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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #include "config.h" | 30 #include "config.h" |
| 31 #include "core/rendering/shapes/ShapeOutsideInfo.h" | 31 #include "core/rendering/shapes/ShapeOutsideInfo.h" |
| 32 | 32 |
| 33 #include "core/rendering/FloatingObjects.h" | 33 #include "core/rendering/FloatingObjects.h" |
| 34 #include "core/rendering/RenderBlockFlow.h" | 34 #include "core/rendering/RenderBlockFlow.h" |
| 35 #include "core/rendering/RenderBox.h" | 35 #include "core/rendering/RenderBox.h" |
| 36 #include "core/rendering/RenderImage.h" | 36 #include "core/rendering/RenderImage.h" |
| 37 #include "platform/LengthFunctions.h" |
| 37 | 38 |
| 38 namespace WebCore { | 39 namespace WebCore { |
| 39 | 40 |
| 40 CSSBoxType referenceBox(const ShapeValue& shapeValue) | 41 CSSBoxType referenceBox(const ShapeValue& shapeValue) |
| 41 { | 42 { |
| 42 if (shapeValue.cssBox() == BoxMissing) | 43 if (shapeValue.cssBox() == BoxMissing) |
| 43 return MarginBox; | 44 return MarginBox; |
| 44 return shapeValue.cssBox(); | 45 return shapeValue.cssBox(); |
| 45 } | 46 } |
| 46 | 47 |
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| 116 const Shape& ShapeOutsideInfo::computedShape() const | 117 const Shape& ShapeOutsideInfo::computedShape() const |
| 117 { | 118 { |
| 118 if (Shape* shape = m_shape.get()) | 119 if (Shape* shape = m_shape.get()) |
| 119 return *shape; | 120 return *shape; |
| 120 | 121 |
| 121 const RenderStyle& style = *m_renderer.style(); | 122 const RenderStyle& style = *m_renderer.style(); |
| 122 ASSERT(m_renderer.containingBlock()); | 123 ASSERT(m_renderer.containingBlock()); |
| 123 const RenderStyle& containingBlockStyle = *m_renderer.containingBlock()->sty
le(); | 124 const RenderStyle& containingBlockStyle = *m_renderer.containingBlock()->sty
le(); |
| 124 | 125 |
| 125 WritingMode writingMode = containingBlockStyle.writingMode(); | 126 WritingMode writingMode = containingBlockStyle.writingMode(); |
| 126 Length margin = style.shapeMargin(); | 127 LayoutUnit maximumValue = m_renderer.containingBlock() ? m_renderer.containi
ngBlock()->contentWidth() : LayoutUnit(); |
| 128 float margin = floatValueForLength(m_renderer.style()->shapeMargin(), maximu
mValue.toFloat()); |
| 129 |
| 127 float shapeImageThreshold = style.shapeImageThreshold(); | 130 float shapeImageThreshold = style.shapeImageThreshold(); |
| 128 ASSERT(style.shapeOutside()); | 131 ASSERT(style.shapeOutside()); |
| 129 const ShapeValue& shapeValue = *style.shapeOutside(); | 132 const ShapeValue& shapeValue = *style.shapeOutside(); |
| 130 | 133 |
| 131 switch (shapeValue.type()) { | 134 switch (shapeValue.type()) { |
| 132 case ShapeValue::Shape: | 135 case ShapeValue::Shape: |
| 133 ASSERT(shapeValue.shape()); | 136 ASSERT(shapeValue.shape()); |
| 134 m_shape = Shape::createShape(shapeValue.shape(), m_referenceBoxLogicalSi
ze, writingMode, margin); | 137 m_shape = Shape::createShape(shapeValue.shape(), m_referenceBoxLogicalSi
ze, writingMode, margin); |
| 135 break; | 138 break; |
| 136 case ShapeValue::Image: { | 139 case ShapeValue::Image: { |
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| 298 // Lines that do not overlap the shape should act as if the float | 301 // Lines that do not overlap the shape should act as if the float |
| 299 // wasn't there for layout purposes. So we set the deltas to remove the | 302 // wasn't there for layout purposes. So we set the deltas to remove the |
| 300 // entire width of the float. | 303 // entire width of the float. |
| 301 m_leftMarginBoxDelta = floatMarginBoxWidth; | 304 m_leftMarginBoxDelta = floatMarginBoxWidth; |
| 302 m_rightMarginBoxDelta = -floatMarginBoxWidth; | 305 m_rightMarginBoxDelta = -floatMarginBoxWidth; |
| 303 m_lineOverlapsShape = false; | 306 m_lineOverlapsShape = false; |
| 304 } | 307 } |
| 305 } | 308 } |
| 306 | 309 |
| 307 } | 310 } |
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