteration(double monotonic_time) const; | 130 double TrimTimeToCurrentIteration(base::TimeTicks monotonic_time) const; |
| 120 | 131 |
| 121 scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const; | 132 scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const; |
| 133 | |
| 122 bool is_controlling_instance() const { return is_controlling_instance_; } | 134 bool is_controlling_instance() const { return is_controlling_instance_; } |
| 123 | 135 |
| 124 void PushPropertiesTo(Animation* other) const; | 136 void PushPropertiesTo(Animation* other) const; |
| 125 | 137 |
| 126 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; } | 138 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; } |
| 127 bool is_impl_only() const { return is_impl_only_; } | 139 bool is_impl_only() const { return is_impl_only_; } |
| 128 | 140 |
| 129 private: | 141 private: |
| 130 Animation(scoped_ptr<AnimationCurve> curve, | 142 Animation(scoped_ptr<AnimationCurve> curve, |
| 131 int animation_id, | 143 int animation_id, |
| 132 int group_id, | 144 int group_id, |
| 133 TargetProperty target_property); | 145 TargetProperty target_property); |
| 134 | 146 |
| 135 scoped_ptr<AnimationCurve> curve_; | 147 scoped_ptr<AnimationCurve> curve_; |
| 136 | 148 |
| 137 // IDs are not necessarily unique. | 149 // IDs are not necessarily unique. |
| 138 int id_; | 150 int id_; |
| 139 | 151 |
| 140 // Animations that must be run together are called 'grouped' and have the same | 152 // Animations that must be run together are called 'grouped' and have the same |
| 141 // group id. Grouped animations are guaranteed to start at the same time and | 153 // group id. Grouped animations are guaranteed to start at the same time and |
| 142 // no other animations may animate any of the group's target properties until | 154 // no other animations may animate any of the group's target properties until |
| 143 // all animations in the group have finished animating. Note: an active | 155 // all animations in the group have finished animating. Note: an active |
| 144 // animation's group id and target property uniquely identify that animation. | 156 // animation's group id and target property uniquely identify that animation. |
| 145 int group_; | 157 int group_; |
| 146 | 158 |
| 147 TargetProperty target_property_; | 159 TargetProperty target_property_; |
| 148 RunState run_state_; | 160 RunState run_state_; |
| 149 int iterations_; | 161 int iterations_; |
| 150 double start_time_; | 162 base::TimeTicks start_time_; |
| 151 bool alternates_direction_; | 163 bool alternates_direction_; |
| 152 | 164 |
| 153 // The time offset effectively pushes the start of the animation back in time. | 165 // The time offset effectively pushes the start of the animation back in time. |
| 154 // This is used for resuming paused animations -- an animation is added with a | 166 // This is used for resuming paused animations -- an animation is added with a |
| 155 // non-zero time offset, causing the animation to skip ahead to the desired | 167 // non-zero time offset, causing the animation to skip ahead to the desired |
| 156 // point in time. | 168 // point in time. |
| 157 double time_offset_; | 169 base::TimeDelta time_offset_; |
| 158 | 170 |
| 159 bool needs_synchronized_start_time_; | 171 bool needs_synchronized_start_time_; |
| 160 bool received_finished_event_; | 172 bool received_finished_event_; |
| 161 | 173 |
| 162 // When an animation is suspended, it behaves as if it is paused and it also | 174 // When an animation is suspended, it behaves as if it is paused and it also |
| 163 // ignores all run state changes until it is resumed. This is used for testing | 175 // ignores all run state changes until it is resumed. This is used for testing |
| 164 // purposes. | 176 // purposes. |
| 165 bool suspended_; | 177 bool suspended_; |
| 166 | 178 |
| 167 // These are used in TrimTimeToCurrentIteration to account for time | 179 // These are used in TrimTimeToCurrentIteration to account for time |
| 168 // spent while paused. This is not included in AnimationState since it | 180 // spent while paused. This is not included in AnimationState since it |
| 169 // there is absolutely no need for clients of this controller to know | 181 // there is absolutely no need for clients of this controller to know |
| 170 // about these values. | 182 // about these values. |
| 171 double pause_time_; | 183 base::TimeTicks pause_time_; |
| 172 double total_paused_time_; | 184 base::TimeTicks total_paused_time_; |
|
enne (OOO)
2014/04/11 14:41:10
total_paused_time_ seems like it should be a delta
| |
| 173 | 185 |
| 174 // Animations lead dual lives. An active animation will be conceptually owned | 186 // Animations lead dual lives. An active animation will be conceptually owned |
| 175 // by two controllers, one on the impl thread and one on the main. In reality, | 187 // by two controllers, one on the impl thread and one on the main. In reality, |
| 176 // there will be two separate Animation instances for the same animation. They | 188 // there will be two separate Animation instances for the same animation. They |
| 177 // will have the same group id and the same target property (these two values | 189 // will have the same group id and the same target property (these two values |
| 178 // uniquely identify an animation). The instance on the impl thread is the | 190 // uniquely identify an animation). The instance on the impl thread is the |
| 179 // instance that ultimately controls the values of the animating layer and so | 191 // instance that ultimately controls the values of the animating layer and so |
| 180 // we will refer to it as the 'controlling instance'. | 192 // we will refer to it as the 'controlling instance'. |
| 181 bool is_controlling_instance_; | 193 bool is_controlling_instance_; |
| 182 | 194 |
| 183 bool is_impl_only_; | 195 bool is_impl_only_; |
| 184 | 196 |
| 185 DISALLOW_COPY_AND_ASSIGN(Animation); | 197 DISALLOW_COPY_AND_ASSIGN(Animation); |
| 186 }; | 198 }; |
| 187 | 199 |
| 188 } // namespace cc | 200 } // namespace cc |
| 189 | 201 |
| 190 #endif // CC_ANIMATION_ANIMATION_H_ | 202 #endif // CC_ANIMATION_ANIMATION_H_ |
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