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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef PolygonShape_h | 30 #ifndef PolygonShape_h |
| 31 #define PolygonShape_h | 31 #define PolygonShape_h |
| 32 | 32 |
| 33 #include "core/rendering/shapes/Shape.h" | 33 #include "core/rendering/shapes/Shape.h" |
| 34 #include "core/rendering/shapes/ShapeInterval.h" |
| 34 #include "platform/geometry/FloatPolygon.h" | 35 #include "platform/geometry/FloatPolygon.h" |
| 35 | 36 |
| 36 namespace WebCore { | 37 namespace WebCore { |
| 37 | 38 |
| 38 class OffsetPolygonEdge FINAL : public VertexPair { | 39 class OffsetPolygonEdge FINAL : public VertexPair { |
| 39 public: | 40 public: |
| 40 enum Basis { | |
| 41 Edge, | |
| 42 Vertex, | |
| 43 LineTop | |
| 44 }; | |
| 45 | |
| 46 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) | 41 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) |
| 47 : m_vertex1(edge.vertex1() + offset) | 42 : m_vertex1(edge.vertex1() + offset) |
| 48 , m_vertex2(edge.vertex2() + offset) | 43 , m_vertex2(edge.vertex2() + offset) |
| 49 , m_edgeIndex(edge.edgeIndex()) | |
| 50 , m_basis(Edge) | |
| 51 { | |
| 52 } | |
| 53 | |
| 54 OffsetPolygonEdge(const FloatPoint& reflexVertex, const FloatSize& offset1,
const FloatSize& offset2) | |
| 55 : m_vertex1(reflexVertex + offset1) | |
| 56 , m_vertex2(reflexVertex + offset2) | |
| 57 , m_edgeIndex(-1) | |
| 58 , m_basis(Vertex) | |
| 59 { | |
| 60 } | |
| 61 | |
| 62 OffsetPolygonEdge(const FloatPolygon& polygon, float minLogicalIntervalTop,
const FloatSize& offset) | |
| 63 : m_vertex1(FloatPoint(polygon.boundingBox().x(), minLogicalIntervalTop)
+ offset) | |
| 64 , m_vertex2(FloatPoint(polygon.boundingBox().maxX(), minLogicalIntervalT
op) + offset) | |
| 65 , m_edgeIndex(-1) | |
| 66 , m_basis(LineTop) | |
| 67 { | 44 { |
| 68 } | 45 } |
| 69 | 46 |
| 70 virtual const FloatPoint& vertex1() const OVERRIDE { return m_vertex1; } | 47 virtual const FloatPoint& vertex1() const OVERRIDE { return m_vertex1; } |
| 71 virtual const FloatPoint& vertex2() const OVERRIDE { return m_vertex2; } | 48 virtual const FloatPoint& vertex2() const OVERRIDE { return m_vertex2; } |
| 72 int edgeIndex() const { return m_edgeIndex; } | 49 |
| 73 Basis basis() const { return m_basis; } | 50 bool isWithinYRange(float y1, float y2) const { return y1 <= minY() && y2 >=
maxY(); } |
| 51 bool overlapsYRange(float y1, float y2) const { return y2 >= minY() && y1 <=
maxY(); } |
| 52 float xIntercept(float y) const; |
| 53 FloatShapeInterval clippedEdgeXRange(float y1, float y2) const; |
| 74 | 54 |
| 75 private: | 55 private: |
| 76 FloatPoint m_vertex1; | 56 FloatPoint m_vertex1; |
| 77 FloatPoint m_vertex2; | 57 FloatPoint m_vertex2; |
| 78 int m_edgeIndex; | |
| 79 Basis m_basis; | |
| 80 }; | 58 }; |
| 81 | 59 |
| 82 class PolygonShape FINAL : public Shape { | 60 class PolygonShape FINAL : public Shape { |
| 83 WTF_MAKE_NONCOPYABLE(PolygonShape); | 61 WTF_MAKE_NONCOPYABLE(PolygonShape); |
| 84 public: | 62 public: |
| 85 PolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule) | 63 PolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule) |
| 86 : Shape() | 64 : Shape() |
| 87 , m_polygon(vertices, fillRule) | 65 , m_polygon(vertices, fillRule) |
| 88 , m_marginBounds(nullptr) | |
| 89 { | 66 { |
| 90 } | 67 } |
| 91 | 68 |
| 92 virtual LayoutRect shapeMarginLogicalBoundingBox() const OVERRIDE { return s
tatic_cast<LayoutRect>(shapeMarginBounds().boundingBox()); } | 69 virtual LayoutRect shapeMarginLogicalBoundingBox() const OVERRIDE; |
| 93 virtual bool isEmpty() const OVERRIDE { return m_polygon.isEmpty(); } | 70 virtual bool isEmpty() const OVERRIDE { return m_polygon.isEmpty(); } |
| 94 virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalH
eight, SegmentList&) const OVERRIDE; | 71 virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalH
eight, SegmentList&) const OVERRIDE; |
| 95 | 72 |
| 96 private: | 73 private: |
| 97 const FloatPolygon& shapeMarginBounds() const; | |
| 98 | |
| 99 FloatPolygon m_polygon; | 74 FloatPolygon m_polygon; |
| 100 mutable OwnPtr<FloatPolygon> m_marginBounds; | |
| 101 }; | 75 }; |
| 102 | 76 |
| 103 } // namespace WebCore | 77 } // namespace WebCore |
| 104 | 78 |
| 105 #endif // PolygonShape_h | 79 #endif // PolygonShape_h |
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