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Unified Diff: chrome/browser/ui/panels/panel_drag_controller.cc

Issue 2263863002: Remove implementation of Panels on OSes other than ChromeOS. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: CR feedback Created 4 years, 4 months ago
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Index: chrome/browser/ui/panels/panel_drag_controller.cc
diff --git a/chrome/browser/ui/panels/panel_drag_controller.cc b/chrome/browser/ui/panels/panel_drag_controller.cc
deleted file mode 100644
index 79193106ed7b0c046ff0f7c6a23175249e37adc8..0000000000000000000000000000000000000000
--- a/chrome/browser/ui/panels/panel_drag_controller.cc
+++ /dev/null
@@ -1,818 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "chrome/browser/ui/panels/panel_drag_controller.h"
-
-#include <stdint.h>
-
-#include <limits>
-
-#include "base/logging.h"
-#include "chrome/browser/ui/panels/detached_panel_collection.h"
-#include "chrome/browser/ui/panels/detached_panel_drag_handler.h"
-#include "chrome/browser/ui/panels/docked_panel_collection.h"
-#include "chrome/browser/ui/panels/docked_panel_drag_handler.h"
-#include "chrome/browser/ui/panels/panel.h"
-#include "chrome/browser/ui/panels/panel_manager.h"
-#include "chrome/browser/ui/panels/stacked_panel_collection.h"
-#include "chrome/browser/ui/panels/stacked_panel_drag_handler.h"
-
-namespace {
-
-// The minimum distance that the docked panel gets dragged up in order to
-// make it free-floating.
-const int kDetachDockedPanelThreshold = 100;
-
-// Indicates how close the bottom of the detached panel is to the bottom of
-// the docked area such that the detached panel becomes docked.
-const int kDockDetachedPanelThreshold = 30;
-
-// The minimum distance and overlap (in pixels) between two panels such that
-// they can be stacked/snapped together.
-const int kGluePanelsDistanceThreshold = 15;
-const int kGluePanelsOverlapThreshold = 10;
-
-// The minimum distance between the panel edge and the screen (or work area)
-// edge such that the panel can snap to the screen (or work area) edge.
-const int kSnapPanelToScreenEdgeThreshold = 25;
-
-int GetHorizontalOverlap(const gfx::Rect& bounds1, const gfx::Rect& bounds2) {
- // Check for no overlap.
- if (bounds1.right() <= bounds2.x() || bounds1.x() >= bounds2.right())
- return 0;
-
- // Check for complete overlap.
- if (bounds2.x() <= bounds1.x() && bounds1.right() <= bounds2.right())
- return bounds1.width();
-
- if (bounds1.x() <= bounds2.x() && bounds2.right() <= bounds1.right())
- return bounds2.width();
-
- // Compute the overlap part.
- return (bounds1.x() < bounds2.x()) ? (bounds1.right() - bounds2.x())
- : (bounds2.right() - bounds1.x());
-}
-
-int GetVerticalOverlap(const gfx::Rect& bounds1, const gfx::Rect& bounds2) {
- // Check for no overlap.
- if (bounds1.bottom() <= bounds2.y() || bounds1.y() >= bounds2.bottom())
- return 0;
-
- // Check for complete overlap.
- if (bounds2.y() <= bounds1.y() && bounds1.bottom() <= bounds2.bottom())
- return bounds1.height();
-
- if (bounds1.y() <= bounds2.y() && bounds2.bottom() <= bounds1.bottom())
- return bounds2.height();
-
- // Compute the overlap part.
- return (bounds1.y() < bounds2.y()) ? (bounds1.bottom() - bounds2.y())
- : (bounds2.bottom() - bounds1.y());
-}
-
-// Return the vertical distance between the bottom edge of |top_bounds| and
-// the top edge of |bottom_bounds|.
-int GetVerticalDistance(const gfx::Rect& top_bounds,
- const gfx::Rect& bottom_bounds) {
- return abs(bottom_bounds.y() - top_bounds.bottom());
-}
-
-// Return the vertical distance between the right edge of |left_bounds| and
-// the left edge of |right_bounds|.
-int GetHorizontalDistance(const gfx::Rect& left_bounds,
- const gfx::Rect& right_bounds) {
- return abs(right_bounds.x() - left_bounds.right());
-}
-
-void SetPreviewModeForPanelAndBelow(Panel* panel, bool in_preview) {
- StackedPanelCollection* stack = panel->stack();
- if (stack) {
- bool panel_found = false;
- for (StackedPanelCollection::Panels::const_iterator iter =
- stack->panels().begin();
- iter != stack->panels().end(); ++iter) {
- Panel* current_panel = *iter;
- if (!panel_found && current_panel != panel)
- continue;
- panel_found = true;
- if (in_preview != current_panel->in_preview_mode())
- current_panel->SetPreviewMode(in_preview);
- }
- } else {
- panel->SetPreviewMode(in_preview);
- }
-}
-
-} // namespace
-
-// static
-int PanelDragController::GetDetachDockedPanelThresholdForTesting() {
- return kDetachDockedPanelThreshold;
-}
-
-// static
-int PanelDragController::GetDockDetachedPanelThresholdForTesting() {
- return kDockDetachedPanelThreshold;
-}
-
-// static
-int PanelDragController::GetGluePanelDistanceThresholdForTesting() {
- return kGluePanelsDistanceThreshold;
-}
-
-// static
-int PanelDragController::GetGluePanelOverlapThresholdForTesting() {
- return kGluePanelsOverlapThreshold;
-}
-
-// static
-int PanelDragController::GetSnapPanelToScreenEdgeThresholdForTesting() {
- return kSnapPanelToScreenEdgeThreshold;
-}
-
-PanelDragController::PanelDragController(PanelManager* panel_manager)
- : panel_manager_(panel_manager),
- panel_stacking_enabled_(PanelManager::IsPanelStackingEnabled()),
- dragging_panel_(NULL),
- dragging_panel_original_collection_(NULL) {
-}
-
-PanelDragController::~PanelDragController() {
-}
-
-void PanelDragController::StartDragging(Panel* panel,
- const gfx::Point& mouse_location) {
- DCHECK(!dragging_panel_);
-
- offset_from_mouse_location_on_drag_start_ =
- mouse_location - panel->GetBounds().origin();
-
- dragging_panel_ = panel;
- SetPreviewModeForPanelAndBelow(dragging_panel_, true);
-
- // Keep track of original collection and placement for the case that the drag
- // is cancelled.
- dragging_panel_original_collection_ = dragging_panel_->collection();
- dragging_panel_original_collection_->SavePanelPlacement(dragging_panel_);
-}
-
-void PanelDragController::Drag(const gfx::Point& mouse_location) {
- if (!dragging_panel_)
- return;
-
- gfx::Point target_position = GetPanelPositionForMouseLocation(mouse_location);
-
- if (panel_stacking_enabled_) {
- // Check if the dragging panel can be moved out the stack. Note that this
- // has to be done first and we should continue processing it for the case
- // that the drag also triggers stacking and docking.
- // Note that the panel can only be unstacked from top or bottom. So if
- // unstacking from top succeeds, there is no need to check for unstacking
- // from bottom.
- if (!TryUnstackFromTop(target_position))
- TryUnstackFromBottom(target_position);
-
- // Check if the dragging panel can stack with other panel or stack.
- TryStack(target_position);
- }
-
- // Check if the dragging panel can be docked.
- TryDock(target_position);
-
- // Check if the dragging panel can be detached.
- TryDetach(target_position);
-
- // Check if the dragging panel can snap to other panel or edge of the working
- // area.
- if (panel_stacking_enabled_)
- TrySnap(&target_position);
-
- // At last, handle the drag via its collection's specific handler.
- switch (dragging_panel_->collection()->type()) {
- case PanelCollection::DOCKED:
- DockedPanelDragHandler::HandleDrag(dragging_panel_, target_position);
- break;
- case PanelCollection::DETACHED:
- DetachedPanelDragHandler::HandleDrag(dragging_panel_, target_position);
- break;
- case PanelCollection::STACKED:
- StackedPanelDragHandler::HandleDrag(
- dragging_panel_,
- target_position,
- dragging_panel_->collection() == dragging_panel_original_collection_);
- break;
- default:
- NOTREACHED();
- break;
- }
-}
-
-void PanelDragController::EndDragging(bool cancelled) {
- if (!dragging_panel_)
- return;
-
- PanelCollection* current_collection = dragging_panel_->collection();
- if (cancelled) {
- // Restore the dragging panel to its original collection if needed.
- // Note that the bounds of dragging panel is updated later by calling
- // RestorePanelToSavedPlacement.
- if (current_collection != dragging_panel_original_collection_) {
- PanelCollection::PositioningMask positioning_mask =
- static_cast<PanelCollection::PositioningMask>(
- PanelCollection::DEFAULT_POSITION |
- PanelCollection::DO_NOT_UPDATE_BOUNDS);
- MovePanelAndBelowToCollection(dragging_panel_,
- dragging_panel_original_collection_,
- positioning_mask);
- }
-
- // End the preview mode.
- SetPreviewModeForPanelAndBelow(dragging_panel_, false);
-
- // Restore the dragging panel to its original placement.
- dragging_panel_original_collection_->RestorePanelToSavedPlacement();
- } else {
- // The saved placement is no longer needed.
- dragging_panel_original_collection_->DiscardSavedPanelPlacement();
-
- // Finalizing the drag.
- if (current_collection->type() == PanelCollection::STACKED)
- StackedPanelDragHandler::FinalizeDrag(dragging_panel_);
-
- // End the preview mode.
- SetPreviewModeForPanelAndBelow(dragging_panel_, false);
-
- // This could cause the panel to be moved to its finalized position.
- current_collection->RefreshLayout();
-
- // This could cause the detached panel, that still keeps its minimized state
- // when it gets detached due to unstacking, to expand. This could occur
- // when the stack has more than 2 panels and the 2nd top panel is unstacked
- // from the top panel: the top panel is detached while all other panels
- // remain in the stack.
- if (current_collection != panel_manager_->detached_collection())
- panel_manager_->detached_collection()->RefreshLayout();
- }
-
- // If the origianl collection is a stack and it becomes empty, remove it.
- if (dragging_panel_original_collection_->type() == PanelCollection::STACKED) {
- StackedPanelCollection* original_stack =
- static_cast<StackedPanelCollection*>(
- dragging_panel_original_collection_);
- if (original_stack->num_panels() == 0)
- panel_manager_->RemoveStack(original_stack);
- }
-
- dragging_panel_ = NULL;
-}
-
-void PanelDragController::OnPanelClosed(Panel* panel) {
- // Abort the drag only if the panel being closed is currently being dragged.
- if (dragging_panel_ != panel)
- return;
-
- dragging_panel_original_collection_->DiscardSavedPanelPlacement();
- dragging_panel_original_collection_ = NULL;
- dragging_panel_ = NULL;
-}
-
-gfx::Point PanelDragController::GetPanelPositionForMouseLocation(
- const gfx::Point& mouse_location) const {
- // The target panel position is computed based on the fact that the panel
- // should follow the mouse movement.
- gfx::Point target_position =
- mouse_location - offset_from_mouse_location_on_drag_start_;
- gfx::Rect target_bounds(target_position, dragging_panel_->GetBounds().size());
-
- // Make sure that the panel's titlebar cannot be moved under the taskbar or
- // OSX menu bar that is aligned to top screen edge.
- gfx::Rect display_area = panel_manager_->display_settings_provider()->
- GetDisplayAreaMatching(target_bounds);
- gfx::Rect work_area = panel_manager_->display_settings_provider()->
- GetWorkAreaMatching(target_bounds);
- if (display_area.Contains(mouse_location) &&
- target_position.y() < work_area.y()) {
- target_position.set_y(work_area.y());
- }
-
- return target_position;
-}
-
-void PanelDragController::TryDetach(const gfx::Point& target_position) {
- // It has to come from the docked collection.
- if (dragging_panel_->collection()->type() != PanelCollection::DOCKED)
- return;
-
- // The minimized docked panel is not allowed to detach.
- if (dragging_panel_->IsMinimized())
- return;
-
- // Panels in the detached collection are always at their full size.
- gfx::Rect target_bounds(target_position, dragging_panel_->full_size());
-
- // To become detached, the panel should be dragged either out of the main
- // work area or up high enough to pass certain threshold.
- gfx::Rect target_work_area = panel_manager_->display_settings_provider()->
- GetWorkAreaMatching(target_bounds);
- gfx::Rect dock_work_area = panel_manager_->docked_collection()->work_area();
- if (target_work_area.Contains(dock_work_area) &&
- dock_work_area.bottom() - target_bounds.bottom() <
- kDetachDockedPanelThreshold) {
- return;
- }
-
- // Apply new panel bounds.
- dragging_panel_->SetPanelBoundsInstantly(target_bounds);
-
- // Move the panel to new collection.
- panel_manager_->MovePanelToCollection(dragging_panel_,
- panel_manager_->detached_collection(),
- PanelCollection::KNOWN_POSITION);
-}
-
-void PanelDragController::TryDock(const gfx::Point& target_position) {
- // It has to come from the detached collection.
- if (dragging_panel_->collection()->type() != PanelCollection::DETACHED)
- return;
-
- gfx::Rect target_bounds(target_position, dragging_panel_->GetBounds().size());
-
- // To become docked, the panel should fall within the main work area and
- // its bottom should come very close to or fall below the bottom of the main
- // work area.
- gfx::Rect target_work_area = panel_manager_->display_settings_provider()->
- GetWorkAreaMatching(target_bounds);
- gfx::Rect dock_work_area = panel_manager_->docked_collection()->work_area();
- if (!target_work_area.Contains(dock_work_area) ||
- dock_work_area.bottom() - target_bounds.bottom() >
- kDockDetachedPanelThreshold) {
- return;
- }
-
- // Apply new panel bounds.
- dragging_panel_->SetPanelBoundsInstantly(target_bounds);
-
- // Move the panel to new collection.
- panel_manager_->MovePanelToCollection(dragging_panel_,
- panel_manager_->docked_collection(),
- PanelCollection::KNOWN_POSITION);
-}
-
-void PanelDragController::TryStack(const gfx::Point& target_position) {
- gfx::Rect target_bounds;
- GlueEdge target_edge;
- Panel* target_panel = FindPanelToGlue(target_position,
- STACK,
- &target_bounds,
- &target_edge);
- if (!target_panel)
- return;
-
- StackedPanelCollection* dragging_stack = dragging_panel_->stack();
-
- // Move the panel (and all the panels below if in a stack) to the new
- // position.
- gfx::Vector2d delta =
- target_bounds.origin() - dragging_panel_->GetBounds().origin();
- if (dragging_stack)
- dragging_stack->MoveAllDraggingPanelsInstantly(delta);
- else
- dragging_panel_->MoveByInstantly(delta);
-
- // If the panel to stack with is not in a stack, create it now.
- StackedPanelCollection* target_stack = target_panel->stack();
- if (!target_stack) {
- target_stack = panel_manager_->CreateStack();
- panel_manager_->MovePanelToCollection(target_panel,
- target_stack,
- PanelCollection::DEFAULT_POSITION);
- }
-
- // Move the panel to new collection.
- // Note that we don't want to refresh the layout now because when we add
- // a panel to top of other panel, we don't want the bottom panel to change
- // its width to be same as top panel now.
- PanelCollection::PositioningMask positioning_mask =
- static_cast<PanelCollection::PositioningMask>(
- PanelCollection::NO_LAYOUT_REFRESH |
- (target_edge == TOP_EDGE ? PanelCollection::TOP_POSITION
- : PanelCollection::DEFAULT_POSITION));
- MovePanelAndBelowToCollection(dragging_panel_,
- target_stack,
- positioning_mask);
-}
-
-// Check if a panel or a set of stacked panels (being dragged together from a
-// stack) can be dragged away from the panel below such that the former panel(s)
-// are not in the same stack as the latter panel.
-bool PanelDragController::TryUnstackFromTop(const gfx::Point& target_position) {
- // It has to be stacked.
- StackedPanelCollection* dragging_stack = dragging_panel_->stack();
- if (!dragging_stack)
- return false;
-
- // Unstacking from top only happens when a panel/stack stacks to the top of
- // another panel and then moves away while the drag is still in progress.
- if (dragging_panel_ != dragging_stack->top_panel() ||
- dragging_stack == dragging_panel_original_collection_)
- return false;
-
- // Count the number of panels that might need to unstack.
- Panel* last_panel_to_unstack = NULL;
- Panel* panel_below_last_panel_to_unstack = NULL;
- int num_panels_to_unstack = 0;
- for (StackedPanelCollection::Panels::const_iterator iter =
- dragging_stack->panels().begin();
- iter != dragging_stack->panels().end(); ++iter) {
- if (!(*iter)->in_preview_mode()) {
- panel_below_last_panel_to_unstack = *iter;
- break;
- }
- num_panels_to_unstack++;
- last_panel_to_unstack = *iter;
- }
- DCHECK_GE(num_panels_to_unstack, 1);
- if (num_panels_to_unstack == dragging_stack->num_panels())
- return false;
-
- gfx::Vector2d delta = target_position - dragging_panel_->GetBounds().origin();
-
- // The last panel to unstack should be dragged far enough from its below
- // panel.
- gfx::Rect target_bounds = last_panel_to_unstack->GetBounds();
- target_bounds.Offset(delta);
- gfx::Rect below_panel_bounds = panel_below_last_panel_to_unstack->GetBounds();
- if (GetVerticalDistance(target_bounds, below_panel_bounds) <
- kGluePanelsDistanceThreshold &&
- GetHorizontalOverlap(target_bounds, below_panel_bounds) >
- kGluePanelsOverlapThreshold) {
- return false;
- }
-
- int num_panels_in_stack = dragging_stack->num_panels();
- DCHECK_GE(num_panels_in_stack, 2);
-
- // When a panel is removed from its stack, we always make it detached. If it
- // indeed should go to the docked collection, the subsequent TryDock will then
- // move it from the detached collection to the docked collection.
- DetachedPanelCollection* detached_collection =
- panel_manager_->detached_collection();
-
- // If there're only 2 panels in the stack, both panels should move out of the
- // stack and the stack should be removed.
- if (num_panels_in_stack == 2) {
- DCHECK_EQ(1, num_panels_to_unstack);
- MovePanelAndBelowToCollection(dragging_panel_,
- detached_collection,
- PanelCollection::KNOWN_POSITION);
- dragging_panel_->MoveByInstantly(delta);
- return true;
- }
-
- DCHECK_GE(num_panels_in_stack, 3);
-
- // If only one panel (top panel) needs to unstack, move it out of the stack.
- if (num_panels_to_unstack == 1) {
- panel_manager_->MovePanelToCollection(dragging_panel_,
- detached_collection,
- PanelCollection::KNOWN_POSITION);
- dragging_panel_->MoveByInstantly(delta);
- return true;
- }
-
- // If all the panels except the bottom panel need to unstack, simply move
- // bottom panel out of the stack.
- if (num_panels_in_stack - num_panels_to_unstack == 1) {
- panel_manager_->MovePanelToCollection(dragging_stack->bottom_panel(),
- detached_collection,
- PanelCollection::KNOWN_POSITION);
- dragging_panel_->stack()->MoveAllDraggingPanelsInstantly(delta);
- return true;
- }
-
- // Otherwise, move all unstacked panels to a new stack.
- // Note that all the panels to move should be copied to a local list first
- // because the stack collection will be modified during the move.
- std::list<Panel*> panels_to_move;
- for (StackedPanelCollection::Panels::const_iterator iter =
- dragging_stack->panels().begin();
- iter != dragging_stack->panels().end(); ++iter) {
- Panel* panel = *iter;
- if (!panel->in_preview_mode())
- break;
- panels_to_move.push_back(panel);
- }
- StackedPanelCollection* new_stack = panel_manager_->CreateStack();
- for (std::list<Panel*>::const_iterator iter = panels_to_move.begin();
- iter != panels_to_move.end(); ++iter) {
- panel_manager_->MovePanelToCollection(*iter,
- new_stack,
- PanelCollection::KNOWN_POSITION);
- }
- dragging_panel_->stack()->MoveAllDraggingPanelsInstantly(delta);
-
- return true;
-}
-
-// Check if a panel or a set of stacked panels (being dragged together from a
-// stack) can be dragged away from the panel above such that the former panel(s)
-// are not in the same stack as the latter panel.
-bool PanelDragController::TryUnstackFromBottom(
- const gfx::Point& target_position) {
- // It has to be stacked.
- StackedPanelCollection* dragging_stack = dragging_panel_->stack();
- if (!dragging_stack)
- return false;
-
- // It cannot be the top panel.
- if (dragging_panel_ == dragging_stack->top_panel())
- return false;
-
- DCHECK_GT(dragging_stack->num_panels(), 1);
-
- gfx::Rect target_bounds(target_position, dragging_panel_->GetBounds().size());
-
- // The panel should be dragged far enough from its above panel.
- Panel* above_panel = dragging_stack->GetPanelAbove(dragging_panel_);
- DCHECK(above_panel);
- gfx::Rect above_panel_bounds = above_panel->GetBounds();
- if (GetVerticalDistance(above_panel_bounds, target_bounds) <
- kGluePanelsDistanceThreshold &&
- GetHorizontalOverlap(above_panel_bounds, target_bounds) >
- kGluePanelsOverlapThreshold) {
- return false;
- }
-
- gfx::Vector2d delta = target_position - dragging_panel_->GetBounds().origin();
-
- // If there're only 2 panels in the stack, both panels should move out the
- // stack and the stack should be removed.
- DetachedPanelCollection* detached_collection =
- panel_manager_->detached_collection();
- if (dragging_stack->num_panels() == 2) {
- MovePanelAndBelowToCollection(dragging_stack->top_panel(),
- detached_collection,
- PanelCollection::KNOWN_POSITION);
- dragging_panel_->MoveByInstantly(delta);
- return true;
- }
-
- // There're at least 3 panels.
- DCHECK_GE(dragging_stack->num_panels(), 3);
-
- // If the dragging panel is bottom panel, move it out of the stack.
- if (dragging_panel_ == dragging_stack->bottom_panel()) {
- panel_manager_->MovePanelToCollection(dragging_panel_,
- detached_collection,
- PanelCollection::KNOWN_POSITION);
- dragging_panel_->MoveByInstantly(delta);
- return true;
- }
-
- // If the dragging panel is the one below the top panel, move top panel
- // out of the stack.
- if (dragging_stack->GetPanelAbove(dragging_panel_) ==
- dragging_stack->top_panel()) {
- panel_manager_->MovePanelToCollection(dragging_stack->top_panel(),
- detached_collection,
- PanelCollection::KNOWN_POSITION);
- dragging_panel_->stack()->MoveAllDraggingPanelsInstantly(delta);
- return true;
- }
-
- // There're at least 4 panels.
- DCHECK_GE(dragging_stack->num_panels(), 4);
-
- // We can split them into 2 stacks by moving the dragging panel and all panels
- // below to a new stack while keeping all panels above in the same stack.
- StackedPanelCollection* new_stack = panel_manager_->CreateStack();
- MovePanelAndBelowToCollection(dragging_panel_,
- new_stack,
- PanelCollection::KNOWN_POSITION);
- dragging_panel_->stack()->MoveAllDraggingPanelsInstantly(delta);
-
- return true;
-}
-
-void PanelDragController::TrySnap(gfx::Point* target_position) {
- // Snapping does not apply to docked panels.
- if (dragging_panel_->collection()->type() == PanelCollection::DOCKED)
- return;
-
- // Check if the panel can snap to other panel.
- gfx::Rect target_bounds;
- GlueEdge target_edge;
- Panel* target_panel = FindPanelToGlue(*target_position,
- SNAP,
- &target_bounds,
- &target_edge);
- if (target_panel) {
- *target_position = target_bounds.origin();
- return;
- }
-
- // Check if the panel can snap to the left/right edge of the work area.
- target_bounds.set_origin(*target_position);
- target_bounds.set_size(dragging_panel_->GetBounds().size());
- gfx::Rect work_area = panel_manager_->display_settings_provider()->
- GetWorkAreaMatching(target_bounds);
- if (abs(target_position->x() - work_area.x()) <
- kSnapPanelToScreenEdgeThreshold) {
- target_position->set_x(work_area.x());
- } else {
- int width = dragging_panel_->GetBounds().width();
- if (abs(work_area.right() - target_position->x() - width) <
- kSnapPanelToScreenEdgeThreshold)
- target_position->set_x(work_area.right() - width);
- }
-
- // Check if the panel can snap to the top/bottom edge of the work area.
- if (abs(target_position->y() - work_area.y()) <
- kSnapPanelToScreenEdgeThreshold) {
- target_position->set_y(work_area.y());
- } else {
- // If the panel is in a stack, the height is from the top edge of this panel
- // to the bottom edge of the last panel in the stack.
- int height;
- StackedPanelCollection* stack = dragging_panel_->stack();
- if (stack) {
- height = stack->bottom_panel()->GetBounds().bottom() -
- dragging_panel_->GetBounds().y();
- } else {
- height = dragging_panel_->GetBounds().height();
- }
- if (abs(work_area.bottom() - target_position->y() - height) <
- kSnapPanelToScreenEdgeThreshold)
- target_position->set_y(work_area.bottom() - height);
- }
-}
-
-Panel* PanelDragController::FindPanelToGlue(
- const gfx::Point& potential_position,
- GlueAction action,
- gfx::Rect* target_bounds,
- GlueEdge* target_edge) const {
- int best_distance = std::numeric_limits<int32_t>::max();
- Panel* best_matching_panel = NULL;
-
- // Compute the potential bounds for the dragging panel.
- gfx::Rect current_dragging_bounds = dragging_panel_->GetBounds();
- gfx::Rect potential_dragging_bounds(potential_position,
- current_dragging_bounds.size());
-
- // Compute the potential bounds for the bottom panel if the dragging panel is
- // in a stack. If not, it is same as |potential_dragging_bounds|.
- // This is used to determine if the dragging panel or the bottom panel can
- // stack to the top of other panel.
- gfx::Rect current_bottom_bounds;
- gfx::Rect potential_bottom_bounds;
- StackedPanelCollection* dragging_stack = dragging_panel_->stack();
- if (dragging_stack && dragging_panel_ != dragging_stack->bottom_panel()) {
- gfx::Vector2d delta = potential_position - current_dragging_bounds.origin();
- current_bottom_bounds = dragging_stack->bottom_panel()->GetBounds();
- potential_bottom_bounds = current_bottom_bounds;
- potential_bottom_bounds.Offset(delta);
- } else {
- current_bottom_bounds = current_dragging_bounds;
- potential_bottom_bounds = potential_dragging_bounds;
- }
-
- // Go through all non-docked panels.
- std::vector<Panel*> panels = panel_manager_->GetDetachedAndStackedPanels();
- for (std::vector<Panel*>::const_iterator iter = panels.begin();
- iter != panels.end(); ++iter) {
- Panel* panel = *iter;
- if (dragging_panel_ == panel)
- continue;
- if (dragging_panel_->collection()->type() == PanelCollection::STACKED &&
- dragging_panel_->collection() == panel->collection())
- continue;
- gfx::Rect panel_bounds = panel->GetBounds();
- int distance;
- int overlap;
-
- if (action == SNAP) {
- overlap = GetVerticalOverlap(potential_dragging_bounds, panel_bounds);
- if (overlap > kGluePanelsOverlapThreshold) {
- // Can |dragging_panel_| snap to left edge of |panel|?
- distance = GetHorizontalDistance(potential_dragging_bounds,
- panel_bounds);
- if (distance < kGluePanelsDistanceThreshold &&
- distance < best_distance) {
- best_distance = distance;
- best_matching_panel = panel;
- *target_edge = LEFT_EDGE;
- *target_bounds = potential_dragging_bounds;
- target_bounds->set_x(panel_bounds.x() - target_bounds->width());
- }
-
- // Can |dragging_panel_| snap to right edge of |panel|?
- distance = GetHorizontalDistance(panel_bounds,
- potential_dragging_bounds);
- if (distance < kGluePanelsDistanceThreshold &&
- distance < best_distance) {
- best_distance = distance;
- best_matching_panel = panel;
- *target_edge = RIGHT_EDGE;
- *target_bounds = potential_dragging_bounds;
- target_bounds->set_x(panel_bounds.right());
- }
- }
- } else {
- DCHECK_EQ(STACK, action);
- StackedPanelCollection* stack = panel->stack();
-
- // Can |dragging_panel_| or the bottom panel in |dragging_panel_|'s stack
- // stack to top edge of |panel|? If |panel| is in a stack and not top
- // panel, its top edge is interior edge and thus cannot be aligned with.
- distance = GetVerticalDistance(potential_bottom_bounds, panel_bounds);
- overlap = GetHorizontalOverlap(panel_bounds, potential_bottom_bounds);
- if ((!stack || panel == stack->top_panel()) &&
- distance < kGluePanelsDistanceThreshold &&
- overlap > kGluePanelsOverlapThreshold &&
- distance < best_distance) {
- best_distance = distance;
- best_matching_panel = panel;
- *target_edge = TOP_EDGE;
- target_bounds->SetRect(
- potential_dragging_bounds.x(),
- current_dragging_bounds.y() + panel_bounds.y() -
- current_bottom_bounds.height() - current_bottom_bounds.y(),
- potential_dragging_bounds.width(),
- potential_dragging_bounds.height());
- }
-
- // Can |dragging_panel_| stack to bottom edge of |panel|? If |panel| is
- // in a stack and not bottom panel, its bottom edge is interior edge and
- // thus cannot be aligned with.
- distance = GetVerticalDistance(panel_bounds, potential_dragging_bounds);
- overlap = GetHorizontalOverlap(panel_bounds, potential_dragging_bounds);
- if ((!stack || panel == stack->bottom_panel()) &&
- distance < kGluePanelsDistanceThreshold &&
- overlap > kGluePanelsOverlapThreshold &&
- distance < best_distance) {
- best_distance = distance;
- best_matching_panel = panel;
- *target_edge = BOTTOM_EDGE;
- target_bounds->SetRect(potential_dragging_bounds.x(),
- panel_bounds.bottom(),
- potential_dragging_bounds.width(),
- potential_dragging_bounds.height());
- }
- }
- }
-
- return best_matching_panel;
-}
-
-void PanelDragController::MovePanelAndBelowToCollection(
- Panel* panel,
- PanelCollection* target_collection,
- PanelCollection::PositioningMask positioning_mask) const {
- StackedPanelCollection* stack = panel->stack();
- if (!stack) {
- panel_manager_->MovePanelToCollection(panel,
- target_collection,
- positioning_mask);
- return;
- }
-
- // Note that all the panels to move should be copied to a local list first
- // because the stack collection will be modified during the move.
- std::list<Panel*> panels_to_move;
- StackedPanelCollection::Panels::const_iterator iter = stack->panels().begin();
- for (; iter != stack->panels().end(); ++iter)
- if ((*iter) == panel)
- break;
- for (; iter != stack->panels().end(); ++iter) {
- // Note that if the panels are going to be inserted from the top, we need
- // to reverse the order when copying to the local list.
- if (positioning_mask & PanelCollection::TOP_POSITION)
- panels_to_move.push_front(*iter);
- else
- panels_to_move.push_back(*iter);
- }
- for (std::list<Panel*>::const_iterator panel_iter = panels_to_move.begin();
- panel_iter != panels_to_move.end(); ++panel_iter) {
- panel_manager_->MovePanelToCollection(*panel_iter,
- target_collection,
- positioning_mask);
- }
-
- // If the stack becomes empty or has only one panel left, no need to keep
- // the stack.
- if (stack && stack->num_panels() <= 1) {
- if (stack->num_panels() == 1) {
- panel_manager_->MovePanelToCollection(
- stack->top_panel(),
- panel_manager_->detached_collection(),
- PanelCollection::KNOWN_POSITION);
- }
- // Note that if the stack is the original collection, do not remove it now.
- // This is because the original collection contains the information to
- // restore the dragging panel to the right place when the drag is cancelled.
- if (stack != dragging_panel_original_collection_)
- panel_manager_->RemoveStack(stack);
- }
-}
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