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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) | 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
| 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. | 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
| 4 * Copyright (C) 2008-2009 Torch Mobile, Inc. | 4 * Copyright (C) 2008-2009 Torch Mobile, Inc. |
| 5 * | 5 * |
| 6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
| 7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
| 8 * are met: | 8 * are met: |
| 9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
| 10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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| 83 | 83 |
| 84 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override
; | 84 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override
; |
| 85 bool currentFrameIsComplete() override; | 85 bool currentFrameIsComplete() override; |
| 86 bool currentFrameIsLazyDecoded() override; | 86 bool currentFrameIsLazyDecoded() override; |
| 87 | 87 |
| 88 ImageOrientation currentFrameOrientation(); | 88 ImageOrientation currentFrameOrientation(); |
| 89 | 89 |
| 90 // Construct a BitmapImage with the given orientation. | 90 // Construct a BitmapImage with the given orientation. |
| 91 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma
p&, ImageOrientation); | 91 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma
p&, ImageOrientation); |
| 92 // Advance the image animation by one frame. | 92 // Advance the image animation by one frame. |
| 93 void advanceAnimationForTesting() override { internalAdvanceAnimation(false)
; } | 93 void advanceAnimationForTesting() override { internalAdvanceAnimation(); } |
| 94 | 94 |
| 95 private: | 95 private: |
| 96 enum RepetitionCountStatus { | 96 enum RepetitionCountStatus { |
| 97 Unknown, // We haven't checked the source's repetition count. | 97 Unknown, // We haven't checked the source's repetition count. |
| 98 Uncertain, // We have a repetition count, but it might be wrong (some GIF
s have a count after the image data, and will report "loop once" until all data
has been decoded). | 98 Uncertain, // We have a repetition count, but it might be wrong (some GIF
s have a count after the image data, and will report "loop once" until all data
has been decoded). |
| 99 Certain // The repetition count is known to be correct. | 99 Certain // The repetition count is known to be correct. |
| 100 }; | 100 }; |
| 101 | 101 |
| 102 BitmapImage(const SkBitmap &, ImageObserver* = 0); | 102 BitmapImage(const SkBitmap &, ImageObserver* = 0); |
| 103 BitmapImage(ImageObserver* = 0); | 103 BitmapImage(ImageObserver* = 0); |
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| 143 void startAnimation(CatchUpAnimation = CatchUp) override; | 143 void startAnimation(CatchUpAnimation = CatchUp) override; |
| 144 void stopAnimation(); | 144 void stopAnimation(); |
| 145 void advanceAnimation(TimerBase*); | 145 void advanceAnimation(TimerBase*); |
| 146 // Advance the animation and let the next frame get scheduled without | 146 // Advance the animation and let the next frame get scheduled without |
| 147 // catch-up logic. For large images with slow or heavily-loaded systems, | 147 // catch-up logic. For large images with slow or heavily-loaded systems, |
| 148 // throwing away data as we go (see destroyDecodedData()) means we can spend | 148 // throwing away data as we go (see destroyDecodedData()) means we can spend |
| 149 // so much time re-decoding data that we are always behind. To prevent this, | 149 // so much time re-decoding data that we are always behind. To prevent this, |
| 150 // we force the next animation to skip the catch up logic. | 150 // we force the next animation to skip the catch up logic. |
| 151 void advanceAnimationWithoutCatchUp(TimerBase*); | 151 void advanceAnimationWithoutCatchUp(TimerBase*); |
| 152 | 152 |
| 153 // Function that does the real work of advancing the animation. When | 153 // This function does the real work of advancing the animation. When |
| 154 // skippingFrames is true, we're in the middle of a loop trying to skip over | 154 // skipping frames to catch up, we're in the middle of a loop trying to skip |
| 155 // a bunch of animation frames, so we should not do things like decode each | 155 // over a bunch of animation frames, so we should not do things like decode |
| 156 // one or notify our observers. | 156 // each one or notify our observers. |
| 157 // Returns whether the animation was advanced. | 157 // Returns whether the animation was advanced. |
| 158 bool internalAdvanceAnimation(bool skippingFrames); | 158 enum AnimationAdvancement { |
| 159 Normal, |
| 160 SkipFramesToCatchUp |
| 161 }; |
| 162 bool internalAdvanceAnimation(AnimationAdvancement = Normal); |
| 163 |
| 164 void notifyObserversOfAnimationAdvance(TimerBase*); |
| 159 | 165 |
| 160 ImageSource m_source; | 166 ImageSource m_source; |
| 161 mutable IntSize m_size; // The size to use for the overall image (will just
be the size of the first image). | 167 mutable IntSize m_size; // The size to use for the overall image (will just
be the size of the first image). |
| 162 mutable IntSize m_sizeRespectingOrientation; | 168 mutable IntSize m_sizeRespectingOrientation; |
| 163 | 169 |
| 164 size_t m_currentFrame; // The index of the current frame of animation. | 170 size_t m_currentFrame; // The index of the current frame of animation. |
| 165 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima
tion. We have to ref frames to pin them in the cache. | 171 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima
tion. We have to ref frames to pin them in the cache. |
| 166 | 172 |
| 167 RefPtr<SkImage> m_cachedFrame; // A cached copy of the most recently-accesse
d frame. | 173 RefPtr<SkImage> m_cachedFrame; // A cached copy of the most recently-accesse
d frame. |
| 168 size_t m_cachedFrameIndex; // Index of the frame that is cached. | 174 size_t m_cachedFrameIndex; // Index of the frame that is cached. |
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| 183 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable
has the final overall image size yet. | 189 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable
has the final overall image size yet. |
| 184 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi
rst image frame yet from ImageIO. | 190 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi
rst image frame yet from ImageIO. |
| 185 mutable bool m_haveFrameCount : 1; | 191 mutable bool m_haveFrameCount : 1; |
| 186 }; | 192 }; |
| 187 | 193 |
| 188 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); | 194 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); |
| 189 | 195 |
| 190 } // namespace blink | 196 } // namespace blink |
| 191 | 197 |
| 192 #endif | 198 #endif |
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