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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shelf/shelf_layout_manager.h" | 5 #include "ash/shelf/shelf_layout_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <cstring> | 9 #include <cstring> |
| 10 #include <string> | 10 #include <string> |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 29 #include "ash/wm/window_properties.h" | 29 #include "ash/wm/window_properties.h" |
| 30 #include "ash/wm/window_util.h" | 30 #include "ash/wm/window_util.h" |
| 31 #include "ash/wm/workspace_controller.h" | 31 #include "ash/wm/workspace_controller.h" |
| 32 #include "base/auto_reset.h" | 32 #include "base/auto_reset.h" |
| 33 #include "base/command_line.h" | 33 #include "base/command_line.h" |
| 34 #include "base/command_line.h" | 34 #include "base/command_line.h" |
| 35 #include "base/i18n/rtl.h" | 35 #include "base/i18n/rtl.h" |
| 36 #include "base/strings/string_number_conversions.h" | 36 #include "base/strings/string_number_conversions.h" |
| 37 #include "base/strings/string_util.h" | 37 #include "base/strings/string_util.h" |
| 38 #include "ui/aura/client/activation_client.h" | 38 #include "ui/aura/client/activation_client.h" |
| 39 #include "ui/aura/client/cursor_client.h" | |
| 39 #include "ui/aura/root_window.h" | 40 #include "ui/aura/root_window.h" |
| 40 #include "ui/base/events/event.h" | 41 #include "ui/base/events/event.h" |
| 41 #include "ui/base/events/event_handler.h" | 42 #include "ui/base/events/event_handler.h" |
| 42 #include "ui/base/ui_base_switches.h" | 43 #include "ui/base/ui_base_switches.h" |
| 43 #include "ui/compositor/layer.h" | 44 #include "ui/compositor/layer.h" |
| 44 #include "ui/compositor/layer_animation_observer.h" | 45 #include "ui/compositor/layer_animation_observer.h" |
| 45 #include "ui/compositor/layer_animator.h" | 46 #include "ui/compositor/layer_animator.h" |
| 46 #include "ui/compositor/scoped_layer_animation_settings.h" | 47 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 47 #include "ui/gfx/screen.h" | 48 #include "ui/gfx/screen.h" |
| 48 #include "ui/views/widget/widget.h" | 49 #include "ui/views/widget/widget.h" |
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| 189 // Shelf we're in. NULL if deleted before we're deleted. | 190 // Shelf we're in. NULL if deleted before we're deleted. |
| 190 ShelfLayoutManager* shelf_; | 191 ShelfLayoutManager* shelf_; |
| 191 | 192 |
| 192 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver); | 193 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver); |
| 193 }; | 194 }; |
| 194 | 195 |
| 195 // ShelfLayoutManager ---------------------------------------------------------- | 196 // ShelfLayoutManager ---------------------------------------------------------- |
| 196 | 197 |
| 197 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf) | 198 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf) |
| 198 : root_window_(shelf->GetNativeView()->GetRootWindow()), | 199 : root_window_(shelf->GetNativeView()->GetRootWindow()), |
| 199 in_layout_(false), | 200 updating_bounds_(false), |
| 200 auto_hide_behavior_(SHELF_AUTO_HIDE_BEHAVIOR_NEVER), | 201 auto_hide_behavior_(SHELF_AUTO_HIDE_BEHAVIOR_NEVER), |
| 201 alignment_(SHELF_ALIGNMENT_BOTTOM), | 202 alignment_(SHELF_ALIGNMENT_BOTTOM), |
| 202 shelf_(shelf), | 203 shelf_(shelf), |
| 203 workspace_controller_(NULL), | 204 workspace_controller_(NULL), |
| 204 window_overlaps_shelf_(false), | 205 window_overlaps_shelf_(false), |
| 205 mouse_over_shelf_when_auto_hide_timer_started_(false), | 206 mouse_over_shelf_when_auto_hide_timer_started_(false), |
| 206 bezel_event_filter_(new ShelfBezelEventFilter(this)), | 207 bezel_event_filter_(new ShelfBezelEventFilter(this)), |
| 207 gesture_drag_status_(GESTURE_DRAG_NONE), | 208 gesture_drag_status_(GESTURE_DRAG_NONE), |
| 208 gesture_drag_amount_(0.f), | 209 gesture_drag_amount_(0.f), |
| 209 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN), | 210 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN), |
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| 264 int width = 0, height = 0; | 265 int width = 0, height = 0; |
| 265 GetShelfSize(&width, &height); | 266 GetShelfSize(&width, &height); |
| 266 return SelectValueForShelfAlignment( | 267 return SelectValueForShelfAlignment( |
| 267 gfx::Rect(bounds.x(), bounds.bottom() - height, bounds.width(), height), | 268 gfx::Rect(bounds.x(), bounds.bottom() - height, bounds.width(), height), |
| 268 gfx::Rect(bounds.x(), bounds.y(), width, bounds.height()), | 269 gfx::Rect(bounds.x(), bounds.y(), width, bounds.height()), |
| 269 gfx::Rect(bounds.right() - width, bounds.y(), width, bounds.height()), | 270 gfx::Rect(bounds.right() - width, bounds.y(), width, bounds.height()), |
| 270 gfx::Rect(bounds.x(), bounds.y(), bounds.width(), height)); | 271 gfx::Rect(bounds.x(), bounds.y(), bounds.width(), height)); |
| 271 } | 272 } |
| 272 | 273 |
| 273 void ShelfLayoutManager::LayoutShelf() { | 274 void ShelfLayoutManager::LayoutShelf() { |
| 274 base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true); | |
| 275 StopAnimating(); | |
| 276 TargetBounds target_bounds; | 275 TargetBounds target_bounds; |
| 277 CalculateTargetBounds(state_, &target_bounds); | 276 CalculateTargetBounds(state_, &target_bounds); |
| 278 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); | 277 UpdateBoundsAndOpacity(target_bounds, false, NULL); |
| 279 shelf_->SetWidgetBounds( | 278 |
| 280 ScreenAsh::ConvertRectToScreen( | 279 if (shelf_->launcher()) { |
| 281 shelf_->GetNativeView()->parent(), | 280 // This is not part of UpdateBoundsAndOpacity() because |
| 282 target_bounds.shelf_bounds_in_root)); | 281 // SetLauncherViewBounds() sets the bounds immediately and does not animate. |
| 283 if (shelf_->launcher()) | 282 // The height of the LauncherView for a horizontal shelf and the width of |
| 283 // the LauncherView for a vertical shelf are set when |shelf_|'s bounds | |
| 284 // are changed via UpdateBoundsAndOpacity(). This sets the origin and the | |
| 285 // dimension in the other direction. | |
| 284 shelf_->launcher()->SetLauncherViewBounds( | 286 shelf_->launcher()->SetLauncherViewBounds( |
| 285 target_bounds.launcher_bounds_in_shelf); | 287 target_bounds.launcher_bounds_in_shelf); |
| 286 GetLayer(shelf_->status_area_widget())->SetOpacity( | 288 } |
| 287 target_bounds.status_opacity); | |
| 288 // TODO(harrym): Once status area widget is a child view of shelf | |
| 289 // this can be simplified. | |
| 290 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; | |
| 291 status_bounds.set_x(status_bounds.x() + | |
| 292 target_bounds.shelf_bounds_in_root.x()); | |
| 293 status_bounds.set_y(status_bounds.y() + | |
| 294 target_bounds.shelf_bounds_in_root.y()); | |
| 295 shelf_->status_area_widget()->SetBounds( | |
| 296 ScreenAsh::ConvertRectToScreen( | |
| 297 shelf_->status_area_widget()->GetNativeView()->parent(), | |
| 298 status_bounds)); | |
| 299 Shell::GetInstance()->SetDisplayWorkAreaInsets( | |
| 300 root_window_, target_bounds.work_area_insets); | |
| 301 UpdateHitTestBounds(); | |
| 302 } | 289 } |
| 303 | 290 |
| 304 ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() { | 291 ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() { |
| 305 switch(auto_hide_behavior_) { | 292 switch(auto_hide_behavior_) { |
| 306 case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS: | 293 case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS: |
| 307 return SHELF_AUTO_HIDE; | 294 return SHELF_AUTO_HIDE; |
| 308 case SHELF_AUTO_HIDE_BEHAVIOR_NEVER: | 295 case SHELF_AUTO_HIDE_BEHAVIOR_NEVER: |
| 309 return SHELF_VISIBLE; | 296 return SHELF_VISIBLE; |
| 310 case SHELF_AUTO_HIDE_ALWAYS_HIDDEN: | 297 case SHELF_AUTO_HIDE_ALWAYS_HIDDEN: |
| 311 return SHELF_HIDDEN; | 298 return SHELF_HIDDEN; |
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| 473 // In fullscreen with minimal chrome, the auto hide behavior affects neither | 460 // In fullscreen with minimal chrome, the auto hide behavior affects neither |
| 474 // the visibility state nor the auto hide state. Set |gesture_drag_status_| | 461 // the visibility state nor the auto hide state. Set |gesture_drag_status_| |
| 475 // to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto hide state to | 462 // to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto hide state to |
| 476 // |gesture_drag_auto_hide_state_|. | 463 // |gesture_drag_auto_hide_state_|. |
| 477 gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS; | 464 gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS; |
| 478 if (auto_hide_behavior_ != new_auto_hide_behavior) | 465 if (auto_hide_behavior_ != new_auto_hide_behavior) |
| 479 SetAutoHideBehavior(new_auto_hide_behavior); | 466 SetAutoHideBehavior(new_auto_hide_behavior); |
| 480 else | 467 else |
| 481 UpdateVisibilityState(); | 468 UpdateVisibilityState(); |
| 482 gesture_drag_status_ = GESTURE_DRAG_NONE; | 469 gesture_drag_status_ = GESTURE_DRAG_NONE; |
| 483 LayoutShelf(); | |
| 484 } | 470 } |
| 485 | 471 |
| 486 void ShelfLayoutManager::CancelGestureDrag() { | 472 void ShelfLayoutManager::CancelGestureDrag() { |
| 473 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; | |
| 474 UpdateVisibilityState(); | |
| 487 gesture_drag_status_ = GESTURE_DRAG_NONE; | 475 gesture_drag_status_ = GESTURE_DRAG_NONE; |
| 488 ui::ScopedLayerAnimationSettings | |
| 489 launcher_settings(GetLayer(shelf_)->GetAnimator()), | |
| 490 status_settings(GetLayer(shelf_->status_area_widget())->GetAnimator()); | |
| 491 LayoutShelf(); | |
| 492 UpdateVisibilityState(); | |
| 493 UpdateShelfBackground(BackgroundAnimator::CHANGE_ANIMATE); | |
| 494 } | 476 } |
| 495 | 477 |
| 496 //////////////////////////////////////////////////////////////////////////////// | 478 //////////////////////////////////////////////////////////////////////////////// |
| 497 // ShelfLayoutManager, aura::LayoutManager implementation: | 479 // ShelfLayoutManager, aura::LayoutManager implementation: |
| 498 | 480 |
| 499 void ShelfLayoutManager::OnWindowResized() { | 481 void ShelfLayoutManager::OnWindowResized() { |
| 500 LayoutShelf(); | 482 LayoutShelf(); |
| 501 } | 483 } |
| 502 | 484 |
| 503 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) { | 485 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) { |
| 504 } | 486 } |
| 505 | 487 |
| 506 void ShelfLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) { | 488 void ShelfLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) { |
| 507 } | 489 } |
| 508 | 490 |
| 509 void ShelfLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) { | 491 void ShelfLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) { |
| 510 } | 492 } |
| 511 | 493 |
| 512 void ShelfLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child, | 494 void ShelfLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child, |
| 513 bool visible) { | 495 bool visible) { |
| 514 } | 496 } |
| 515 | 497 |
| 516 void ShelfLayoutManager::SetChildBounds(aura::Window* child, | 498 void ShelfLayoutManager::SetChildBounds(aura::Window* child, |
| 517 const gfx::Rect& requested_bounds) { | 499 const gfx::Rect& requested_bounds) { |
| 518 SetChildBoundsDirect(child, requested_bounds); | 500 SetChildBoundsDirect(child, requested_bounds); |
| 519 // We may contain other widgets (such as frame maximize bubble) but they don't | 501 // We may contain other widgets (such as frame maximize bubble) but they don't |
| 520 // effect the layout in anyway. | 502 // effect the layout in anyway. |
| 521 if (!in_layout_ && | 503 if (!updating_bounds_ && |
| 522 ((shelf_->GetNativeView() == child) || | 504 ((shelf_->GetNativeView() == child) || |
| 523 (shelf_->status_area_widget()->GetNativeView() == child))) { | 505 (shelf_->status_area_widget()->GetNativeView() == child))) { |
| 524 LayoutShelf(); | 506 LayoutShelf(); |
| 525 } | 507 } |
| 526 } | 508 } |
| 527 | 509 |
| 528 void ShelfLayoutManager::OnLockStateChanged(bool locked) { | 510 void ShelfLayoutManager::OnLockStateChanged(bool locked) { |
| 529 UpdateVisibilityState(); | 511 UpdateVisibilityState(); |
| 530 } | 512 } |
| 531 | 513 |
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| 568 return; | 550 return; |
| 569 | 551 |
| 570 State state; | 552 State state; |
| 571 state.visibility_state = visibility_state; | 553 state.visibility_state = visibility_state; |
| 572 state.auto_hide_state = CalculateAutoHideState(visibility_state); | 554 state.auto_hide_state = CalculateAutoHideState(visibility_state); |
| 573 state.is_screen_locked = | 555 state.is_screen_locked = |
| 574 Shell::GetInstance()->session_state_delegate()->IsScreenLocked(); | 556 Shell::GetInstance()->session_state_delegate()->IsScreenLocked(); |
| 575 state.window_state = workspace_controller_ ? | 557 state.window_state = workspace_controller_ ? |
| 576 workspace_controller_->GetWindowState() : WORKSPACE_WINDOW_STATE_DEFAULT; | 558 workspace_controller_->GetWindowState() : WORKSPACE_WINDOW_STATE_DEFAULT; |
| 577 | 559 |
| 578 if (state_.Equals(state)) | 560 // Force an update because gesture drags affect the shelf bounds and we |
| 561 // should animate back to the normal bounds at the end of a gesture. | |
| 562 bool force_update = | |
| 563 (gesture_drag_status_ == GESTURE_DRAG_CANCEL_IN_PROGRESS || | |
| 564 gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS); | |
| 565 | |
| 566 if (!force_update && state_.Equals(state)) | |
| 579 return; // Nothing changed. | 567 return; // Nothing changed. |
| 580 | 568 |
| 581 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, | 569 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, |
| 582 WillChangeVisibilityState(visibility_state)); | 570 WillChangeVisibilityState(visibility_state)); |
| 583 | 571 |
| 584 if (state.visibility_state == SHELF_AUTO_HIDE) { | 572 if (state.visibility_state == SHELF_AUTO_HIDE) { |
| 585 // When state is SHELF_AUTO_HIDE we need to track when the mouse is over the | 573 // When state is SHELF_AUTO_HIDE we need to track when the mouse is over the |
| 586 // launcher to unhide the shelf. AutoHideEventFilter does that for us. | 574 // launcher to unhide the shelf. AutoHideEventFilter does that for us. |
| 587 if (!auto_hide_event_filter_) | 575 if (!auto_hide_event_filter_) |
| 588 auto_hide_event_filter_.reset(new AutoHideEventFilter(this)); | 576 auto_hide_event_filter_.reset(new AutoHideEventFilter(this)); |
| 589 } else { | 577 } else { |
| 590 auto_hide_event_filter_.reset(NULL); | 578 auto_hide_event_filter_.reset(NULL); |
| 591 } | 579 } |
| 592 | 580 |
| 593 StopAutoHideTimer(); | 581 StopAutoHideTimer(); |
| 594 | 582 |
| 595 State old_state = state_; | 583 State old_state = state_; |
| 596 state_ = state; | 584 state_ = state; |
| 597 TargetBounds target_bounds; | |
| 598 CalculateTargetBounds(state_, &target_bounds); | |
| 599 | |
| 600 ui::ScopedLayerAnimationSettings launcher_animation_setter( | |
| 601 GetLayer(shelf_)->GetAnimator()); | |
| 602 launcher_animation_setter.SetTransitionDuration( | |
| 603 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); | |
| 604 launcher_animation_setter.SetTweenType(ui::Tween::EASE_OUT); | |
| 605 launcher_animation_setter.SetPreemptionStrategy( | |
| 606 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 607 GetLayer(shelf_)->SetBounds( | |
| 608 target_bounds.shelf_bounds_in_root); | |
| 609 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); | |
| 610 ui::ScopedLayerAnimationSettings status_animation_setter( | |
| 611 GetLayer(shelf_->status_area_widget())->GetAnimator()); | |
| 612 status_animation_setter.SetTransitionDuration( | |
| 613 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); | |
| 614 status_animation_setter.SetTweenType(ui::Tween::EASE_OUT); | |
| 615 status_animation_setter.SetPreemptionStrategy( | |
| 616 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 617 | 585 |
| 618 BackgroundAnimator::ChangeType change_type = | 586 BackgroundAnimator::ChangeType change_type = |
| 619 BackgroundAnimator::CHANGE_ANIMATE; | 587 BackgroundAnimator::CHANGE_ANIMATE; |
| 620 bool delay_background_change = false; | 588 bool delay_background_change = false; |
| 621 | 589 |
| 622 // Do not animate the background when: | 590 // Do not animate the background when: |
| 623 // - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf | 591 // - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf |
| 624 // in maximized mode. | 592 // in maximized mode. |
| 625 // - Going from an auto hidden shelf in maximized mode to a visible shelf in | 593 // - Going from an auto hidden shelf in maximized mode to a visible shelf in |
| 626 // maximized mode. | 594 // maximized mode. |
| 627 if (state.visibility_state == SHELF_VISIBLE && | 595 if (state.visibility_state == SHELF_VISIBLE && |
| 628 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED && | 596 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED && |
| 629 old_state.visibility_state != SHELF_VISIBLE) { | 597 old_state.visibility_state != SHELF_VISIBLE) { |
| 630 change_type = BackgroundAnimator::CHANGE_IMMEDIATE; | 598 change_type = BackgroundAnimator::CHANGE_IMMEDIATE; |
| 631 } else { | 599 } else { |
| 632 // Delay the animation when the shelf was hidden, and has just been made | 600 // Delay the animation when the shelf was hidden, and has just been made |
| 633 // visible (e.g. using a gesture-drag). | 601 // visible (e.g. using a gesture-drag). |
| 634 if (state.visibility_state == SHELF_VISIBLE && | 602 if (state.visibility_state == SHELF_VISIBLE && |
| 635 old_state.visibility_state == SHELF_AUTO_HIDE && | 603 old_state.visibility_state == SHELF_AUTO_HIDE && |
| 636 old_state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) { | 604 old_state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) { |
| 637 delay_background_change = true; | 605 delay_background_change = true; |
| 638 } | 606 } |
| 639 } | 607 } |
| 640 | 608 |
| 641 if (delay_background_change) { | 609 if (delay_background_change) { |
| 642 if (update_shelf_observer_) | 610 if (update_shelf_observer_) |
| 643 update_shelf_observer_->Detach(); | 611 update_shelf_observer_->Detach(); |
| 644 // UpdateShelfBackground deletes itself when the animation is done. | 612 // UpdateShelfBackground deletes itself when the animation is done. |
| 645 update_shelf_observer_ = new UpdateShelfObserver(this); | 613 update_shelf_observer_ = new UpdateShelfObserver(this); |
| 646 status_animation_setter.AddObserver(update_shelf_observer_); | |
| 647 } else { | 614 } else { |
| 648 UpdateShelfBackground(change_type); | 615 UpdateShelfBackground(change_type); |
| 649 } | 616 } |
| 650 | 617 |
| 651 shelf_->SetDimsShelf( | 618 shelf_->SetDimsShelf( |
| 652 state.visibility_state == SHELF_VISIBLE && | 619 state.visibility_state == SHELF_VISIBLE && |
| 653 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED); | 620 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED); |
| 654 | 621 |
| 655 ui::Layer* layer = GetLayer(shelf_->status_area_widget()); | 622 TargetBounds target_bounds; |
| 656 // TODO(harrym): Remove when status_area is view (crbug.com/180422). | 623 CalculateTargetBounds(state_, &target_bounds); |
| 657 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; | 624 UpdateBoundsAndOpacity(target_bounds, true, |
| 658 status_bounds.set_x(status_bounds.x() + | 625 delay_background_change ? update_shelf_observer_ : NULL); |
| 659 target_bounds.shelf_bounds_in_root.x()); | |
| 660 status_bounds.set_y(status_bounds.y() + | |
| 661 target_bounds.shelf_bounds_in_root.y()); | |
| 662 layer->SetBounds(status_bounds); | |
| 663 layer->SetOpacity(target_bounds.status_opacity); | |
| 664 Shell::GetInstance()->SetDisplayWorkAreaInsets( | |
| 665 root_window_, target_bounds.work_area_insets); | |
| 666 UpdateHitTestBounds(); | |
| 667 | 626 |
| 668 // OnAutoHideStateChanged Should be emitted when: | 627 // OnAutoHideStateChanged Should be emitted when: |
| 669 // - firstly state changed to auto-hide from other state | 628 // - firstly state changed to auto-hide from other state |
| 670 // - or, auto_hide_state has changed | 629 // - or, auto_hide_state has changed |
| 671 if ((old_state.visibility_state != state_.visibility_state && | 630 if ((old_state.visibility_state != state_.visibility_state && |
| 672 state_.visibility_state == SHELF_AUTO_HIDE) || | 631 state_.visibility_state == SHELF_AUTO_HIDE) || |
| 673 old_state.auto_hide_state != state_.auto_hide_state) { | 632 old_state.auto_hide_state != state_.auto_hide_state) { |
| 674 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, | 633 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, |
| 675 OnAutoHideStateChanged(state_.auto_hide_state)); | 634 OnAutoHideStateChanged(state_.auto_hide_state)); |
| 676 } | 635 } |
| 677 } | 636 } |
| 678 | 637 |
| 638 void ShelfLayoutManager::UpdateBoundsAndOpacity( | |
| 639 const TargetBounds& target_bounds, | |
| 640 bool animate, | |
| 641 ui::ImplicitAnimationObserver* observer) { | |
| 642 base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true); | |
| 643 | |
| 644 ui::ScopedLayerAnimationSettings launcher_animation_setter( | |
| 645 GetLayer(shelf_)->GetAnimator()); | |
| 646 ui::ScopedLayerAnimationSettings status_animation_setter( | |
| 647 GetLayer(shelf_->status_area_widget())->GetAnimator()); | |
| 648 if (animate) { | |
| 649 launcher_animation_setter.SetTransitionDuration( | |
| 650 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); | |
| 651 launcher_animation_setter.SetTweenType(ui::Tween::EASE_OUT); | |
| 652 launcher_animation_setter.SetPreemptionStrategy( | |
| 653 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 654 status_animation_setter.SetTransitionDuration( | |
| 655 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); | |
| 656 status_animation_setter.SetTweenType(ui::Tween::EASE_OUT); | |
| 657 status_animation_setter.SetPreemptionStrategy( | |
| 658 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 659 } else { | |
| 660 StopAnimating(); | |
| 661 launcher_animation_setter.SetTransitionDuration(base::TimeDelta()); | |
| 662 status_animation_setter.SetTransitionDuration(base::TimeDelta()); | |
| 663 } | |
| 664 if (observer) | |
| 665 status_animation_setter.AddObserver(observer); | |
| 666 | |
| 667 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); | |
| 668 shelf_->SetBounds(ScreenAsh::ConvertRectToScreen( | |
| 669 shelf_->GetNativeView()->parent(), | |
| 670 target_bounds.shelf_bounds_in_root)); | |
| 671 | |
| 672 GetLayer(shelf_->status_area_widget())->SetOpacity( | |
| 673 target_bounds.status_opacity); | |
| 674 // TODO(harrym): Once status area widget is a child view of shelf | |
| 675 // this can be simplified. | |
| 676 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; | |
| 677 status_bounds.set_x(status_bounds.x() + | |
| 678 target_bounds.shelf_bounds_in_root.x()); | |
| 679 status_bounds.set_y(status_bounds.y() + | |
| 680 target_bounds.shelf_bounds_in_root.y()); | |
| 681 shelf_->status_area_widget()->SetBounds( | |
| 682 ScreenAsh::ConvertRectToScreen( | |
| 683 shelf_->status_area_widget()->GetNativeView()->parent(), | |
| 684 status_bounds)); | |
| 685 Shell::GetInstance()->SetDisplayWorkAreaInsets( | |
| 686 root_window_, target_bounds.work_area_insets); | |
| 687 UpdateHitTestBounds(); | |
| 688 } | |
| 689 | |
| 679 void ShelfLayoutManager::StopAnimating() { | 690 void ShelfLayoutManager::StopAnimating() { |
| 680 GetLayer(shelf_)->GetAnimator()->StopAnimating(); | 691 GetLayer(shelf_)->GetAnimator()->StopAnimating(); |
| 681 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating(); | 692 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating(); |
| 682 } | 693 } |
| 683 | 694 |
| 684 void ShelfLayoutManager::GetShelfSize(int* width, int* height) { | 695 void ShelfLayoutManager::GetShelfSize(int* width, int* height) { |
| 685 *width = *height = 0; | 696 *width = *height = 0; |
| 686 gfx::Size status_size( | 697 gfx::Size status_size( |
| 687 shelf_->status_area_widget()->GetWindowBoundsInScreen().size()); | 698 shelf_->status_area_widget()->GetWindowBoundsInScreen().size()); |
| 688 if (IsHorizontalAlignment()) | 699 if (IsHorizontalAlignment()) |
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| 947 // TODO: Figure out if we need any special handling when the keyboard is | 958 // TODO: Figure out if we need any special handling when the keyboard is |
| 948 // visible. | 959 // visible. |
| 949 return show_shelf_region_in_screen; | 960 return show_shelf_region_in_screen; |
| 950 } | 961 } |
| 951 | 962 |
| 952 ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState( | 963 ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState( |
| 953 ShelfVisibilityState visibility_state) const { | 964 ShelfVisibilityState visibility_state) const { |
| 954 if (visibility_state != SHELF_AUTO_HIDE || !shelf_) | 965 if (visibility_state != SHELF_AUTO_HIDE || !shelf_) |
| 955 return SHELF_AUTO_HIDE_HIDDEN; | 966 return SHELF_AUTO_HIDE_HIDDEN; |
| 956 | 967 |
| 957 if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS) | |
| 958 return gesture_drag_auto_hide_state_; | |
| 959 | |
| 960 Shell* shell = Shell::GetInstance(); | 968 Shell* shell = Shell::GetInstance(); |
| 961 if (shell->GetAppListTargetVisibility()) | 969 if (shell->GetAppListTargetVisibility()) |
| 962 return SHELF_AUTO_HIDE_SHOWN; | 970 return SHELF_AUTO_HIDE_SHOWN; |
| 963 | 971 |
| 964 if (shelf_->status_area_widget() && | 972 if (shelf_->status_area_widget() && |
| 965 shelf_->status_area_widget()->ShouldShowLauncher()) | 973 shelf_->status_area_widget()->ShouldShowLauncher()) |
| 966 return SHELF_AUTO_HIDE_SHOWN; | 974 return SHELF_AUTO_HIDE_SHOWN; |
| 967 | 975 |
| 968 if (shelf_->launcher() && shelf_->launcher()->IsShowingMenu()) | 976 if (shelf_->launcher() && shelf_->launcher()->IsShowingMenu()) |
| 969 return SHELF_AUTO_HIDE_SHOWN; | 977 return SHELF_AUTO_HIDE_SHOWN; |
| 970 | 978 |
| 971 if (shelf_->launcher() && shelf_->launcher()->IsShowingOverflowBubble()) | 979 if (shelf_->launcher() && shelf_->launcher()->IsShowingOverflowBubble()) |
| 972 return SHELF_AUTO_HIDE_SHOWN; | 980 return SHELF_AUTO_HIDE_SHOWN; |
| 973 | 981 |
| 974 if (shelf_->IsActive() || shelf_->status_area_widget()->IsActive()) | 982 if (shelf_->IsActive() || shelf_->status_area_widget()->IsActive()) |
| 975 return SHELF_AUTO_HIDE_SHOWN; | 983 return SHELF_AUTO_HIDE_SHOWN; |
| 976 | 984 |
| 985 const std::vector<aura::Window*> windows = | |
| 986 ash::MruWindowTracker::BuildWindowList(false); | |
| 987 | |
| 988 // Process the window list and check if there are any visible windows. | |
| 989 bool visible_window = false; | |
| 990 for (size_t i = 0; i < windows.size(); ++i) { | |
| 991 if (windows[i] && windows[i]->IsVisible() && | |
| 992 !ash::wm::IsWindowMinimized(windows[i]) && | |
| 993 root_window_ == windows[i]->GetRootWindow()) { | |
| 994 visible_window = true; | |
| 995 break; | |
| 996 } | |
| 997 } | |
| 998 // If there are no visible windows do not hide the shelf. | |
| 999 if (!visible_window) | |
| 1000 return SHELF_AUTO_HIDE_SHOWN; | |
| 1001 | |
| 1002 if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS) | |
| 1003 return gesture_drag_auto_hide_state_; | |
| 1004 | |
| 977 // Don't show if the user is dragging the mouse. | 1005 // Don't show if the user is dragging the mouse. |
| 978 if (auto_hide_event_filter_.get() && auto_hide_event_filter_->in_mouse_drag()) | 1006 if (auto_hide_event_filter_.get() && auto_hide_event_filter_->in_mouse_drag()) |
| 979 return SHELF_AUTO_HIDE_HIDDEN; | 1007 return SHELF_AUTO_HIDE_HIDDEN; |
| 980 | 1008 |
| 1009 // Ignore the mouse position if mouse events are disabled. | |
| 1010 aura::client::CursorClient* cursor_client = aura::client::GetCursorClient( | |
| 1011 shelf_->GetNativeWindow()->GetRootWindow()); | |
| 1012 if (!cursor_client->IsMouseEventsEnabled()) | |
| 1013 return SHELF_AUTO_HIDE_HIDDEN; | |
|
sadrul
2013/08/13 17:21:34
This parts are from another CL, right?
pkotwicz
2013/08/14 17:03:21
That CL has now landed, rebasing is easier :)
| |
| 1014 | |
| 981 gfx::Rect shelf_region = shelf_->GetWindowBoundsInScreen(); | 1015 gfx::Rect shelf_region = shelf_->GetWindowBoundsInScreen(); |
| 982 if (shelf_->status_area_widget() && | 1016 if (shelf_->status_area_widget() && |
| 983 shelf_->status_area_widget()->IsMessageBubbleShown() && | 1017 shelf_->status_area_widget()->IsMessageBubbleShown() && |
| 984 IsVisible()) { | 1018 IsVisible()) { |
| 985 // Increase the the hit test area to prevent the shelf from disappearing | 1019 // Increase the the hit test area to prevent the shelf from disappearing |
| 986 // when the mouse is over the bubble gap. | 1020 // when the mouse is over the bubble gap. |
| 987 shelf_region.Inset(alignment_ == SHELF_ALIGNMENT_RIGHT ? | 1021 shelf_region.Inset(alignment_ == SHELF_ALIGNMENT_RIGHT ? |
| 988 -kNotificationBubbleGapHeight : 0, | 1022 -kNotificationBubbleGapHeight : 0, |
| 989 alignment_ == SHELF_ALIGNMENT_BOTTOM ? | 1023 alignment_ == SHELF_ALIGNMENT_BOTTOM ? |
| 990 -kNotificationBubbleGapHeight : 0, | 1024 -kNotificationBubbleGapHeight : 0, |
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| 1011 // shelf slightly to make it easier to show the shelf in this situation. We | 1045 // shelf slightly to make it easier to show the shelf in this situation. We |
| 1012 // do not check |auto_hide_timer_|.IsRunning() because it returns false when | 1046 // do not check |auto_hide_timer_|.IsRunning() because it returns false when |
| 1013 // the timer's task is running. | 1047 // the timer's task is running. |
| 1014 if ((state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN || | 1048 if ((state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN || |
| 1015 mouse_over_shelf_when_auto_hide_timer_started_) && | 1049 mouse_over_shelf_when_auto_hide_timer_started_) && |
| 1016 GetAutoHideShowShelfRegionInScreen().Contains( | 1050 GetAutoHideShowShelfRegionInScreen().Contains( |
| 1017 cursor_position_in_screen)) { | 1051 cursor_position_in_screen)) { |
| 1018 return SHELF_AUTO_HIDE_SHOWN; | 1052 return SHELF_AUTO_HIDE_SHOWN; |
| 1019 } | 1053 } |
| 1020 | 1054 |
| 1021 const std::vector<aura::Window*> windows = | 1055 return SHELF_AUTO_HIDE_HIDDEN; |
| 1022 ash::MruWindowTracker::BuildWindowList(false); | |
| 1023 | |
| 1024 // Process the window list and check if there are any visible windows. | |
| 1025 for (size_t i = 0; i < windows.size(); ++i) { | |
| 1026 if (windows[i] && windows[i]->IsVisible() && | |
| 1027 !ash::wm::IsWindowMinimized(windows[i]) && | |
| 1028 root_window_ == windows[i]->GetRootWindow()) | |
| 1029 return SHELF_AUTO_HIDE_HIDDEN; | |
| 1030 } | |
| 1031 | |
| 1032 // If there are no visible windows do not hide the shelf. | |
| 1033 return SHELF_AUTO_HIDE_SHOWN; | |
| 1034 } | 1056 } |
| 1035 | 1057 |
| 1036 void ShelfLayoutManager::UpdateHitTestBounds() { | 1058 void ShelfLayoutManager::UpdateHitTestBounds() { |
| 1037 gfx::Insets mouse_insets; | 1059 gfx::Insets mouse_insets; |
| 1038 gfx::Insets touch_insets; | 1060 gfx::Insets touch_insets; |
| 1039 if (state_.visibility_state == SHELF_VISIBLE) { | 1061 if (state_.visibility_state == SHELF_VISIBLE) { |
| 1040 // Let clicks at the very top of the launcher through so windows can be | 1062 // Let clicks at the very top of the launcher through so windows can be |
| 1041 // resized with the bottom-right corner and bottom edge. | 1063 // resized with the bottom-right corner and bottom edge. |
| 1042 mouse_insets = GetInsetsForAlignment(kWorkspaceAreaVisibleInset); | 1064 mouse_insets = GetInsetsForAlignment(kWorkspaceAreaVisibleInset); |
| 1043 } else if (state_.visibility_state == SHELF_AUTO_HIDE) { | 1065 } else if (state_.visibility_state == SHELF_AUTO_HIDE) { |
| (...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1099 return gfx::Insets(0, distance, 0, 0); | 1121 return gfx::Insets(0, distance, 0, 0); |
| 1100 case SHELF_ALIGNMENT_TOP: | 1122 case SHELF_ALIGNMENT_TOP: |
| 1101 return gfx::Insets(0, 0, distance, 0); | 1123 return gfx::Insets(0, 0, distance, 0); |
| 1102 } | 1124 } |
| 1103 NOTREACHED(); | 1125 NOTREACHED(); |
| 1104 return gfx::Insets(); | 1126 return gfx::Insets(); |
| 1105 } | 1127 } |
| 1106 | 1128 |
| 1107 } // namespace internal | 1129 } // namespace internal |
| 1108 } // namespace ash | 1130 } // namespace ash |
| OLD | NEW |