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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/window_tree_host.h" | 5 #include "ui/aura/window_tree_host.h" |
6 | 6 |
7 #include "base/threading/thread_task_runner_handle.h" | 7 #include "base/threading/thread_task_runner_handle.h" |
8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
9 #include "ui/aura/client/capture_client.h" | 9 #include "ui/aura/client/capture_client.h" |
10 #include "ui/aura/client/cursor_client.h" | 10 #include "ui/aura/client/cursor_client.h" |
11 #include "ui/aura/env.h" | 11 #include "ui/aura/env.h" |
12 #include "ui/aura/window.h" | 12 #include "ui/aura/window.h" |
13 #include "ui/aura/window_event_dispatcher.h" | 13 #include "ui/aura/window_event_dispatcher.h" |
14 #include "ui/aura/window_targeter.h" | 14 #include "ui/aura/window_targeter.h" |
15 #include "ui/aura/window_tree_host_observer.h" | 15 #include "ui/aura/window_tree_host_observer.h" |
16 #include "ui/base/ime/input_method.h" | 16 #include "ui/base/ime/input_method.h" |
17 #include "ui/base/ime/input_method_factory.h" | 17 #include "ui/base/ime/input_method_factory.h" |
18 #include "ui/base/view_prop.h" | 18 #include "ui/base/view_prop.h" |
19 #include "ui/compositor/dip_util.h" | 19 #include "ui/compositor/dip_util.h" |
20 #include "ui/compositor/layer.h" | 20 #include "ui/compositor/layer.h" |
21 #include "ui/display/display.h" | 21 #include "ui/display/display.h" |
22 #include "ui/display/screen.h" | 22 #include "ui/display/screen.h" |
23 #include "ui/gfx/geometry/insets.h" | 23 #include "ui/gfx/geometry/insets.h" |
24 #include "ui/gfx/geometry/point.h" | 24 #include "ui/gfx/geometry/point.h" |
25 #include "ui/gfx/geometry/point3_f.h" | 25 #include "ui/gfx/geometry/point3_f.h" |
26 #include "ui/gfx/geometry/point_conversions.h" | 26 #include "ui/gfx/geometry/point_conversions.h" |
| 27 #include "ui/gfx/geometry/rect_conversions.h" |
27 #include "ui/gfx/geometry/size_conversions.h" | 28 #include "ui/gfx/geometry/size_conversions.h" |
28 | 29 |
29 namespace aura { | 30 namespace aura { |
30 | 31 |
31 const char kWindowTreeHostForAcceleratedWidget[] = | 32 const char kWindowTreeHostForAcceleratedWidget[] = |
32 "__AURA_WINDOW_TREE_HOST_ACCELERATED_WIDGET__"; | 33 "__AURA_WINDOW_TREE_HOST_ACCELERATED_WIDGET__"; |
33 | 34 |
34 float GetDeviceScaleFactorFromDisplay(Window* window) { | 35 float GetDeviceScaleFactorFromDisplay(Window* window) { |
35 display::Display display = | 36 display::Display display = |
36 display::Screen::GetScreen()->GetDisplayNearestWindow(window); | 37 display::Screen::GetScreen()->GetDisplayNearestWindow(window); |
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107 return; | 108 return; |
108 | 109 |
109 output_surface_padding_ = padding; | 110 output_surface_padding_ = padding; |
110 OnHostResized(GetBounds().size()); | 111 OnHostResized(GetBounds().size()); |
111 } | 112 } |
112 | 113 |
113 void WindowTreeHost::UpdateRootWindowSize(const gfx::Size& host_size) { | 114 void WindowTreeHost::UpdateRootWindowSize(const gfx::Size& host_size) { |
114 gfx::Rect bounds(output_surface_padding_.left(), | 115 gfx::Rect bounds(output_surface_padding_.left(), |
115 output_surface_padding_.top(), host_size.width(), | 116 output_surface_padding_.top(), host_size.width(), |
116 host_size.height()); | 117 host_size.height()); |
117 gfx::RectF new_bounds(ui::ConvertRectToDIP(window()->layer(), bounds)); | 118 float scale_factor = ui::GetDeviceScaleFactor(window()->layer()); |
| 119 gfx::RectF new_bounds = |
| 120 gfx::ScaleRect(gfx::RectF(bounds), 1.0f / scale_factor); |
118 window()->layer()->transform().TransformRect(&new_bounds); | 121 window()->layer()->transform().TransformRect(&new_bounds); |
119 window()->SetBounds(gfx::Rect(gfx::ToFlooredPoint(new_bounds.origin()), | 122 window()->SetBounds(gfx::ToEnclosingRect(new_bounds)); |
120 gfx::ToFlooredSize(new_bounds.size()))); | |
121 } | 123 } |
122 | 124 |
123 void WindowTreeHost::ConvertPointToNativeScreen(gfx::Point* point) const { | 125 void WindowTreeHost::ConvertPointToNativeScreen(gfx::Point* point) const { |
124 ConvertPointToHost(point); | 126 ConvertPointToHost(point); |
125 gfx::Point location = GetLocationOnNativeScreen(); | 127 gfx::Point location = GetLocationOnNativeScreen(); |
126 point->Offset(location.x(), location.y()); | 128 point->Offset(location.x(), location.y()); |
127 } | 129 } |
128 | 130 |
129 void WindowTreeHost::ConvertPointFromNativeScreen(gfx::Point* point) const { | 131 void WindowTreeHost::ConvertPointFromNativeScreen(gfx::Point* point) const { |
130 gfx::Point location = GetLocationOnNativeScreen(); | 132 gfx::Point location = GetLocationOnNativeScreen(); |
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319 client::CursorClient* cursor_client = client::GetCursorClient(window()); | 321 client::CursorClient* cursor_client = client::GetCursorClient(window()); |
320 if (cursor_client) { | 322 if (cursor_client) { |
321 const display::Display& display = | 323 const display::Display& display = |
322 display::Screen::GetScreen()->GetDisplayNearestWindow(window()); | 324 display::Screen::GetScreen()->GetDisplayNearestWindow(window()); |
323 cursor_client->SetDisplay(display); | 325 cursor_client->SetDisplay(display); |
324 } | 326 } |
325 dispatcher()->OnCursorMovedToRootLocation(root_location); | 327 dispatcher()->OnCursorMovedToRootLocation(root_location); |
326 } | 328 } |
327 | 329 |
328 } // namespace aura | 330 } // namespace aura |
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