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Side by Side Diff: ash/shelf/shelf_layout_manager.cc

Issue 22638013: Prevent a user from hiding the shelf via a gesture when there are no visible windows part 2 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_layout_manager.h" 5 #include "ash/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <cstring> 9 #include <cstring>
10 #include <string> 10 #include <string>
(...skipping 18 matching lines...) Expand all
29 #include "ash/wm/window_properties.h" 29 #include "ash/wm/window_properties.h"
30 #include "ash/wm/window_util.h" 30 #include "ash/wm/window_util.h"
31 #include "ash/wm/workspace_controller.h" 31 #include "ash/wm/workspace_controller.h"
32 #include "base/auto_reset.h" 32 #include "base/auto_reset.h"
33 #include "base/command_line.h" 33 #include "base/command_line.h"
34 #include "base/command_line.h" 34 #include "base/command_line.h"
35 #include "base/i18n/rtl.h" 35 #include "base/i18n/rtl.h"
36 #include "base/strings/string_number_conversions.h" 36 #include "base/strings/string_number_conversions.h"
37 #include "base/strings/string_util.h" 37 #include "base/strings/string_util.h"
38 #include "ui/aura/client/activation_client.h" 38 #include "ui/aura/client/activation_client.h"
39 #include "ui/aura/client/cursor_client.h"
39 #include "ui/aura/root_window.h" 40 #include "ui/aura/root_window.h"
40 #include "ui/base/events/event.h" 41 #include "ui/base/events/event.h"
41 #include "ui/base/events/event_handler.h" 42 #include "ui/base/events/event_handler.h"
42 #include "ui/base/ui_base_switches.h" 43 #include "ui/base/ui_base_switches.h"
43 #include "ui/compositor/layer.h" 44 #include "ui/compositor/layer.h"
44 #include "ui/compositor/layer_animation_observer.h" 45 #include "ui/compositor/layer_animation_observer.h"
45 #include "ui/compositor/layer_animator.h" 46 #include "ui/compositor/layer_animator.h"
46 #include "ui/compositor/scoped_layer_animation_settings.h" 47 #include "ui/compositor/scoped_layer_animation_settings.h"
47 #include "ui/gfx/screen.h" 48 #include "ui/gfx/screen.h"
48 #include "ui/views/widget/widget.h" 49 #include "ui/views/widget/widget.h"
(...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after
189 // Shelf we're in. NULL if deleted before we're deleted. 190 // Shelf we're in. NULL if deleted before we're deleted.
190 ShelfLayoutManager* shelf_; 191 ShelfLayoutManager* shelf_;
191 192
192 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver); 193 DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver);
193 }; 194 };
194 195
195 // ShelfLayoutManager ---------------------------------------------------------- 196 // ShelfLayoutManager ----------------------------------------------------------
196 197
197 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf) 198 ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf)
198 : root_window_(shelf->GetNativeView()->GetRootWindow()), 199 : root_window_(shelf->GetNativeView()->GetRootWindow()),
199 in_layout_(false), 200 updating_bounds_(false),
200 auto_hide_behavior_(SHELF_AUTO_HIDE_BEHAVIOR_NEVER), 201 auto_hide_behavior_(SHELF_AUTO_HIDE_BEHAVIOR_NEVER),
201 alignment_(SHELF_ALIGNMENT_BOTTOM), 202 alignment_(SHELF_ALIGNMENT_BOTTOM),
202 shelf_(shelf), 203 shelf_(shelf),
203 workspace_controller_(NULL), 204 workspace_controller_(NULL),
204 window_overlaps_shelf_(false), 205 window_overlaps_shelf_(false),
205 mouse_over_shelf_when_auto_hide_timer_started_(false), 206 mouse_over_shelf_when_auto_hide_timer_started_(false),
206 bezel_event_filter_(new ShelfBezelEventFilter(this)), 207 bezel_event_filter_(new ShelfBezelEventFilter(this)),
207 gesture_drag_status_(GESTURE_DRAG_NONE), 208 gesture_drag_status_(GESTURE_DRAG_NONE),
208 gesture_drag_amount_(0.f), 209 gesture_drag_amount_(0.f),
209 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN), 210 gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN),
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
264 int width = 0, height = 0; 265 int width = 0, height = 0;
265 GetShelfSize(&width, &height); 266 GetShelfSize(&width, &height);
266 return SelectValueForShelfAlignment( 267 return SelectValueForShelfAlignment(
267 gfx::Rect(bounds.x(), bounds.bottom() - height, bounds.width(), height), 268 gfx::Rect(bounds.x(), bounds.bottom() - height, bounds.width(), height),
268 gfx::Rect(bounds.x(), bounds.y(), width, bounds.height()), 269 gfx::Rect(bounds.x(), bounds.y(), width, bounds.height()),
269 gfx::Rect(bounds.right() - width, bounds.y(), width, bounds.height()), 270 gfx::Rect(bounds.right() - width, bounds.y(), width, bounds.height()),
270 gfx::Rect(bounds.x(), bounds.y(), bounds.width(), height)); 271 gfx::Rect(bounds.x(), bounds.y(), bounds.width(), height));
271 } 272 }
272 273
273 void ShelfLayoutManager::LayoutShelf() { 274 void ShelfLayoutManager::LayoutShelf() {
274 base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
275 StopAnimating();
276 TargetBounds target_bounds; 275 TargetBounds target_bounds;
277 CalculateTargetBounds(state_, &target_bounds); 276 CalculateTargetBounds(state_, &target_bounds);
278 GetLayer(shelf_)->SetOpacity(target_bounds.opacity); 277 UpdateBoundsAndOpacity(target_bounds, false, NULL);
279 shelf_->SetWidgetBounds( 278
280 ScreenAsh::ConvertRectToScreen( 279 if (shelf_->launcher()) {
281 shelf_->GetNativeView()->parent(), 280 // This is not part of UpdateBoundsAndOpacity() because
282 target_bounds.shelf_bounds_in_root)); 281 // SetLauncherViewBounds() sets the bounds immediately and does not animate.
283 if (shelf_->launcher()) 282 // The height of the LauncherView for a horizontal shelf and the width of
283 // the LauncherView for a vertical shelf are set when |shelf_|'s bounds
284 // are changed via UpdateBoundsAndOpacity(). This sets the origin and the
285 // dimension in the other direction.
284 shelf_->launcher()->SetLauncherViewBounds( 286 shelf_->launcher()->SetLauncherViewBounds(
285 target_bounds.launcher_bounds_in_shelf); 287 target_bounds.launcher_bounds_in_shelf);
286 GetLayer(shelf_->status_area_widget())->SetOpacity( 288 }
287 target_bounds.status_opacity);
288 // TODO(harrym): Once status area widget is a child view of shelf
289 // this can be simplified.
290 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf;
291 status_bounds.set_x(status_bounds.x() +
292 target_bounds.shelf_bounds_in_root.x());
293 status_bounds.set_y(status_bounds.y() +
294 target_bounds.shelf_bounds_in_root.y());
295 shelf_->status_area_widget()->SetBounds(
296 ScreenAsh::ConvertRectToScreen(
297 shelf_->status_area_widget()->GetNativeView()->parent(),
298 status_bounds));
299 Shell::GetInstance()->SetDisplayWorkAreaInsets(
300 root_window_, target_bounds.work_area_insets);
301 UpdateHitTestBounds();
302 } 289 }
303 290
304 ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() { 291 ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() {
305 switch(auto_hide_behavior_) { 292 switch(auto_hide_behavior_) {
306 case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS: 293 case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS:
307 return SHELF_AUTO_HIDE; 294 return SHELF_AUTO_HIDE;
308 case SHELF_AUTO_HIDE_BEHAVIOR_NEVER: 295 case SHELF_AUTO_HIDE_BEHAVIOR_NEVER:
309 return SHELF_VISIBLE; 296 return SHELF_VISIBLE;
310 case SHELF_AUTO_HIDE_ALWAYS_HIDDEN: 297 case SHELF_AUTO_HIDE_ALWAYS_HIDDEN:
311 return SHELF_HIDDEN; 298 return SHELF_HIDDEN;
(...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after
473 // In fullscreen with minimal chrome, the auto hide behavior affects neither 460 // In fullscreen with minimal chrome, the auto hide behavior affects neither
474 // the visibility state nor the auto hide state. Set |gesture_drag_status_| 461 // the visibility state nor the auto hide state. Set |gesture_drag_status_|
475 // to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto hide state to 462 // to GESTURE_DRAG_COMPLETE_IN_PROGRESS to set the auto hide state to
476 // |gesture_drag_auto_hide_state_|. 463 // |gesture_drag_auto_hide_state_|.
477 gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS; 464 gesture_drag_status_ = GESTURE_DRAG_COMPLETE_IN_PROGRESS;
478 if (auto_hide_behavior_ != new_auto_hide_behavior) 465 if (auto_hide_behavior_ != new_auto_hide_behavior)
479 SetAutoHideBehavior(new_auto_hide_behavior); 466 SetAutoHideBehavior(new_auto_hide_behavior);
480 else 467 else
481 UpdateVisibilityState(); 468 UpdateVisibilityState();
482 gesture_drag_status_ = GESTURE_DRAG_NONE; 469 gesture_drag_status_ = GESTURE_DRAG_NONE;
483 LayoutShelf();
484 } 470 }
485 471
486 void ShelfLayoutManager::CancelGestureDrag() { 472 void ShelfLayoutManager::CancelGestureDrag() {
473 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS;
474 UpdateVisibilityState();
487 gesture_drag_status_ = GESTURE_DRAG_NONE; 475 gesture_drag_status_ = GESTURE_DRAG_NONE;
488 ui::ScopedLayerAnimationSettings
489 launcher_settings(GetLayer(shelf_)->GetAnimator()),
490 status_settings(GetLayer(shelf_->status_area_widget())->GetAnimator());
491 LayoutShelf();
492 UpdateVisibilityState();
493 UpdateShelfBackground(BackgroundAnimator::CHANGE_ANIMATE);
494 } 476 }
495 477
496 //////////////////////////////////////////////////////////////////////////////// 478 ////////////////////////////////////////////////////////////////////////////////
497 // ShelfLayoutManager, aura::LayoutManager implementation: 479 // ShelfLayoutManager, aura::LayoutManager implementation:
498 480
499 void ShelfLayoutManager::OnWindowResized() { 481 void ShelfLayoutManager::OnWindowResized() {
500 LayoutShelf(); 482 LayoutShelf();
501 } 483 }
502 484
503 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) { 485 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
504 } 486 }
505 487
506 void ShelfLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) { 488 void ShelfLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) {
507 } 489 }
508 490
509 void ShelfLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) { 491 void ShelfLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) {
510 } 492 }
511 493
512 void ShelfLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child, 494 void ShelfLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child,
513 bool visible) { 495 bool visible) {
514 } 496 }
515 497
516 void ShelfLayoutManager::SetChildBounds(aura::Window* child, 498 void ShelfLayoutManager::SetChildBounds(aura::Window* child,
517 const gfx::Rect& requested_bounds) { 499 const gfx::Rect& requested_bounds) {
518 SetChildBoundsDirect(child, requested_bounds); 500 SetChildBoundsDirect(child, requested_bounds);
519 // We may contain other widgets (such as frame maximize bubble) but they don't 501 // We may contain other widgets (such as frame maximize bubble) but they don't
520 // effect the layout in anyway. 502 // effect the layout in anyway.
521 if (!in_layout_ && 503 if (!updating_bounds_ &&
522 ((shelf_->GetNativeView() == child) || 504 ((shelf_->GetNativeView() == child) ||
523 (shelf_->status_area_widget()->GetNativeView() == child))) { 505 (shelf_->status_area_widget()->GetNativeView() == child))) {
524 LayoutShelf(); 506 LayoutShelf();
525 } 507 }
526 } 508 }
527 509
528 void ShelfLayoutManager::OnLockStateChanged(bool locked) { 510 void ShelfLayoutManager::OnLockStateChanged(bool locked) {
529 UpdateVisibilityState(); 511 UpdateVisibilityState();
530 } 512 }
531 513
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
568 return; 550 return;
569 551
570 State state; 552 State state;
571 state.visibility_state = visibility_state; 553 state.visibility_state = visibility_state;
572 state.auto_hide_state = CalculateAutoHideState(visibility_state); 554 state.auto_hide_state = CalculateAutoHideState(visibility_state);
573 state.is_screen_locked = 555 state.is_screen_locked =
574 Shell::GetInstance()->session_state_delegate()->IsScreenLocked(); 556 Shell::GetInstance()->session_state_delegate()->IsScreenLocked();
575 state.window_state = workspace_controller_ ? 557 state.window_state = workspace_controller_ ?
576 workspace_controller_->GetWindowState() : WORKSPACE_WINDOW_STATE_DEFAULT; 558 workspace_controller_->GetWindowState() : WORKSPACE_WINDOW_STATE_DEFAULT;
577 559
578 if (state_.Equals(state)) 560 // Force an update because gesture drags affect the shelf bounds and we
561 // should animate back to the normal bounds at the end of a gesture.
562 bool force_update =
563 (gesture_drag_status_ == GESTURE_DRAG_CANCEL_IN_PROGRESS ||
564 gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS);
565
566 if (!force_update && state_.Equals(state))
579 return; // Nothing changed. 567 return; // Nothing changed.
580 568
581 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, 569 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_,
582 WillChangeVisibilityState(visibility_state)); 570 WillChangeVisibilityState(visibility_state));
583 571
584 if (state.visibility_state == SHELF_AUTO_HIDE) { 572 if (state.visibility_state == SHELF_AUTO_HIDE) {
585 // When state is SHELF_AUTO_HIDE we need to track when the mouse is over the 573 // When state is SHELF_AUTO_HIDE we need to track when the mouse is over the
586 // launcher to unhide the shelf. AutoHideEventFilter does that for us. 574 // launcher to unhide the shelf. AutoHideEventFilter does that for us.
587 if (!auto_hide_event_filter_) 575 if (!auto_hide_event_filter_)
588 auto_hide_event_filter_.reset(new AutoHideEventFilter(this)); 576 auto_hide_event_filter_.reset(new AutoHideEventFilter(this));
589 } else { 577 } else {
590 auto_hide_event_filter_.reset(NULL); 578 auto_hide_event_filter_.reset(NULL);
591 } 579 }
592 580
593 StopAutoHideTimer(); 581 StopAutoHideTimer();
594 582
595 State old_state = state_; 583 State old_state = state_;
596 state_ = state; 584 state_ = state;
597 TargetBounds target_bounds;
598 CalculateTargetBounds(state_, &target_bounds);
599
600 ui::ScopedLayerAnimationSettings launcher_animation_setter(
601 GetLayer(shelf_)->GetAnimator());
602 launcher_animation_setter.SetTransitionDuration(
603 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
604 launcher_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
605 launcher_animation_setter.SetPreemptionStrategy(
606 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
607 GetLayer(shelf_)->SetBounds(
608 target_bounds.shelf_bounds_in_root);
609 GetLayer(shelf_)->SetOpacity(target_bounds.opacity);
610 ui::ScopedLayerAnimationSettings status_animation_setter(
611 GetLayer(shelf_->status_area_widget())->GetAnimator());
612 status_animation_setter.SetTransitionDuration(
613 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
614 status_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
615 status_animation_setter.SetPreemptionStrategy(
616 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
617 585
618 BackgroundAnimator::ChangeType change_type = 586 BackgroundAnimator::ChangeType change_type =
619 BackgroundAnimator::CHANGE_ANIMATE; 587 BackgroundAnimator::CHANGE_ANIMATE;
620 bool delay_background_change = false; 588 bool delay_background_change = false;
621 589
622 // Do not animate the background when: 590 // Do not animate the background when:
623 // - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf 591 // - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf
624 // in maximized mode. 592 // in maximized mode.
625 // - Going from an auto hidden shelf in maximized mode to a visible shelf in 593 // - Going from an auto hidden shelf in maximized mode to a visible shelf in
626 // maximized mode. 594 // maximized mode.
627 if (state.visibility_state == SHELF_VISIBLE && 595 if (state.visibility_state == SHELF_VISIBLE &&
628 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED && 596 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED &&
629 old_state.visibility_state != SHELF_VISIBLE) { 597 old_state.visibility_state != SHELF_VISIBLE) {
630 change_type = BackgroundAnimator::CHANGE_IMMEDIATE; 598 change_type = BackgroundAnimator::CHANGE_IMMEDIATE;
631 } else { 599 } else {
632 // Delay the animation when the shelf was hidden, and has just been made 600 // Delay the animation when the shelf was hidden, and has just been made
633 // visible (e.g. using a gesture-drag). 601 // visible (e.g. using a gesture-drag).
634 if (state.visibility_state == SHELF_VISIBLE && 602 if (state.visibility_state == SHELF_VISIBLE &&
635 old_state.visibility_state == SHELF_AUTO_HIDE && 603 old_state.visibility_state == SHELF_AUTO_HIDE &&
636 old_state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) { 604 old_state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) {
637 delay_background_change = true; 605 delay_background_change = true;
638 } 606 }
639 } 607 }
640 608
641 if (delay_background_change) { 609 if (delay_background_change) {
642 if (update_shelf_observer_) 610 if (update_shelf_observer_)
643 update_shelf_observer_->Detach(); 611 update_shelf_observer_->Detach();
644 // UpdateShelfBackground deletes itself when the animation is done. 612 // UpdateShelfBackground deletes itself when the animation is done.
645 update_shelf_observer_ = new UpdateShelfObserver(this); 613 update_shelf_observer_ = new UpdateShelfObserver(this);
646 status_animation_setter.AddObserver(update_shelf_observer_);
647 } else { 614 } else {
648 UpdateShelfBackground(change_type); 615 UpdateShelfBackground(change_type);
649 } 616 }
650 617
651 shelf_->SetDimsShelf( 618 shelf_->SetDimsShelf(
652 state.visibility_state == SHELF_VISIBLE && 619 state.visibility_state == SHELF_VISIBLE &&
653 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED); 620 state.window_state == WORKSPACE_WINDOW_STATE_MAXIMIZED);
654 621
655 ui::Layer* layer = GetLayer(shelf_->status_area_widget()); 622 TargetBounds target_bounds;
656 // TODO(harrym): Remove when status_area is view (crbug.com/180422). 623 CalculateTargetBounds(state_, &target_bounds);
657 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf; 624 UpdateBoundsAndOpacity(target_bounds, true,
658 status_bounds.set_x(status_bounds.x() + 625 delay_background_change ? update_shelf_observer_ : NULL);
659 target_bounds.shelf_bounds_in_root.x());
660 status_bounds.set_y(status_bounds.y() +
661 target_bounds.shelf_bounds_in_root.y());
662 layer->SetBounds(status_bounds);
663 layer->SetOpacity(target_bounds.status_opacity);
664 Shell::GetInstance()->SetDisplayWorkAreaInsets(
665 root_window_, target_bounds.work_area_insets);
666 UpdateHitTestBounds();
667 626
668 // OnAutoHideStateChanged Should be emitted when: 627 // OnAutoHideStateChanged Should be emitted when:
669 // - firstly state changed to auto-hide from other state 628 // - firstly state changed to auto-hide from other state
670 // - or, auto_hide_state has changed 629 // - or, auto_hide_state has changed
671 if ((old_state.visibility_state != state_.visibility_state && 630 if ((old_state.visibility_state != state_.visibility_state &&
672 state_.visibility_state == SHELF_AUTO_HIDE) || 631 state_.visibility_state == SHELF_AUTO_HIDE) ||
673 old_state.auto_hide_state != state_.auto_hide_state) { 632 old_state.auto_hide_state != state_.auto_hide_state) {
674 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_, 633 FOR_EACH_OBSERVER(ShelfLayoutManagerObserver, observers_,
675 OnAutoHideStateChanged(state_.auto_hide_state)); 634 OnAutoHideStateChanged(state_.auto_hide_state));
676 } 635 }
677 } 636 }
678 637
638 void ShelfLayoutManager::UpdateBoundsAndOpacity(
639 const TargetBounds& target_bounds,
640 bool animate,
641 ui::ImplicitAnimationObserver* observer) {
642 base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true);
643
644 ui::ScopedLayerAnimationSettings launcher_animation_setter(
645 GetLayer(shelf_)->GetAnimator());
646 ui::ScopedLayerAnimationSettings status_animation_setter(
647 GetLayer(shelf_->status_area_widget())->GetAnimator());
648 if (animate) {
649 launcher_animation_setter.SetTransitionDuration(
650 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
651 launcher_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
652 launcher_animation_setter.SetPreemptionStrategy(
653 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
654 status_animation_setter.SetTransitionDuration(
655 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
656 status_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
657 status_animation_setter.SetPreemptionStrategy(
658 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
659 } else {
660 StopAnimating();
661 launcher_animation_setter.SetTransitionDuration(base::TimeDelta());
662 status_animation_setter.SetTransitionDuration(base::TimeDelta());
663 }
664 if (observer)
665 status_animation_setter.AddObserver(observer);
666
667 GetLayer(shelf_)->SetOpacity(target_bounds.opacity);
668 shelf_->SetBounds(ScreenAsh::ConvertRectToScreen(
669 shelf_->GetNativeView()->parent(),
670 target_bounds.shelf_bounds_in_root));
671
672 GetLayer(shelf_->status_area_widget())->SetOpacity(
673 target_bounds.status_opacity);
674 // TODO(harrym): Once status area widget is a child view of shelf
675 // this can be simplified.
676 gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf;
677 status_bounds.set_x(status_bounds.x() +
678 target_bounds.shelf_bounds_in_root.x());
679 status_bounds.set_y(status_bounds.y() +
680 target_bounds.shelf_bounds_in_root.y());
681 shelf_->status_area_widget()->SetBounds(
682 ScreenAsh::ConvertRectToScreen(
683 shelf_->status_area_widget()->GetNativeView()->parent(),
684 status_bounds));
685 Shell::GetInstance()->SetDisplayWorkAreaInsets(
686 root_window_, target_bounds.work_area_insets);
687 UpdateHitTestBounds();
688 }
689
679 void ShelfLayoutManager::StopAnimating() { 690 void ShelfLayoutManager::StopAnimating() {
680 GetLayer(shelf_)->GetAnimator()->StopAnimating(); 691 GetLayer(shelf_)->GetAnimator()->StopAnimating();
681 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating(); 692 GetLayer(shelf_->status_area_widget())->GetAnimator()->StopAnimating();
682 } 693 }
683 694
684 void ShelfLayoutManager::GetShelfSize(int* width, int* height) { 695 void ShelfLayoutManager::GetShelfSize(int* width, int* height) {
685 *width = *height = 0; 696 *width = *height = 0;
686 gfx::Size status_size( 697 gfx::Size status_size(
687 shelf_->status_area_widget()->GetWindowBoundsInScreen().size()); 698 shelf_->status_area_widget()->GetWindowBoundsInScreen().size());
688 if (IsHorizontalAlignment()) 699 if (IsHorizontalAlignment())
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947 // TODO: Figure out if we need any special handling when the keyboard is 958 // TODO: Figure out if we need any special handling when the keyboard is
948 // visible. 959 // visible.
949 return show_shelf_region_in_screen; 960 return show_shelf_region_in_screen;
950 } 961 }
951 962
952 ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState( 963 ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
953 ShelfVisibilityState visibility_state) const { 964 ShelfVisibilityState visibility_state) const {
954 if (visibility_state != SHELF_AUTO_HIDE || !shelf_) 965 if (visibility_state != SHELF_AUTO_HIDE || !shelf_)
955 return SHELF_AUTO_HIDE_HIDDEN; 966 return SHELF_AUTO_HIDE_HIDDEN;
956 967
957 if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS)
958 return gesture_drag_auto_hide_state_;
959
960 Shell* shell = Shell::GetInstance(); 968 Shell* shell = Shell::GetInstance();
961 if (shell->GetAppListTargetVisibility()) 969 if (shell->GetAppListTargetVisibility())
962 return SHELF_AUTO_HIDE_SHOWN; 970 return SHELF_AUTO_HIDE_SHOWN;
963 971
964 if (shelf_->status_area_widget() && 972 if (shelf_->status_area_widget() &&
965 shelf_->status_area_widget()->ShouldShowLauncher()) 973 shelf_->status_area_widget()->ShouldShowLauncher())
966 return SHELF_AUTO_HIDE_SHOWN; 974 return SHELF_AUTO_HIDE_SHOWN;
967 975
968 if (shelf_->launcher() && shelf_->launcher()->IsShowingMenu()) 976 if (shelf_->launcher() && shelf_->launcher()->IsShowingMenu())
969 return SHELF_AUTO_HIDE_SHOWN; 977 return SHELF_AUTO_HIDE_SHOWN;
970 978
971 if (shelf_->launcher() && shelf_->launcher()->IsShowingOverflowBubble()) 979 if (shelf_->launcher() && shelf_->launcher()->IsShowingOverflowBubble())
972 return SHELF_AUTO_HIDE_SHOWN; 980 return SHELF_AUTO_HIDE_SHOWN;
973 981
974 if (shelf_->IsActive() || shelf_->status_area_widget()->IsActive()) 982 if (shelf_->IsActive() || shelf_->status_area_widget()->IsActive())
975 return SHELF_AUTO_HIDE_SHOWN; 983 return SHELF_AUTO_HIDE_SHOWN;
976 984
985 const std::vector<aura::Window*> windows =
986 ash::MruWindowTracker::BuildWindowList(false);
987
988 // Process the window list and check if there are any visible windows.
989 bool visible_window = false;
990 for (size_t i = 0; i < windows.size(); ++i) {
991 if (windows[i] && windows[i]->IsVisible() &&
992 !ash::wm::IsWindowMinimized(windows[i]) &&
993 root_window_ == windows[i]->GetRootWindow()) {
994 visible_window = true;
995 break;
996 }
997 }
998 // If there are no visible windows do not hide the shelf.
999 if (!visible_window)
1000 return SHELF_AUTO_HIDE_SHOWN;
1001
1002 if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS)
1003 return gesture_drag_auto_hide_state_;
1004
977 // Don't show if the user is dragging the mouse. 1005 // Don't show if the user is dragging the mouse.
978 if (auto_hide_event_filter_.get() && auto_hide_event_filter_->in_mouse_drag()) 1006 if (auto_hide_event_filter_.get() && auto_hide_event_filter_->in_mouse_drag())
979 return SHELF_AUTO_HIDE_HIDDEN; 1007 return SHELF_AUTO_HIDE_HIDDEN;
980 1008
1009 // Ignore the mouse position if mouse events are disabled.
1010 aura::client::CursorClient* cursor_client = aura::client::GetCursorClient(
1011 shelf_->GetNativeWindow()->GetRootWindow());
1012 if (!cursor_client->IsMouseEventsEnabled())
1013 return SHELF_AUTO_HIDE_HIDDEN;
sadrul 2013/08/13 17:21:34 This parts are from another CL, right?
pkotwicz 2013/08/14 17:03:21 That CL has now landed, rebasing is easier :)
1014
981 gfx::Rect shelf_region = shelf_->GetWindowBoundsInScreen(); 1015 gfx::Rect shelf_region = shelf_->GetWindowBoundsInScreen();
982 if (shelf_->status_area_widget() && 1016 if (shelf_->status_area_widget() &&
983 shelf_->status_area_widget()->IsMessageBubbleShown() && 1017 shelf_->status_area_widget()->IsMessageBubbleShown() &&
984 IsVisible()) { 1018 IsVisible()) {
985 // Increase the the hit test area to prevent the shelf from disappearing 1019 // Increase the the hit test area to prevent the shelf from disappearing
986 // when the mouse is over the bubble gap. 1020 // when the mouse is over the bubble gap.
987 shelf_region.Inset(alignment_ == SHELF_ALIGNMENT_RIGHT ? 1021 shelf_region.Inset(alignment_ == SHELF_ALIGNMENT_RIGHT ?
988 -kNotificationBubbleGapHeight : 0, 1022 -kNotificationBubbleGapHeight : 0,
989 alignment_ == SHELF_ALIGNMENT_BOTTOM ? 1023 alignment_ == SHELF_ALIGNMENT_BOTTOM ?
990 -kNotificationBubbleGapHeight : 0, 1024 -kNotificationBubbleGapHeight : 0,
(...skipping 20 matching lines...) Expand all
1011 // shelf slightly to make it easier to show the shelf in this situation. We 1045 // shelf slightly to make it easier to show the shelf in this situation. We
1012 // do not check |auto_hide_timer_|.IsRunning() because it returns false when 1046 // do not check |auto_hide_timer_|.IsRunning() because it returns false when
1013 // the timer's task is running. 1047 // the timer's task is running.
1014 if ((state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN || 1048 if ((state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN ||
1015 mouse_over_shelf_when_auto_hide_timer_started_) && 1049 mouse_over_shelf_when_auto_hide_timer_started_) &&
1016 GetAutoHideShowShelfRegionInScreen().Contains( 1050 GetAutoHideShowShelfRegionInScreen().Contains(
1017 cursor_position_in_screen)) { 1051 cursor_position_in_screen)) {
1018 return SHELF_AUTO_HIDE_SHOWN; 1052 return SHELF_AUTO_HIDE_SHOWN;
1019 } 1053 }
1020 1054
1021 const std::vector<aura::Window*> windows = 1055 return SHELF_AUTO_HIDE_HIDDEN;
1022 ash::MruWindowTracker::BuildWindowList(false);
1023
1024 // Process the window list and check if there are any visible windows.
1025 for (size_t i = 0; i < windows.size(); ++i) {
1026 if (windows[i] && windows[i]->IsVisible() &&
1027 !ash::wm::IsWindowMinimized(windows[i]) &&
1028 root_window_ == windows[i]->GetRootWindow())
1029 return SHELF_AUTO_HIDE_HIDDEN;
1030 }
1031
1032 // If there are no visible windows do not hide the shelf.
1033 return SHELF_AUTO_HIDE_SHOWN;
1034 } 1056 }
1035 1057
1036 void ShelfLayoutManager::UpdateHitTestBounds() { 1058 void ShelfLayoutManager::UpdateHitTestBounds() {
1037 gfx::Insets mouse_insets; 1059 gfx::Insets mouse_insets;
1038 gfx::Insets touch_insets; 1060 gfx::Insets touch_insets;
1039 if (state_.visibility_state == SHELF_VISIBLE) { 1061 if (state_.visibility_state == SHELF_VISIBLE) {
1040 // Let clicks at the very top of the launcher through so windows can be 1062 // Let clicks at the very top of the launcher through so windows can be
1041 // resized with the bottom-right corner and bottom edge. 1063 // resized with the bottom-right corner and bottom edge.
1042 mouse_insets = GetInsetsForAlignment(kWorkspaceAreaVisibleInset); 1064 mouse_insets = GetInsetsForAlignment(kWorkspaceAreaVisibleInset);
1043 } else if (state_.visibility_state == SHELF_AUTO_HIDE) { 1065 } else if (state_.visibility_state == SHELF_AUTO_HIDE) {
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
1099 return gfx::Insets(0, distance, 0, 0); 1121 return gfx::Insets(0, distance, 0, 0);
1100 case SHELF_ALIGNMENT_TOP: 1122 case SHELF_ALIGNMENT_TOP:
1101 return gfx::Insets(0, 0, distance, 0); 1123 return gfx::Insets(0, 0, distance, 0);
1102 } 1124 }
1103 NOTREACHED(); 1125 NOTREACHED();
1104 return gfx::Insets(); 1126 return gfx::Insets();
1105 } 1127 }
1106 1128
1107 } // namespace internal 1129 } // namespace internal
1108 } // namespace ash 1130 } // namespace ash
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