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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include <limits.h> | 7 #include <limits.h> |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 #include <stdint.h> | 9 #include <stdint.h> |
| 10 | 10 |
| (...skipping 2068 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 2079 | 2079 |
| 2080 ClearBufferivImmediate& cmd = | 2080 ClearBufferivImmediate& cmd = |
| 2081 *GetImmediateAs<ClearBufferivImmediate>(); | 2081 *GetImmediateAs<ClearBufferivImmediate>(); |
| 2082 GLint temp[4] = { 0 }; | 2082 GLint temp[4] = { 0 }; |
| 2083 cmd.Init(GL_COLOR, 0, &temp[0]); | 2083 cmd.Init(GL_COLOR, 0, &temp[0]); |
| 2084 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER)) | 2084 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER)) |
| 2085 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 2085 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 2086 .RetiresOnSaturation(); | 2086 .RetiresOnSaturation(); |
| 2087 SetupExpectationsForApplyingDirtyState( | 2087 SetupExpectationsForApplyingDirtyState( |
| 2088 false, false, false, 0x1111, false, false, 0, 0, false); | 2088 false, false, false, 0x1111, false, false, 0, 0, false); |
| 2089 EXPECT_CALL(*gl_, ClearBufferiv( | 2089 EXPECT_CALL(*gl_, ClearBufferiv(GL_COLOR, 0, PointsToArray(temp, 4))); |
| 2090 GL_COLOR, 0, | |
| 2091 reinterpret_cast<GLint*>(ImmediateDataAddress(&cmd)))); | |
| 2092 EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp))); | 2090 EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp))); |
| 2093 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | 2091 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| 2094 } | 2092 } |
| 2095 | 2093 |
| 2096 TEST_P(GLES3DecoderTest, ClearBufferuivImmediateValidArgs) { | 2094 TEST_P(GLES3DecoderTest, ClearBufferuivImmediateValidArgs) { |
| 2097 DoBindFramebuffer( | 2095 DoBindFramebuffer( |
| 2098 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); | 2096 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); |
| 2099 DoBindRenderbuffer( | 2097 DoBindRenderbuffer( |
| 2100 GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId); | 2098 GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId); |
| 2101 DoRenderbufferStorage( | 2099 DoRenderbufferStorage( |
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| 2113 | 2111 |
| 2114 ClearBufferuivImmediate& cmd = | 2112 ClearBufferuivImmediate& cmd = |
| 2115 *GetImmediateAs<ClearBufferuivImmediate>(); | 2113 *GetImmediateAs<ClearBufferuivImmediate>(); |
| 2116 GLuint temp[4] = { 0u }; | 2114 GLuint temp[4] = { 0u }; |
| 2117 cmd.Init(GL_COLOR, 0, &temp[0]); | 2115 cmd.Init(GL_COLOR, 0, &temp[0]); |
| 2118 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER)) | 2116 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER)) |
| 2119 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 2117 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 2120 .RetiresOnSaturation(); | 2118 .RetiresOnSaturation(); |
| 2121 SetupExpectationsForApplyingDirtyState( | 2119 SetupExpectationsForApplyingDirtyState( |
| 2122 false, false, false, 0x1111, false, false, 0, 0, false); | 2120 false, false, false, 0x1111, false, false, 0, 0, false); |
| 2123 EXPECT_CALL(*gl_, ClearBufferuiv( | 2121 EXPECT_CALL(*gl_, ClearBufferuiv(GL_COLOR, 0, PointsToArray(temp, 4))); |
| 2124 GL_COLOR, 0, | |
| 2125 reinterpret_cast<GLuint*>( | |
| 2126 ImmediateDataAddress(&cmd)))); | |
| 2127 EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp))); | 2122 EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp))); |
| 2128 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | 2123 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| 2129 } | 2124 } |
| 2130 | 2125 |
| 2131 TEST_P(GLES3DecoderTest, ClearBufferfvImmediateValidArgs) { | 2126 TEST_P(GLES3DecoderTest, ClearBufferfvImmediateValidArgs) { |
| 2132 DoBindFramebuffer( | 2127 DoBindFramebuffer( |
| 2133 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); | 2128 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); |
| 2134 DoBindRenderbuffer( | 2129 DoBindRenderbuffer( |
| 2135 GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId); | 2130 GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId); |
| 2136 DoRenderbufferStorage( | 2131 DoRenderbufferStorage( |
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| 2154 | 2149 |
| 2155 ClearBufferfvImmediate& cmd = | 2150 ClearBufferfvImmediate& cmd = |
| 2156 *GetImmediateAs<ClearBufferfvImmediate>(); | 2151 *GetImmediateAs<ClearBufferfvImmediate>(); |
| 2157 GLfloat temp[4] = { 1.0f }; | 2152 GLfloat temp[4] = { 1.0f }; |
| 2158 cmd.Init(GL_DEPTH, 0, &temp[0]); | 2153 cmd.Init(GL_DEPTH, 0, &temp[0]); |
| 2159 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER)) | 2154 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER)) |
| 2160 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 2155 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 2161 .RetiresOnSaturation(); | 2156 .RetiresOnSaturation(); |
| 2162 SetupExpectationsForApplyingDirtyState( | 2157 SetupExpectationsForApplyingDirtyState( |
| 2163 true, true, false, 0x1110, true, true, 0, 0, false); | 2158 true, true, false, 0x1110, true, true, 0, 0, false); |
| 2164 EXPECT_CALL(*gl_, ClearBufferfv( | 2159 EXPECT_CALL(*gl_, ClearBufferfv(GL_DEPTH, 0, PointsToArray(temp, 4))); |
| 2165 GL_DEPTH, 0, | |
| 2166 reinterpret_cast<GLfloat*>( | |
| 2167 ImmediateDataAddress(&cmd)))); | |
| 2168 EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp))); | 2160 EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp))); |
| 2169 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | 2161 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| 2170 } | 2162 } |
| 2171 | 2163 |
| 2172 TEST_P(GLES3DecoderTest, ClearBufferfiValidArgs) { | 2164 TEST_P(GLES3DecoderTest, ClearBufferfiValidArgs) { |
| 2173 DoBindFramebuffer( | 2165 DoBindFramebuffer( |
| 2174 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); | 2166 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); |
| 2175 DoBindRenderbuffer( | 2167 DoBindRenderbuffer( |
| 2176 GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId); | 2168 GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId); |
| 2177 DoRenderbufferStorage( | 2169 DoRenderbufferStorage( |
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| 3632 EXPECT_TRUE(framebuffer->HasUnclearedAttachment( | 3624 EXPECT_TRUE(framebuffer->HasUnclearedAttachment( |
| 3633 GL_DEPTH_STENCIL_ATTACHMENT)); | 3625 GL_DEPTH_STENCIL_ATTACHMENT)); |
| 3634 } | 3626 } |
| 3635 | 3627 |
| 3636 // TODO(gman): PixelStorei | 3628 // TODO(gman): PixelStorei |
| 3637 | 3629 |
| 3638 // TODO(gman): SwapBuffers | 3630 // TODO(gman): SwapBuffers |
| 3639 | 3631 |
| 3640 } // namespace gles2 | 3632 } // namespace gles2 |
| 3641 } // namespace gpu | 3633 } // namespace gpu |
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