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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColor.h" | 8 #include "SkColor.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkFixed.h" | 10 #include "SkFixed.h" |
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148 #endif | 148 #endif |
149 | 149 |
150 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 150 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
151 | 151 |
152 SkColor4f SkColor4f::FromColor(SkColor bgra) { | 152 SkColor4f SkColor4f::FromColor(SkColor bgra) { |
153 SkColor4f rgba; | 153 SkColor4f rgba; |
154 swizzle_rb(Sk4f_fromS32(bgra)).store(rgba.vec()); | 154 swizzle_rb(Sk4f_fromS32(bgra)).store(rgba.vec()); |
155 return rgba; | 155 return rgba; |
156 } | 156 } |
157 | 157 |
| 158 SkColor4f SkColor4f::FromColor3f(SkColor3f color3f, float a) { |
| 159 SkColor4f rgba; |
| 160 rgba.fR = color3f.fX; |
| 161 rgba.fG = color3f.fY; |
| 162 rgba.fB = color3f.fZ; |
| 163 rgba.fA = a; |
| 164 return rgba; |
| 165 } |
| 166 |
158 SkColor SkColor4f::toSkColor() const { | 167 SkColor SkColor4f::toSkColor() const { |
159 return Sk4f_toS32(swizzle_rb(Sk4f::Load(this->vec()))); | 168 return Sk4f_toS32(swizzle_rb(Sk4f::Load(this->vec()))); |
160 } | 169 } |
161 | 170 |
162 SkColor4f SkColor4f::Pin(float r, float g, float b, float a) { | 171 SkColor4f SkColor4f::Pin(float r, float g, float b, float a) { |
163 SkColor4f c4; | 172 SkColor4f c4; |
164 Sk4f::Min(Sk4f::Max(Sk4f(r, g, b, a), Sk4f(0)), Sk4f(1)).store(c4.vec()); | 173 Sk4f::Min(Sk4f::Max(Sk4f(r, g, b, a), Sk4f(0)), Sk4f(1)).store(c4.vec()); |
165 return c4; | 174 return c4; |
166 } | 175 } |
167 | 176 |
168 SkPM4f SkColor4f::premul() const { | 177 SkPM4f SkColor4f::premul() const { |
169 auto src = Sk4f::Load(this->pin().vec()); | 178 auto src = Sk4f::Load(this->pin().vec()); |
170 float srcAlpha = src[3]; // need the pinned version of our alpha | 179 float srcAlpha = src[3]; // need the pinned version of our alpha |
171 src = src * Sk4f(srcAlpha, srcAlpha, srcAlpha, 1); | 180 src = src * Sk4f(srcAlpha, srcAlpha, srcAlpha, 1); |
172 | 181 |
173 return SkPM4f::From4f(src); | 182 return SkPM4f::From4f(src); |
174 } | 183 } |
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