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Side by Side Diff: cc/animation/animation.cc

Issue 226543005: CC should use TimeTicks and TimeDelta to represent time (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 8 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/animation.h" 5 #include "cc/animation/animation.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "base/strings/string_util.h" 10 #include "base/strings/string_util.h"
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
57 Animation::Animation(scoped_ptr<AnimationCurve> curve, 57 Animation::Animation(scoped_ptr<AnimationCurve> curve,
58 int animation_id, 58 int animation_id,
59 int group_id, 59 int group_id,
60 TargetProperty target_property) 60 TargetProperty target_property)
61 : curve_(curve.Pass()), 61 : curve_(curve.Pass()),
62 id_(animation_id), 62 id_(animation_id),
63 group_(group_id), 63 group_(group_id),
64 target_property_(target_property), 64 target_property_(target_property),
65 run_state_(WaitingForTargetAvailability), 65 run_state_(WaitingForTargetAvailability),
66 iterations_(1), 66 iterations_(1),
67 start_time_(0), 67 start_time_(base::TimeTicks()),
68 alternates_direction_(false), 68 alternates_direction_(false),
69 time_offset_(0), 69 time_offset_(base::TimeTicks()),
70 needs_synchronized_start_time_(false), 70 needs_synchronized_start_time_(false),
71 received_finished_event_(false), 71 received_finished_event_(false),
72 suspended_(false), 72 suspended_(false),
73 pause_time_(0), 73 pause_time_(0),
74 total_paused_time_(0), 74 total_paused_time_(0),
75 is_controlling_instance_(false), 75 is_controlling_instance_(false),
76 is_impl_only_(false) {} 76 is_impl_only_(false) {}
77 77
78 Animation::~Animation() { 78 Animation::~Animation() {
79 if (run_state_ == Running || run_state_ == Paused) 79 if (run_state_ == Running || run_state_ == Paused)
80 SetRunState(Aborted, 0); 80 SetRunState(Aborted, base::TimeTicks());
81 } 81 }
82 82
83 void Animation::SetRunState(RunState run_state, double monotonic_time) { 83 void Animation::SetRunState(RunState run_state, base::TimeTicks time) {
84 if (suspended_) 84 if (suspended_)
85 return; 85 return;
86 86
87 char name_buffer[256]; 87 char name_buffer[256];
88 base::snprintf(name_buffer, 88 base::snprintf(name_buffer,
89 sizeof(name_buffer), 89 sizeof(name_buffer),
90 "%s-%d%s", 90 "%s-%d%s",
91 s_targetPropertyNames[target_property_], 91 s_targetPropertyNames[target_property_],
92 group_, 92 group_,
93 is_controlling_instance_ ? "(impl)" : ""); 93 is_controlling_instance_ ? "(impl)" : "");
94 94
95 bool is_waiting_to_start = run_state_ == WaitingForTargetAvailability || 95 bool is_waiting_to_start = run_state_ == WaitingForTargetAvailability ||
96 run_state_ == Starting; 96 run_state_ == Starting;
97
98 if (is_waiting_to_start && run_state == Running) { 97 if (is_waiting_to_start && run_state == Running) {
99 TRACE_EVENT_ASYNC_BEGIN1( 98 TRACE_EVENT_ASYNC_BEGIN1(
100 "cc", "Animation", this, "Name", TRACE_STR_COPY(name_buffer)); 99 "cc", "Animation", this, "Name", TRACE_STR_COPY(name_buffer));
101 } 100 }
102 101
103 bool was_finished = is_finished(); 102 bool was_finished = is_finished();
104 103
105 const char* old_run_state_name = s_runStateNames[run_state_]; 104 const char* old_run_state_name = s_runStateNames[run_state_];
105 double monotonic_time = (time - base::TimeTicks()).InSecondsF();
ajuma 2014/04/08 15:44:16 Instead of converting to double here, how about us
106 106
107 if (run_state == Running && run_state_ == Paused) 107 if (run_state == Running && run_state_ == Paused)
108 total_paused_time_ += monotonic_time - pause_time_; 108 total_paused_time_ += monotonic_time - pause_time_;
109 else if (run_state == Paused) 109 else if (run_state == Paused)
110 pause_time_ = monotonic_time; 110 pause_time_ = monotonic_time;
111 run_state_ = run_state; 111 run_state_ = run_state;
112 112
113 const char* new_run_state_name = s_runStateNames[run_state]; 113 const char* new_run_state_name = s_runStateNames[run_state];
114 114
115 if (!was_finished && is_finished()) 115 if (!was_finished && is_finished())
116 TRACE_EVENT_ASYNC_END0("cc", "Animation", this); 116 TRACE_EVENT_ASYNC_END0("cc", "Animation", this);
117 117
118 char state_buffer[256]; 118 char state_buffer[256];
119 base::snprintf(state_buffer, 119 base::snprintf(state_buffer,
120 sizeof(state_buffer), 120 sizeof(state_buffer),
121 "%s->%s", 121 "%s->%s",
122 old_run_state_name, 122 old_run_state_name,
123 new_run_state_name); 123 new_run_state_name);
124 124
125 TRACE_EVENT_INSTANT2("cc", 125 TRACE_EVENT_INSTANT2("cc",
126 "LayerAnimationController::SetRunState", 126 "LayerAnimationController::SetRunState",
127 TRACE_EVENT_SCOPE_THREAD, 127 TRACE_EVENT_SCOPE_THREAD,
128 "Name", 128 "Name",
129 TRACE_STR_COPY(name_buffer), 129 TRACE_STR_COPY(name_buffer),
130 "State", 130 "State",
131 TRACE_STR_COPY(state_buffer)); 131 TRACE_STR_COPY(state_buffer));
132 } 132 }
133 133
134 void Animation::Suspend(double monotonic_time) { 134 void Animation::Suspend(base::TimeTicks monotonic_time) {
135 SetRunState(Paused, monotonic_time); 135 SetRunState(Paused, monotonic_time);
136 suspended_ = true; 136 suspended_ = true;
137 } 137 }
138 138
139 void Animation::Resume(double monotonic_time) { 139 void Animation::Resume(base::TimeTicks monotonic_time) {
140 suspended_ = false; 140 suspended_ = false;
141 SetRunState(Running, monotonic_time); 141 SetRunState(Running, monotonic_time);
142 } 142 }
143 143
144 bool Animation::IsFinishedAt(double monotonic_time) const { 144 bool Animation::IsFinishedAt(base::TimeTicks time) const {
145 if (is_finished()) 145 if (is_finished())
146 return true; 146 return true;
147 147
148 if (needs_synchronized_start_time_) 148 if (needs_synchronized_start_time_)
149 return false; 149 return false;
150 150 double monotonic_time = (time - base::TimeTicks()).InSecondsF();
ajuma 2014/04/08 15:44:16 Can we avoid the conversion here by making sure th
151 return run_state_ == Running && 151 return run_state_ == Running && iterations_ >= 0 &&
152 iterations_ >= 0 && 152 iterations_ * curve_->Duration() <=
153 iterations_ * curve_->Duration() <= (monotonic_time - 153 (monotonic_time - start_time() - total_paused_time_ +
154 start_time() - 154 time_offset());
155 total_paused_time_ +
156 time_offset_);
157 } 155 }
158 156
159 double Animation::TrimTimeToCurrentIteration(double monotonic_time) const { 157 double Animation::TrimTimeToCurrentIteration(base::TimeTicks time) const {
160 double trimmed = monotonic_time + time_offset_; 158 double monotonic_time = (time - base::TimeTicks()).InSecondsF();
159 double trimmed = monotonic_time + time_offset();
161 160
162 // If we're paused, time is 'stuck' at the pause time. 161 // If we're paused, time is 'stuck' at the pause time.
163 if (run_state_ == Paused) 162 if (run_state_ == Paused)
164 trimmed = pause_time_; 163 trimmed = pause_time_;
165 164
166 // Returned time should always be relative to the start time and should 165 // Returned time should always be relative to the start time and should
167 // subtract all time spent paused. 166 // subtract all time spent paused.
168 trimmed -= start_time_ + total_paused_time_; 167 trimmed -= start_time() + total_paused_time_;
169 168
170 // If we're just starting or we're waiting on receiving a start time, 169 // If we're just starting or we're waiting on receiving a start time,
171 // time is 'stuck' at the initial state. 170 // time is 'stuck' at the initial state.
172 if ((run_state_ == Starting && !has_set_start_time()) || 171 if ((run_state_ == Starting && !has_set_start_time()) ||
173 needs_synchronized_start_time()) 172 needs_synchronized_start_time())
174 trimmed = time_offset_; 173 trimmed = time_offset();
175 174
176 // Zero is always the start of the animation. 175 // Zero is always the start of the animation.
177 if (trimmed <= 0) 176 if (trimmed <= 0)
178 return 0; 177 return 0;
179 178
180 // Always return zero if we have no iterations. 179 // Always return zero if we have no iterations.
181 if (!iterations_) 180 if (!iterations_)
182 return 0; 181 return 0;
183 182
184 // Don't attempt to trim if we have no duration. 183 // Don't attempt to trim if we have no duration.
(...skipping 22 matching lines...) Expand all
207 if (alternates_direction_ && iteration % 2 == 1) 206 if (alternates_direction_ && iteration % 2 == 1)
208 return curve_->Duration() - trimmed; 207 return curve_->Duration() - trimmed;
209 208
210 return trimmed; 209 return trimmed;
211 } 210 }
212 211
213 scoped_ptr<Animation> Animation::Clone() const { 212 scoped_ptr<Animation> Animation::Clone() const {
214 return CloneAndInitialize(run_state_, start_time_); 213 return CloneAndInitialize(run_state_, start_time_);
215 } 214 }
216 215
217 scoped_ptr<Animation> Animation::CloneAndInitialize(RunState initial_run_state, 216 scoped_ptr<Animation> Animation::CloneAndInitialize(
218 double start_time) const { 217 RunState initial_run_state,
218 base::TimeTicks start_time) const {
219 scoped_ptr<Animation> to_return( 219 scoped_ptr<Animation> to_return(
220 new Animation(curve_->Clone(), id_, group_, target_property_)); 220 new Animation(curve_->Clone(), id_, group_, target_property_));
221 to_return->run_state_ = initial_run_state; 221 to_return->run_state_ = initial_run_state;
222 to_return->iterations_ = iterations_; 222 to_return->iterations_ = iterations_;
223 to_return->start_time_ = start_time; 223 to_return->start_time_ = start_time;
224 to_return->pause_time_ = pause_time_; 224 to_return->pause_time_ = pause_time_;
225 to_return->total_paused_time_ = total_paused_time_; 225 to_return->total_paused_time_ = total_paused_time_;
226 to_return->time_offset_ = time_offset_; 226 to_return->time_offset_ = time_offset_;
227 to_return->alternates_direction_ = alternates_direction_; 227 to_return->alternates_direction_ = alternates_direction_;
228 DCHECK(!to_return->is_controlling_instance_); 228 DCHECK(!to_return->is_controlling_instance_);
229 to_return->is_controlling_instance_ = true; 229 to_return->is_controlling_instance_ = true;
230 return to_return.Pass(); 230 return to_return.Pass();
231 } 231 }
232 232
233 void Animation::PushPropertiesTo(Animation* other) const { 233 void Animation::PushPropertiesTo(Animation* other) const {
234 // Currently, we only push changes due to pausing and resuming animations on 234 // Currently, we only push changes due to pausing and resuming animations on
235 // the main thread. 235 // the main thread.
236 if (run_state_ == Animation::Paused || 236 if (run_state_ == Animation::Paused ||
237 other->run_state_ == Animation::Paused) { 237 other->run_state_ == Animation::Paused) {
238 other->run_state_ = run_state_; 238 other->run_state_ = run_state_;
239 other->pause_time_ = pause_time_; 239 other->pause_time_ = pause_time_;
240 other->total_paused_time_ = total_paused_time_; 240 other->total_paused_time_ = total_paused_time_;
241 } 241 }
242 } 242 }
243 243
244 } // namespace cc 244 } // namespace cc
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