| Index: src/gpu/GrClipStackClip.h
|
| diff --git a/src/gpu/GrClipStackClip.h b/src/gpu/GrClipStackClip.h
|
| index ad143d6969705e5b817ca0e4b35d09154d25736b..075d1d857d9de2189e713af05828bafa776ba4ce 100644
|
| --- a/src/gpu/GrClipStackClip.h
|
| +++ b/src/gpu/GrClipStackClip.h
|
| @@ -49,28 +49,17 @@ private:
|
| GrPathRenderer** prOut,
|
| bool needsStencil);
|
|
|
| - // Draws the clip into the stencil buffer
|
| - static bool CreateStencilClipMask(GrContext*,
|
| - GrDrawContext*,
|
| - const GrReducedClip&,
|
| - const SkIPoint& clipSpaceToStencilOffset);
|
| -
|
| // Creates an alpha mask of the clip. The mask is a rasterization of elements through the
|
| // rect specified by clipSpaceIBounds.
|
| - static sk_sp<GrTexture> CreateAlphaClipMask(GrContext*,
|
| - const GrReducedClip&,
|
| - const SkVector& clipToMaskOffset);
|
| + static sk_sp<GrTexture> CreateAlphaClipMask(GrContext*, const GrReducedClip&);
|
|
|
| // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
|
| - static sk_sp<GrTexture> CreateSoftwareClipMask(GrTextureProvider*,
|
| - const GrReducedClip&,
|
| - const SkVector& clipToMaskOffset);
|
| + static sk_sp<GrTexture> CreateSoftwareClipMask(GrTextureProvider*, const GrReducedClip&);
|
|
|
| static bool UseSWOnlyPath(GrContext*,
|
| bool hasUserStencilSettings,
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| const GrDrawContext*,
|
| - const SkVector& clipToMaskOffset,
|
| - const GrReducedClip::ElementList& elements);
|
| + const GrReducedClip&);
|
|
|
| static GrTexture* CreateCachedMask(int width, int height, const GrUniqueKey& key,
|
| bool renderTarget);
|
|
|