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Side by Side Diff: ash/shelf/shelf_layout_manager.cc

Issue 22638013: Prevent a user from hiding the shelf via a gesture when there are no visible windows part 2 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_layout_manager.h" 5 #include "ash/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <cstring> 9 #include <cstring>
10 #include <string> 10 #include <string>
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190 // Shelf we're in. NULL if deleted before we're deleted. 190 // Shelf we're in. NULL if deleted before we're deleted.
191 ShelfLayoutManager* shelf_; 191 ShelfLayoutManager* shelf_;
192 192
193 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver); 193 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver);
194 }; 194 };
195 195
196 // ShelfLayoutManager ---------------------------------------------------------- 196 // ShelfLayoutManager ----------------------------------------------------------
197 197
198 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf) 198 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf)
199 : root_window_(shelf->GetNativeView()->GetRootWindow()), 199 : root_window_(shelf->GetNativeView()->GetRootWindow()),
200 in_layout_(false), 200 updating_bounds_(false),
201 auto_hide_behavior_(SHELF_AUTO_HIDE_BEHAVIOR_NEVER), 201 auto_hide_behavior_(SHELF_AUTO_HIDE_BEHAVIOR_NEVER),
202 alignment_(SHELF_ALIGNMENT_BOTTOM), 202 alignment_(SHELF_ALIGNMENT_BOTTOM),
203 shelf_(shelf), 203 shelf_(shelf),
204 workspace_controller_(NULL), 204 workspace_controller_(NULL),
205 window_overlaps_shelf_(false), 205 window_overlaps_shelf_(false),
206 mouse_over_shelf_when_auto_hide_timer_started_(false), 206 mouse_over_shelf_when_auto_hide_timer_started_(false),
207 bezel_event_filter_(new ShelfBezelEventFilter(this)), 207 bezel_event_filter_(new ShelfBezelEventFilter(this)),
208 gesture_drag_status_(GESTURE_DRAG_NONE), 208 gesture_drag_status_(GESTURE_DRAG_NONE),
209 gesture_drag_amount_(0.f), 209 gesture_drag_amount_(0.f),
210 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN), 210 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN),
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
265 int width = 0, height = 0; 265 int width = 0, height = 0;
266 GetShelfSize(&width, &height); 266 GetShelfSize(&width, &height);
267 return SelectValueForShelfAlignment( 267 return SelectValueForShelfAlignment(
268 gfx::Rect(bounds.x(), bounds.bottom() - height, bounds.width(), height), 268 gfx::Rect(bounds.x(), bounds.bottom() - height, bounds.width(), height),
269 gfx::Rect(bounds.x(), bounds.y(), width, bounds.height()), 269 gfx::Rect(bounds.x(), bounds.y(), width, bounds.height()),
270 gfx::Rect(bounds.right() - width, bounds.y(), width, bounds.height()), 270 gfx::Rect(bounds.right() - width, bounds.y(), width, bounds.height()),
271 gfx::Rect(bounds.x(), bounds.y(), bounds.width(), height)); 271 gfx::Rect(bounds.x(), bounds.y(), bounds.width(), height));
272 } 272 }
273 273
274 void ShelfLayoutManager::LayoutShelf() { 274 void ShelfLayoutManager::LayoutShelf() {
275 base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
276 StopAnimating();
277 TargetBounds target_bounds; 275 TargetBounds target_bounds;
278 CalculateTargetBounds(state_, &target_bounds); 276 CalculateTargetBounds(state_, &target_bounds);
279 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); 277 UpdateBoundsAndOpacity(target_bounds, false, NULL);
280 shelf_->SetWidgetBounds( 278
281 ScreenAsh::ConvertRectToScreen( 279 if (shelf_->launcher()) {
282 shelf_->GetNativeView()->parent(), 280 // This is not part of UpdateBoundsAndOpacity() because
283 target_bounds.shelf_bounds_in_root)); 281 // SetLauncherViewBounds() sets the bounds immediately and does not animate.
284 if (shelf_->launcher()) 282 // The height of the LauncherView for a horizontal shelf and the width of
283 // the LauncherView for a vertical shelf are set when |shelf_|'s bounds
284 // are changed via UpdateBoundsAndOpacity(). This sets the origin and the
285 // dimension in the other direction.
285 shelf_->launcher()->SetLauncherViewBounds( 286 shelf_->launcher()->SetLauncherViewBounds(
286 target_bounds.launcher_bounds_in_shelf); 287 target_bounds.launcher_bounds_in_shelf);
287 GetLayer(shelf_->status_area_widget())->SetOpacity( 288 }
288 target_bounds.status_opacity);
289 // TODO(harrym): Once status area widget is a child view of shelf
290 // this can be simplified.
291 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf;
292 status_bounds.set_x(status_bounds.x() +
293 target_bounds.shelf_bounds_in_root.x());
294 status_bounds.set_y(status_bounds.y() +
295 target_bounds.shelf_bounds_in_root.y());
296 shelf_->status_area_widget()->SetBounds(
297 ScreenAsh::ConvertRectToScreen(
298 shelf_->status_area_widget()->GetNativeView()->parent(),
299 status_bounds));
300 Shell::GetInstance()->SetDisplayWorkAreaInsets(
301 root_window_, target_bounds.work_area_insets);
302 UpdateHitTestBounds();
303 } 289 }
304 290
305 ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() { 291 ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() {
306 switch(auto_hide_behavior_) { 292 switch(auto_hide_behavior_) {
307 case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS: 293 case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS:
308 return SHELF_AUTO_HIDE; 294 return SHELF_AUTO_HIDE;
309 case SHELF_AUTO_HIDE_BEHAVIOR_NEVER: 295 case SHELF_AUTO_HIDE_BEHAVIOR_NEVER:
310 return SHELF_VISIBLE; 296 return SHELF_VISIBLE;
311 case SHELF_AUTO_HIDE_ALWAYS_HIDDEN: 297 case SHELF_AUTO_HIDE_ALWAYS_HIDDEN:
312 return SHELF_HIDDEN; 298 return SHELF_HIDDEN;
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474 // In fullscreen with minimal chrome, the auto hide behavior affects neither 460 // In fullscreen with minimal chrome, the auto hide behavior affects neither
475 // the visibility state nor the auto hide state. Set |gesture_drag_status_| 461 // the visibility state nor the auto hide state. Set |gesture_drag_status_|
476 // to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto hide state to 462 // to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto hide state to
477 // |gesture_drag_auto_hide_state_|. 463 // |gesture_drag_auto_hide_state_|.
478 gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS; 464 gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS;
479 if (auto_hide_behavior_ != new_auto_hide_behavior) 465 if (auto_hide_behavior_ != new_auto_hide_behavior)
480 SetAutoHideBehavior(new_auto_hide_behavior); 466 SetAutoHideBehavior(new_auto_hide_behavior);
481 else 467 else
482 UpdateVisibilityState(); 468 UpdateVisibilityState();
483 gesture_drag_status_ = GESTURE_DRAG_NONE; 469 gesture_drag_status_ = GESTURE_DRAG_NONE;
484 LayoutShelf();
485 } 470 }
486 471
487 void ShelfLayoutManager::CancelGestureDrag() { 472 void ShelfLayoutManager::CancelGestureDrag() {
473 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS;
474 UpdateVisibilityState();
488 gesture_drag_status_ = GESTURE_DRAG_NONE; 475 gesture_drag_status_ = GESTURE_DRAG_NONE;
489 ui::ScopedLayerAnimationSettings
490 launcher_settings(GetLayer(shelf_)->GetAnimator()),
491 status_settings(GetLayer(shelf_->status_area_widget())->GetAnimator());
492 LayoutShelf();
493 UpdateVisibilityState();
494 UpdateShelfBackground(BackgroundAnimator::CHANGE_ANIMATE);
495 } 476 }
496 477
497 //////////////////////////////////////////////////////////////////////////////// 478 ////////////////////////////////////////////////////////////////////////////////
498 // ShelfLayoutManager, aura::LayoutManager implementation: 479 // ShelfLayoutManager, aura::LayoutManager implementation:
499 480
500 void ShelfLayoutManager::OnWindowResized() { 481 void ShelfLayoutManager::OnWindowResized() {
501 LayoutShelf(); 482 LayoutShelf();
502 } 483 }
503 484
504 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) { 485 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
505 } 486 }
506 487
507 void ShelfLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) { 488 void ShelfLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) {
508 } 489 }
509 490
510 void ShelfLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) { 491 void ShelfLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) {
511 } 492 }
512 493
513 void ShelfLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child, 494 void ShelfLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child,
514 bool visible) { 495 bool visible) {
515 } 496 }
516 497
517 void ShelfLayoutManager::SetChildBounds(aura::Window* child, 498 void ShelfLayoutManager::SetChildBounds(aura::Window* child,
518 const gfx::Rect& requested_bounds) { 499 const gfx::Rect& requested_bounds) {
519 SetChildBoundsDirect(child, requested_bounds); 500 SetChildBoundsDirect(child, requested_bounds);
520 // We may contain other widgets (such as frame maximize bubble) but they don't 501 // We may contain other widgets (such as frame maximize bubble) but they don't
521 // effect the layout in anyway. 502 // effect the layout in anyway.
522 if (!in_layout_ && 503 if (!updating_bounds_ &&
523 ((shelf_->GetNativeView() == child) || 504 ((shelf_->GetNativeView() == child) ||
524 (shelf_->status_area_widget()->GetNativeView() == child))) { 505 (shelf_->status_area_widget()->GetNativeView() == child))) {
525 LayoutShelf(); 506 LayoutShelf();
526 } 507 }
527 } 508 }
528 509
529 void ShelfLayoutManager::OnLockStateChanged(bool locked) { 510 void ShelfLayoutManager::OnLockStateChanged(bool locked) {
530 UpdateVisibilityState(); 511 UpdateVisibilityState();
531 } 512 }
532 513
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
569 return; 550 return;
570 551
571 State state; 552 State state;
572 state.visibility_state = visibility_state; 553 state.visibility_state = visibility_state;
573 state.auto_hide_state = CalculateAutoHideState(visibility_state); 554 state.auto_hide_state = CalculateAutoHideState(visibility_state);
574 state.is_screen_locked = 555 state.is_screen_locked =
575 Shell::GetInstance()->session_state_delegate()->IsScreenLocked(); 556 Shell::GetInstance()->session_state_delegate()->IsScreenLocked();
576 state.window_state = workspace_controller_ ? 557 state.window_state = workspace_controller_ ?
577 workspace_controller_->GetWindowState() : WORKSPACE_WINDOW_STATE_DEFAULT; 558 workspace_controller_->GetWindowState() : WORKSPACE_WINDOW_STATE_DEFAULT;
578 559
579 if (state_.Equals(state)) 560 // Force an update because gesture drags affect the shelf bounds and we
561 // should animate back to the normal bounds at the end of a gesture.
562 bool force_update =
563 (gesture_drag_status_ == GESTURE_DRAG_CANCEL_IN_PROGRESS ||
564 gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS);
565
566 if (!force_update && state_.Equals(state))
580 return; // Nothing changed. 567 return; // Nothing changed.
581 568
582 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, 569 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_,
583 WillChangeVisibilityState(visibility_state)); 570 WillChangeVisibilityState(visibility_state));
584 571
585 if (state.visibility_state == SHELF_AUTO_HIDE) { 572 if (state.visibility_state == SHELF_AUTO_HIDE) {
586 // When state is SHELF_AUTO_HIDE we need to track when the mouse is over the 573 // When state is SHELF_AUTO_HIDE we need to track when the mouse is over the
587 // launcher to unhide the shelf. AutoHideEventFilter does that for us. 574 // launcher to unhide the shelf. AutoHideEventFilter does that for us.
588 if (!auto_hide_event_filter_) 575 if (!auto_hide_event_filter_)
589 auto_hide_event_filter_.reset(new AutoHideEventFilter(this)); 576 auto_hide_event_filter_.reset(new AutoHideEventFilter(this));
590 } else { 577 } else {
591 auto_hide_event_filter_.reset(NULL); 578 auto_hide_event_filter_.reset(NULL);
592 } 579 }
593 580
594 StopAutoHideTimer(); 581 StopAutoHideTimer();
595 582
596 State old_state = state_; 583 State old_state = state_;
597 state_ = state; 584 state_ = state;
598 TargetBounds target_bounds;
599 CalculateTargetBounds(state_, &target_bounds);
600
601 ui::ScopedLayerAnimationSettings launcher_animation_setter(
602 GetLayer(shelf_)->GetAnimator());
603 launcher_animation_setter.SetTransitionDuration(
604 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
605 launcher_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
606 launcher_animation_setter.SetPreemptionStrategy(
607 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
608 GetLayer(shelf_)->SetBounds(
609 target_bounds.shelf_bounds_in_root);
610 GetLayer(shelf_)->SetOpacity(target_bounds.opacity);
611 ui::ScopedLayerAnimationSettings status_animation_setter(
612 GetLayer(shelf_->status_area_widget())->GetAnimator());
613 status_animation_setter.SetTransitionDuration(
614 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
615 status_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
616 status_animation_setter.SetPreemptionStrategy(
617 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
618 585
619 BackgroundAnimator::ChangeType change_type = 586 BackgroundAnimator::ChangeType change_type =
620 BackgroundAnimator::CHANGE_ANIMATE; 587 BackgroundAnimator::CHANGE_ANIMATE;
621 bool delay_background_change = false; 588 bool delay_background_change = false;
622 589
623 // Do not animate the background when: 590 // Do not animate the background when:
624 // - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf 591 // - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf
625 // in maximized mode. 592 // in maximized mode.
626 // - Going from an auto hidden shelf in maximized mode to a visible shelf in 593 // - Going from an auto hidden shelf in maximized mode to a visible shelf in
627 // maximized mode. 594 // maximized mode.
628 if (state.visibility_state == SHELF_VISIBLE && 595 if (state.visibility_state == SHELF_VISIBLE &&
629 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED && 596 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED &&
630 old_state.visibility_state != SHELF_VISIBLE) { 597 old_state.visibility_state != SHELF_VISIBLE) {
631 change_type = BackgroundAnimator::CHANGE_IMMEDIATE; 598 change_type = BackgroundAnimator::CHANGE_IMMEDIATE;
632 } else { 599 } else {
633 // Delay the animation when the shelf was hidden, and has just been made 600 // Delay the animation when the shelf was hidden, and has just been made
634 // visible (e.g. using a gesture-drag). 601 // visible (e.g. using a gesture-drag).
635 if (state.visibility_state == SHELF_VISIBLE && 602 if (state.visibility_state == SHELF_VISIBLE &&
636 old_state.visibility_state == SHELF_AUTO_HIDE && 603 old_state.visibility_state == SHELF_AUTO_HIDE &&
637 old_state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) { 604 old_state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) {
638 delay_background_change = true; 605 delay_background_change = true;
639 } 606 }
640 } 607 }
641 608
642 if (delay_background_change) { 609 if (delay_background_change) {
643 if (update_shelf_observer_) 610 if (update_shelf_observer_)
644 update_shelf_observer_->Detach(); 611 update_shelf_observer_->Detach();
645 // UpdateShelfBackground deletes itself when the animation is done. 612 // UpdateShelfBackground deletes itself when the animation is done.
646 update_shelf_observer_ = new UpdateShelfObserver(this); 613 update_shelf_observer_ = new UpdateShelfObserver(this);
647 status_animation_setter.AddObserver(update_shelf_observer_);
648 } else { 614 } else {
649 UpdateShelfBackground(change_type); 615 UpdateShelfBackground(change_type);
650 } 616 }
651 617
652 shelf_->SetDimsShelf( 618 shelf_->SetDimsShelf(
653 state.visibility_state == SHELF_VISIBLE && 619 state.visibility_state == SHELF_VISIBLE &&
654 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED); 620 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED);
655 621
656 ui::Layer* layer = GetLayer(shelf_->status_area_widget()); 622 TargetBounds target_bounds;
657 // TODO(harrym): Remove when status_area is view (crbug.com/180422). 623 CalculateTargetBounds(state_, &target_bounds);
658 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; 624 UpdateBoundsAndOpacity(target_bounds, true,
659 status_bounds.set_x(status_bounds.x() + 625 delay_background_change ? update_shelf_observer_ : NULL);
660 target_bounds.shelf_bounds_in_root.x());
661 status_bounds.set_y(status_bounds.y() +
662 target_bounds.shelf_bounds_in_root.y());
663 layer->SetBounds(status_bounds);
664 layer->SetOpacity(target_bounds.status_opacity);
665 Shell::GetInstance()->SetDisplayWorkAreaInsets(
666 root_window_, target_bounds.work_area_insets);
667 UpdateHitTestBounds();
668 626
669 // OnAutoHideStateChanged Should be emitted when: 627 // OnAutoHideStateChanged Should be emitted when:
670 // - firstly state changed to auto-hide from other state 628 // - firstly state changed to auto-hide from other state
671 // - or, auto_hide_state has changed 629 // - or, auto_hide_state has changed
672 if ((old_state.visibility_state != state_.visibility_state && 630 if ((old_state.visibility_state != state_.visibility_state &&
673 state_.visibility_state == SHELF_AUTO_HIDE) || 631 state_.visibility_state == SHELF_AUTO_HIDE) ||
674 old_state.auto_hide_state != state_.auto_hide_state) { 632 old_state.auto_hide_state != state_.auto_hide_state) {
675 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, 633 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_,
676 OnAutoHideStateChanged(state_.auto_hide_state)); 634 OnAutoHideStateChanged(state_.auto_hide_state));
677 } 635 }
678 } 636 }
679 637
638 void ShelfLayoutManager::UpdateBoundsAndOpacity(
639 const TargetBounds& target_bounds,
640 bool animate,
641 ui::ImplicitAnimationObserver* observer) {
642 base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true);
643
644 ui::ScopedLayerAnimationSettings launcher_animation_setter(
645 GetLayer(shelf_)->GetAnimator());
646 ui::ScopedLayerAnimationSettings status_animation_setter(
647 GetLayer(shelf_->status_area_widget())->GetAnimator());
648 if (animate) {
649 launcher_animation_setter.SetTransitionDuration(
650 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
651 launcher_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
652 launcher_animation_setter.SetPreemptionStrategy(
653 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
654 status_animation_setter.SetTransitionDuration(
655 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
656 status_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
657 status_animation_setter.SetPreemptionStrategy(
658 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
659 } else {
660 StopAnimating();
661 launcher_animation_setter.SetTransitionDuration(base::TimeDelta());
662 status_animation_setter.SetTransitionDuration(base::TimeDelta());
663 }
664 if (observer)
665 status_animation_setter.AddObserver(observer);
666
667 GetLayer(shelf_)->SetOpacity(target_bounds.opacity);
668 shelf_->SetBounds(ScreenAsh::ConvertRectToScreen(
669 shelf_->GetNativeView()->parent(),
670 target_bounds.shelf_bounds_in_root));
671
672 GetLayer(shelf_->status_area_widget())->SetOpacity(
673 target_bounds.status_opacity);
674 // TODO(harrym): Once status area widget is a child view of shelf
675 // this can be simplified.
676 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf;
677 status_bounds.set_x(status_bounds.x() +
678 target_bounds.shelf_bounds_in_root.x());
679 status_bounds.set_y(status_bounds.y() +
680 target_bounds.shelf_bounds_in_root.y());
681 shelf_->status_area_widget()->SetBounds(
682 ScreenAsh::ConvertRectToScreen(
683 shelf_->status_area_widget()->GetNativeView()->parent(),
684 status_bounds));
685 Shell::GetInstance()->SetDisplayWorkAreaInsets(
686 root_window_, target_bounds.work_area_insets);
687 UpdateHitTestBounds();
688 }
689
680 void ShelfLayoutManager::StopAnimating() { 690 void ShelfLayoutManager::StopAnimating() {
681 GetLayer(shelf_)->GetAnimator()->StopAnimating(); 691 GetLayer(shelf_)->GetAnimator()->StopAnimating();
682 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating(); 692 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating();
683 } 693 }
684 694
685 void ShelfLayoutManager::GetShelfSize(int* width, int* height) { 695 void ShelfLayoutManager::GetShelfSize(int* width, int* height) {
686 *width = *height = 0; 696 *width = *height = 0;
687 gfx::Size status_size( 697 gfx::Size status_size(
688 shelf_->status_area_widget()->GetWindowBoundsInScreen().size()); 698 shelf_->status_area_widget()->GetWindowBoundsInScreen().size());
689 if (IsHorizontalAlignment()) 699 if (IsHorizontalAlignment())
(...skipping 421 matching lines...) Expand 10 before | Expand all | Expand 10 after
1111 return gfx::Insets(0, distance, 0, 0); 1121 return gfx::Insets(0, distance, 0, 0);
1112 case SHELF_ALIGNMENT_TOP: 1122 case SHELF_ALIGNMENT_TOP:
1113 return gfx::Insets(0, 0, distance, 0); 1123 return gfx::Insets(0, 0, distance, 0);
1114 } 1124 }
1115 NOTREACHED(); 1125 NOTREACHED();
1116 return gfx::Insets(); 1126 return gfx::Insets();
1117 } 1127 }
1118 1128
1119 } // namespace internal 1129 } // namespace internal
1120 } // namespace ash 1130 } // namespace ash
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