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Issue 2265053005: [Remoting Android] Use Material Design's Ripple Expansion Function for Touch Feedback (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Reviewer's Feedback Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/client/gl_cursor_feedback.h" 5 #include "remoting/client/gl_cursor_feedback.h"
6 6
7 #include <math.h> 7 #include <math.h>
8
8 #include <array> 9 #include <array>
9 10
10 #include "base/logging.h" 11 #include "base/logging.h"
11 #include "remoting/client/gl_canvas.h" 12 #include "remoting/client/gl_canvas.h"
12 #include "remoting/client/gl_cursor_feedback_texture.h" 13 #include "remoting/client/gl_cursor_feedback_texture.h"
13 #include "remoting/client/gl_math.h" 14 #include "remoting/client/gl_math.h"
14 #include "remoting/client/gl_render_layer.h" 15 #include "remoting/client/gl_render_layer.h"
15 #include "remoting/client/gl_texture_ids.h" 16 #include "remoting/client/gl_texture_ids.h"
16 17
17 namespace { 18 namespace {
18 const float kAnimationDurationMs = 220.f; 19
20 const float kAnimationDurationMs = 300.f;
21
22 // progress: [0, 1], indicating the progress of the animation.
joedow 2016/08/23 01:27:20 params are referenced like this |progress|. It wo
Yuwei 2016/08/23 01:56:23 Done.
23 // Returns a coefficient ([0, 1]) to be multiplied with the maximum diameter to
24 // get the current diameter of the animation.
25 float GetExpansionCoeff(float progress) {
joedow 2016/08/23 01:27:20 Coeff should be spelled out (GetExpansionCoefficie
Yuwei 2016/08/23 01:56:23 Done.
26 // Decelerating expansion. This is conforming to the material design spec.
27 // More time will be spent showing the larger circle and the animation will
28 // look more rapid given the same time duration.
29 auto get_unnormalized_coeff = [](float progress) {
30 static const float expansion_base = 400.f;
joedow 2016/08/23 01:27:20 const values should use the same format as above (
Yuwei 2016/08/23 01:56:23 Done.
31 return 1.f - pow(expansion_base, -progress);
32 };
33 static const float expansion_normalization = get_unnormalized_coeff(1);
34 return get_unnormalized_coeff(progress) / expansion_normalization;
35 }
36
37 // progress: [0, 1], indicating the progress of the animation.
38 // Returns a coefficient ([0, 1]) to be multiplied with the alpha channel of the
39 // texture.
40 float GetAlphaCoeff(float progress) {
joedow 2016/08/23 01:27:20 I don't think this needs to be a separate function
Yuwei 2016/08/23 01:56:23 Done.
41 // Linear fade-out.
42 return 1.f - progress;
43 }
44
19 } // namespace 45 } // namespace
20 46
21 namespace remoting { 47 namespace remoting {
22 48
23 GlCursorFeedback::GlCursorFeedback() {} 49 GlCursorFeedback::GlCursorFeedback() {}
24 50
25 GlCursorFeedback::~GlCursorFeedback() {} 51 GlCursorFeedback::~GlCursorFeedback() {}
26 52
27 void GlCursorFeedback::SetCanvas(GlCanvas* canvas) { 53 void GlCursorFeedback::SetCanvas(GlCanvas* canvas) {
28 if (!canvas) { 54 if (!canvas) {
(...skipping 18 matching lines...) Expand all
47 if (!layer_ || animation_start_time_.is_null()) { 73 if (!layer_ || animation_start_time_.is_null()) {
48 return false; 74 return false;
49 } 75 }
50 float progress = 76 float progress =
51 (base::TimeTicks::Now() - animation_start_time_).InMilliseconds() / 77 (base::TimeTicks::Now() - animation_start_time_).InMilliseconds() /
52 kAnimationDurationMs; 78 kAnimationDurationMs;
53 if (progress > 1) { 79 if (progress > 1) {
54 animation_start_time_ = base::TimeTicks(); 80 animation_start_time_ = base::TimeTicks();
55 return false; 81 return false;
56 } 82 }
57 float diameter = progress * max_diameter_; 83 float diameter = GetExpansionCoeff(progress) * max_diameter_;
58 std::array<float, 8> positions; 84 std::array<float, 8> positions;
59 FillRectangleVertexPositions(cursor_x_ - diameter / 2, 85 FillRectangleVertexPositions(cursor_x_ - diameter / 2,
60 cursor_y_ - diameter / 2, 86 cursor_y_ - diameter / 2,
61 diameter, diameter, &positions); 87 diameter, diameter, &positions);
62 layer_->SetVertexPositions(positions); 88 layer_->SetVertexPositions(positions);
63 layer_->Draw(1.f - progress); 89 layer_->Draw(GetAlphaCoeff(progress));
64 return true; 90 return true;
65 } 91 }
66 92
67 } // namespace remoting 93 } // namespace remoting
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