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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef VRDisplay_h | 5 #ifndef VRDisplay_h |
6 #define VRDisplay_h | 6 #define VRDisplay_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "core/dom/Document.h" | 9 #include "core/dom/Document.h" |
10 #include "core/dom/FrameRequestCallback.h" | 10 #include "core/dom/FrameRequestCallback.h" |
11 #include "device/vr/vr_service.mojom-blink.h" | 11 #include "device/vr/vr_service.mojom-blink.h" |
12 #include "modules/vr/VRDisplayCapabilities.h" | 12 #include "modules/vr/VRDisplayCapabilities.h" |
13 #include "modules/vr/VRLayer.h" | 13 #include "modules/vr/VRLayer.h" |
| 14 #include "platform/Timer.h" |
14 #include "platform/heap/Handle.h" | 15 #include "platform/heap/Handle.h" |
15 #include "public/platform/WebGraphicsContext3DProvider.h" | 16 #include "public/platform/WebGraphicsContext3DProvider.h" |
16 #include "public/platform/WebThread.h" | 17 #include "public/platform/WebThread.h" |
17 #include "wtf/Forward.h" | 18 #include "wtf/Forward.h" |
18 #include "wtf/text/WTFString.h" | 19 #include "wtf/text/WTFString.h" |
19 | 20 |
20 namespace gpu { | 21 namespace gpu { |
21 namespace gles2 { | 22 namespace gles2 { |
22 class GLES2Interface; | 23 class GLES2Interface; |
23 } | 24 } |
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78 | 79 |
79 void update(const device::blink::VRDisplayPtr&); | 80 void update(const device::blink::VRDisplayPtr&); |
80 | 81 |
81 VRController* controller(); | 82 VRController* controller(); |
82 | 83 |
83 private: | 84 private: |
84 // TaskObserver implementation. | 85 // TaskObserver implementation. |
85 void didProcessTask() override; | 86 void didProcessTask() override; |
86 void willProcessTask() override { } | 87 void willProcessTask() override { } |
87 | 88 |
| 89 void onFullscreenCheck(TimerBase*); |
| 90 |
88 Member<NavigatorVR> m_navigatorVR; | 91 Member<NavigatorVR> m_navigatorVR; |
89 unsigned m_displayId; | 92 unsigned m_displayId; |
90 String m_displayName; | 93 String m_displayName; |
91 bool m_isConnected; | 94 bool m_isConnected; |
92 bool m_isPresenting; | 95 bool m_isPresenting; |
93 bool m_canUpdateFramePose; | 96 bool m_canUpdateFramePose; |
94 unsigned m_compositorHandle; | 97 unsigned m_compositorHandle; |
95 Member<VRDisplayCapabilities> m_capabilities; | 98 Member<VRDisplayCapabilities> m_capabilities; |
96 Member<VRStageParameters> m_stageParameters; | 99 Member<VRStageParameters> m_stageParameters; |
97 Member<VREyeParameters> m_eyeParametersLeft; | 100 Member<VREyeParameters> m_eyeParametersLeft; |
98 Member<VREyeParameters> m_eyeParametersRight; | 101 Member<VREyeParameters> m_eyeParametersRight; |
99 Member<VRPose> m_framePose; | 102 Member<VRPose> m_framePose; |
| 103 VRLayer m_layer; |
| 104 |
| 105 Timer<VRDisplay> m_fullscreenCheckTimer; |
100 }; | 106 }; |
101 | 107 |
102 using VRDisplayVector = HeapVector<Member<VRDisplay>>; | 108 using VRDisplayVector = HeapVector<Member<VRDisplay>>; |
103 | 109 |
104 } // namespace blink | 110 } // namespace blink |
105 | 111 |
106 #endif // VRDisplay_h | 112 #endif // VRDisplay_h |
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