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Issue 226423002: Merge 261120 "gpu: Lose context when BeginQueryEXT fails to allo..." (Closed) Base URL: svn://svn.chromium.org/chrome/branches/1916/src/
Patch Set: Created 6 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/render_widget.h" 5 #include "content/renderer/render_widget.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "base/debug/trace_event_synthetic_delay.h" 10 #include "base/debug/trace_event_synthetic_delay.h"
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912 } 912 }
913 #endif 913 #endif
914 914
915 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); 915 const CommandLine& command_line = *CommandLine::ForCurrentProcess();
916 bool use_software = fallback; 916 bool use_software = fallback;
917 if (command_line.HasSwitch(switches::kDisableGpuCompositing)) 917 if (command_line.HasSwitch(switches::kDisableGpuCompositing))
918 use_software = true; 918 use_software = true;
919 919
920 scoped_refptr<ContextProviderCommandBuffer> context_provider; 920 scoped_refptr<ContextProviderCommandBuffer> context_provider;
921 if (!use_software) { 921 if (!use_software) {
922 // Explicitly disable antialiasing for the compositor. As of the time of
923 // this writing, the only platform that supported antialiasing for the
924 // compositor was Mac OS X, because the on-screen OpenGL context creation
925 // code paths on Windows and Linux didn't yet have multisampling support.
926 // Mac OS X essentially always behaves as though it's rendering offscreen.
927 // Multisampling has a heavy cost especially on devices with relatively low
928 // fill rate like most notebooks, and the Mac implementation would need to
929 // be optimized to resolve directly into the IOSurface shared between the
930 // GPU and browser processes. For these reasons and to avoid platform
931 // disparities we explicitly disable antialiasing.
932 blink::WebGraphicsContext3D::Attributes attributes;
933 attributes.antialias = false;
934 attributes.shareResources = true;
935 attributes.noAutomaticFlushes = true;
936 attributes.depth = false;
937 attributes.stencil = false;
938 context_provider = ContextProviderCommandBuffer::Create( 922 context_provider = ContextProviderCommandBuffer::Create(
939 CreateGraphicsContext3D(attributes), 923 CreateGraphicsContext3D(), "RenderCompositor");
940 "RenderCompositor");
941 if (!context_provider.get()) { 924 if (!context_provider.get()) {
942 // Cause the compositor to wait and try again. 925 // Cause the compositor to wait and try again.
943 return scoped_ptr<cc::OutputSurface>(); 926 return scoped_ptr<cc::OutputSurface>();
944 } 927 }
945 } 928 }
946 929
947 uint32 output_surface_id = next_output_surface_id_++; 930 uint32 output_surface_id = next_output_surface_id_++;
948 if (command_line.HasSwitch(switches::kEnableDelegatedRenderer) && 931 if (command_line.HasSwitch(switches::kEnableDelegatedRenderer) &&
949 !command_line.HasSwitch(switches::kDisableDelegatedRenderer)) { 932 !command_line.HasSwitch(switches::kDisableDelegatedRenderer)) {
950 DCHECK(is_threaded_compositing_enabled_); 933 DCHECK(is_threaded_compositing_enabled_);
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2831 #if defined(OS_ANDROID) 2814 #if defined(OS_ANDROID)
2832 void RenderWidget::UpdateSelectionRootBounds() { 2815 void RenderWidget::UpdateSelectionRootBounds() {
2833 } 2816 }
2834 #endif 2817 #endif
2835 2818
2836 bool RenderWidget::HasTouchEventHandlersAt(const gfx::Point& point) const { 2819 bool RenderWidget::HasTouchEventHandlersAt(const gfx::Point& point) const {
2837 return true; 2820 return true;
2838 } 2821 }
2839 2822
2840 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> 2823 scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
2841 RenderWidget::CreateGraphicsContext3D( 2824 RenderWidget::CreateGraphicsContext3D() {
2842 const blink::WebGraphicsContext3D::Attributes& attributes) {
2843 if (!webwidget_) 2825 if (!webwidget_)
2844 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); 2826 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
2845 if (CommandLine::ForCurrentProcess()->HasSwitch( 2827 if (CommandLine::ForCurrentProcess()->HasSwitch(
2846 switches::kDisableGpuCompositing)) 2828 switches::kDisableGpuCompositing))
2847 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); 2829 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
2848 if (!RenderThreadImpl::current()) 2830 if (!RenderThreadImpl::current())
2849 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); 2831 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
2850 CauseForGpuLaunch cause = 2832 CauseForGpuLaunch cause =
2851 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE; 2833 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
2852 scoped_refptr<GpuChannelHost> gpu_channel_host( 2834 scoped_refptr<GpuChannelHost> gpu_channel_host(
2853 RenderThreadImpl::current()->EstablishGpuChannelSync(cause)); 2835 RenderThreadImpl::current()->EstablishGpuChannelSync(cause));
2854 if (!gpu_channel_host) 2836 if (!gpu_channel_host)
2855 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); 2837 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
2856 2838
2839 // Explicitly disable antialiasing for the compositor. As of the time of
2840 // this writing, the only platform that supported antialiasing for the
2841 // compositor was Mac OS X, because the on-screen OpenGL context creation
2842 // code paths on Windows and Linux didn't yet have multisampling support.
2843 // Mac OS X essentially always behaves as though it's rendering offscreen.
2844 // Multisampling has a heavy cost especially on devices with relatively low
2845 // fill rate like most notebooks, and the Mac implementation would need to
2846 // be optimized to resolve directly into the IOSurface shared between the
2847 // GPU and browser processes. For these reasons and to avoid platform
2848 // disparities we explicitly disable antialiasing.
2849 blink::WebGraphicsContext3D::Attributes attributes;
2850 attributes.antialias = false;
2851 attributes.shareResources = true;
2852 attributes.noAutomaticFlushes = true;
2853 attributes.depth = false;
2854 attributes.stencil = false;
2855 bool bind_generates_resources = false;
2856 bool lose_context_when_out_of_memory = true;
2857 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits; 2857 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits;
2858 #if defined(OS_ANDROID) 2858 #if defined(OS_ANDROID)
2859 // If we raster too fast we become upload bound, and pending 2859 // If we raster too fast we become upload bound, and pending
2860 // uploads consume memory. For maximum upload throughput, we would 2860 // uploads consume memory. For maximum upload throughput, we would
2861 // want to allow for upload_throughput * pipeline_time of pending 2861 // want to allow for upload_throughput * pipeline_time of pending
2862 // uploads, after which we are just wasting memory. Since we don't 2862 // uploads, after which we are just wasting memory. Since we don't
2863 // know our upload throughput yet, this just caps our memory usage. 2863 // know our upload throughput yet, this just caps our memory usage.
2864 size_t divider = 1; 2864 size_t divider = 1;
2865 if (base::android::SysUtils::IsLowEndDevice()) 2865 if (base::android::SysUtils::IsLowEndDevice())
2866 divider = 6; 2866 divider = 6;
2867 // For reference Nexus10 can upload 1MB in about 2.5ms. 2867 // For reference Nexus10 can upload 1MB in about 2.5ms.
2868 const double max_mb_uploaded_per_ms = 2.0 / (5 * divider); 2868 const double max_mb_uploaded_per_ms = 2.0 / (5 * divider);
2869 // Deadline to draw a frame to achieve 60 frames per second. 2869 // Deadline to draw a frame to achieve 60 frames per second.
2870 const size_t kMillisecondsPerFrame = 16; 2870 const size_t kMillisecondsPerFrame = 16;
2871 // Assuming a two frame deep pipeline between the CPU and the GPU. 2871 // Assuming a two frame deep pipeline between the CPU and the GPU.
2872 size_t max_transfer_buffer_usage_mb = 2872 size_t max_transfer_buffer_usage_mb =
2873 static_cast<size_t>(2 * kMillisecondsPerFrame * max_mb_uploaded_per_ms); 2873 static_cast<size_t>(2 * kMillisecondsPerFrame * max_mb_uploaded_per_ms);
2874 static const size_t kBytesPerMegabyte = 1024 * 1024; 2874 static const size_t kBytesPerMegabyte = 1024 * 1024;
2875 // We keep the MappedMemoryReclaimLimit the same as the upload limit 2875 // We keep the MappedMemoryReclaimLimit the same as the upload limit
2876 // to avoid unnecessarily stalling the compositor thread. 2876 // to avoid unnecessarily stalling the compositor thread.
2877 limits.mapped_memory_reclaim_limit = 2877 limits.mapped_memory_reclaim_limit =
2878 max_transfer_buffer_usage_mb * kBytesPerMegabyte; 2878 max_transfer_buffer_usage_mb * kBytesPerMegabyte;
2879 #endif 2879 #endif
2880 2880
2881 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context( 2881 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
2882 new WebGraphicsContext3DCommandBufferImpl( 2882 new WebGraphicsContext3DCommandBufferImpl(surface_id(),
2883 surface_id(), 2883 GetURLForGraphicsContext3D(),
2884 GetURLForGraphicsContext3D(), 2884 gpu_channel_host.get(),
2885 gpu_channel_host.get(), 2885 attributes,
2886 attributes, 2886 bind_generates_resources,
2887 false /* bind generates resources */, 2887 lose_context_when_out_of_memory,
2888 limits, 2888 limits,
2889 NULL)); 2889 NULL));
2890 return context.Pass(); 2890 return context.Pass();
2891 } 2891 }
2892 2892
2893 void RenderWidget::RegisterSwappedOutChildFrame(RenderFrameImpl* frame) { 2893 void RenderWidget::RegisterSwappedOutChildFrame(RenderFrameImpl* frame) {
2894 swapped_out_frames_.AddObserver(frame); 2894 swapped_out_frames_.AddObserver(frame);
2895 } 2895 }
2896 2896
2897 void RenderWidget::UnregisterSwappedOutChildFrame(RenderFrameImpl* frame) { 2897 void RenderWidget::UnregisterSwappedOutChildFrame(RenderFrameImpl* frame) {
2898 swapped_out_frames_.RemoveObserver(frame); 2898 swapped_out_frames_.RemoveObserver(frame);
2899 } 2899 }
2900 2900
2901 } // namespace content 2901 } // namespace content
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