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Side by Side Diff: third_party/WebKit/Source/platform/graphics/BitmapImage.cpp

Issue 2262493003: Prevent synchronous layout while painting the last frame of a gif (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add enum for SkippingFramesToCatchUp Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. 3 * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 503 matching lines...) Expand 10 before | Expand all | Expand 10 after
514 // See if we've also passed the time for frames after that to start, in 514 // See if we've also passed the time for frames after that to start, in
515 // case we need to skip some frames entirely. Remember not to advance 515 // case we need to skip some frames entirely. Remember not to advance
516 // to an incomplete frame. 516 // to an incomplete frame.
517 for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsComp leteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) { 517 for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsComp leteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
518 // Should we skip the next frame? 518 // Should we skip the next frame?
519 double frameAfterNextStartTime = m_desiredFrameStartTime + frameDura tionAtIndex(nextFrame); 519 double frameAfterNextStartTime = m_desiredFrameStartTime + frameDura tionAtIndex(nextFrame);
520 if (time < frameAfterNextStartTime) 520 if (time < frameAfterNextStartTime)
521 break; 521 break;
522 522
523 // Yes; skip over it without notifying our observers. 523 // Yes; skip over it without notifying our observers.
524 if (!internalAdvanceAnimation(true)) 524 if (!internalAdvanceAnimation(SkipFramesToCatchUp)) {
525 // If we can no longer advance the animation (i.e., it has hit
526 // the last frame), post a task to notify observers immediately
527 // so they redraw the last frame.
528 m_frameTimer = wrapUnique(new Timer<BitmapImage>(this, &BitmapIm age::notifyObserversOfAnimationAdvance));
529 m_frameTimer->startOneShot(0, BLINK_FROM_HERE);
525 return; 530 return;
531 }
526 m_desiredFrameStartTime = frameAfterNextStartTime; 532 m_desiredFrameStartTime = frameAfterNextStartTime;
527 nextFrame = frameAfterNext; 533 nextFrame = frameAfterNext;
528 } 534 }
529 535
530 // Post a task to advance the frame immediately. m_desiredFrameStartTime 536 // Post a task to advance the frame immediately. m_desiredFrameStartTime
531 // may be in the past, meaning the next time through this function we'll 537 // may be in the past, meaning the next time through this function we'll
532 // kick off the next advancement sooner than this frame's duration would 538 // kick off the next advancement sooner than this frame's duration would
533 // suggest. 539 // suggest.
534 m_frameTimer = wrapUnique(new Timer<BitmapImage>(this, &BitmapImage::adv anceAnimationWithoutCatchUp)); 540 m_frameTimer = wrapUnique(new Timer<BitmapImage>(this, &BitmapImage::adv anceAnimationWithoutCatchUp));
535 m_frameTimer->startOneShot(0, BLINK_FROM_HERE); 541 m_frameTimer->startOneShot(0, BLINK_FROM_HERE);
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566 void BitmapImage::advanceTime(double deltaTimeInSeconds) 572 void BitmapImage::advanceTime(double deltaTimeInSeconds)
567 { 573 {
568 if (m_desiredFrameStartTime) 574 if (m_desiredFrameStartTime)
569 m_desiredFrameStartTime -= deltaTimeInSeconds; 575 m_desiredFrameStartTime -= deltaTimeInSeconds;
570 else 576 else
571 m_desiredFrameStartTime = monotonicallyIncreasingTime() - deltaTimeInSec onds; 577 m_desiredFrameStartTime = monotonicallyIncreasingTime() - deltaTimeInSec onds;
572 } 578 }
573 579
574 void BitmapImage::advanceAnimation(TimerBase*) 580 void BitmapImage::advanceAnimation(TimerBase*)
575 { 581 {
576 internalAdvanceAnimation(false); 582 internalAdvanceAnimation();
577 // At this point the image region has been marked dirty, and if it's 583 // At this point the image region has been marked dirty, and if it's
578 // onscreen, we'll soon make a call to draw(), which will call 584 // onscreen, we'll soon make a call to draw(), which will call
579 // startAnimation() again to keep the animation moving. 585 // startAnimation() again to keep the animation moving.
580 } 586 }
581 587
582 void BitmapImage::advanceAnimationWithoutCatchUp(TimerBase*) 588 void BitmapImage::advanceAnimationWithoutCatchUp(TimerBase*)
583 { 589 {
584 if (internalAdvanceAnimation(false)) 590 if (internalAdvanceAnimation())
585 startAnimation(DoNotCatchUp); 591 startAnimation(DoNotCatchUp);
586 } 592 }
587 593
588 bool BitmapImage::internalAdvanceAnimation(bool skippingFrames) 594 bool BitmapImage::internalAdvanceAnimation(AnimationAdvancement advancement)
589 { 595 {
590 // Stop the animation. 596 // Stop the animation.
591 stopAnimation(); 597 stopAnimation();
592 598
593 // See if anyone is still paying attention to this animation. If not, we do n't 599 // See if anyone is still paying attention to this animation. If not, we do n't
594 // advance and will remain suspended at the current frame until the animatio n is resumed. 600 // advance and will remain suspended at the current frame until the animatio n is resumed.
595 if (!skippingFrames && getImageObserver()->shouldPauseAnimation(this)) 601 if (advancement != SkipFramesToCatchUp && getImageObserver()->shouldPauseAni mation(this))
596 return false; 602 return false;
597 603
598 ++m_currentFrame; 604 ++m_currentFrame;
599 bool advancedAnimation = true; 605 bool advancedAnimation = true;
600 if (m_currentFrame >= frameCount()) { 606 if (m_currentFrame >= frameCount()) {
601 ++m_repetitionsComplete; 607 ++m_repetitionsComplete;
602 608
603 // Get the repetition count again. If we weren't able to get a 609 // Get the repetition count again. If we weren't able to get a
604 // repetition count before, we should have decoded the whole image by 610 // repetition count before, we should have decoded the whole image by
605 // now, so it should now be available. 611 // now, so it should now be available.
606 // Note that we don't need to special-case cAnimationLoopOnce here 612 // Note that we don't need to special-case cAnimationLoopOnce here
607 // because it is 0 (see comments on its declaration in ImageAnimation.h) . 613 // because it is 0 (see comments on its declaration in ImageAnimation.h) .
608 if ((repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsCom plete > m_repetitionCount) 614 if ((repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsCom plete > m_repetitionCount)
609 || (m_animationPolicy == ImageAnimationPolicyAnimateOnce && m_repeti tionsComplete > 0)) { 615 || (m_animationPolicy == ImageAnimationPolicyAnimateOnce && m_repeti tionsComplete > 0)) {
610 m_animationFinished = true; 616 m_animationFinished = true;
611 m_desiredFrameStartTime = 0; 617 m_desiredFrameStartTime = 0;
612 --m_currentFrame; 618 --m_currentFrame;
613 advancedAnimation = false; 619 advancedAnimation = false;
614 } else 620 } else
615 m_currentFrame = 0; 621 m_currentFrame = 0;
616 } 622 }
617 623
618 // We need to draw this frame if we advanced to it while not skipping, or if 624 // We need to draw this frame if we advanced to it while not skipping.
619 // while trying to skip frames we hit the last frame and thus had to stop. 625 if (advancement != SkipFramesToCatchUp && advancedAnimation)
pdr. 2016/08/22 18:27:08 For ease of review: This line is the primary chang
620 if (skippingFrames != advancedAnimation)
621 getImageObserver()->animationAdvanced(this); 626 getImageObserver()->animationAdvanced(this);
622 627
chrishtr 2016/08/22 22:55:51 Put lines 528-529 down here?
623 return advancedAnimation; 628 return advancedAnimation;
624 } 629 }
625 630
631 void BitmapImage::notifyObserversOfAnimationAdvance(TimerBase*)
632 {
633 getImageObserver()->animationAdvanced(this);
634 }
635
626 } // namespace blink 636 } // namespace blink
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