Chromium Code Reviews| Index: src/gpu/GrDrawContext.cpp |
| diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp |
| index 3b346b6efd302c68541db2a48701360f57aef9e0..bf2f0fc6f9c4cd3f9fcee63be79d9535bc69ccef 100644 |
| --- a/src/gpu/GrDrawContext.cpp |
| +++ b/src/gpu/GrDrawContext.cpp |
| @@ -195,45 +195,55 @@ void GrDrawContext::clear(const SkIRect* rect, |
| GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrDrawContext::clear"); |
| AutoCheckFlush acf(fDrawingManager); |
| + this->internalClear(rect ? GrFixedClip(*rect) : GrFixedClip::Disabled(), color, canIgnoreRect); |
| +} |
| - const SkIRect rtRect = SkIRect::MakeWH(this->width(), this->height()); |
| - SkIRect clippedRect; |
| - bool isFull = false; |
| - if (!rect || |
| - (canIgnoreRect && fContext->caps()->fullClearIsFree()) || |
| - rect->contains(rtRect)) { |
| - rect = &rtRect; |
| - isFull = true; |
| - } else { |
| - clippedRect = *rect; |
| - if (!clippedRect.intersect(rtRect)) { |
| - return; |
|
csmartdalton
2016/08/23 16:31:23
This is where it used to bail early on a non-inter
|
| - } |
| - rect = &clippedRect; |
| - } |
| +void GrDrawContextPriv::clear(const GrFixedClip& clip, |
| + const GrColor color, |
| + bool canIgnoreClip) { |
| + ASSERT_SINGLE_OWNER_PRIV |
| + RETURN_IF_ABANDONED_PRIV |
| + SkDEBUGCODE(fDrawContext->validate();) |
| + GR_AUDIT_TRAIL_AUTO_FRAME(fDrawContext->fAuditTrail, "GrDrawContextPriv::clear"); |
| + |
| + AutoCheckFlush acf(fDrawContext->fDrawingManager); |
| + fDrawContext->internalClear(clip, color, canIgnoreClip); |
| +} |
| + |
| +void GrDrawContext::internalClear(const GrFixedClip& clip, |
| + const GrColor color, |
| + bool canIgnoreClip) { |
| + bool isFull = !clip.scissorEnabled() || |
| + (canIgnoreClip && fContext->caps()->fullClearIsFree()) || |
| + clip.scissorRect().contains(SkIRect::MakeWH(this->width(), this->height())); |
| if (fContext->caps()->useDrawInsteadOfClear()) { |
| // This works around a driver bug with clear by drawing a rect instead. |
| // The driver will ignore a clear if it is the only thing rendered to a |
| // target before the target is read. |
| - if (rect == &rtRect) { |
| + SkRect clearRect = SkRect::MakeIWH(this->width(), this->height()); |
| + if (isFull) { |
| this->discard(); |
| + } else if (!clearRect.intersect(SkRect::Make(clip.scissorRect()))) { |
| + return; |
|
csmartdalton
2016/08/23 16:31:23
Still bails in the "draw instead of clear" case.
|
| } |
| GrPaint paint; |
| paint.setColor4f(GrColor4f::FromGrColor(color)); |
| paint.setXPFactory(GrPorterDuffXPFactory::Make(SkXfermode::kSrc_Mode)); |
| - this->drawRect(GrNoClip(), paint, SkMatrix::I(), SkRect::Make(*rect)); |
| + this->drawRect(clip, paint, SkMatrix::I(), clearRect); |
| } else if (isFull) { |
| this->getDrawTarget()->fullClear(this->accessRenderTarget(), color); |
| } else { |
| - sk_sp<GrBatch> batch(GrClearBatch::Make(*rect, color, this->accessRenderTarget())); |
| + sk_sp<GrBatch> batch(GrClearBatch::Make(clip, color, this->accessRenderTarget())); |
| + if (!batch) { |
| + return; |
|
csmartdalton
2016/08/23 16:31:23
But now it relies on GrClearBatch::Make to detect
bsalomon
2016/08/23 16:57:29
Sounds reasonable. lgtm,
|
| + } |
| this->getDrawTarget()->addBatch(std::move(batch)); |
| } |
| } |
| - |
| void GrDrawContext::drawPaint(const GrClip& clip, |
| const GrPaint& origPaint, |
| const SkMatrix& viewMatrix) { |
| @@ -528,14 +538,14 @@ void GrDrawContext::drawRect(const GrClip& clip, |
| this->internalDrawPath(clip, paint, viewMatrix, path, *style); |
| } |
| -void GrDrawContextPriv::clearStencilClip(const SkIRect& rect, bool insideClip) { |
| +void GrDrawContextPriv::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) { |
| ASSERT_SINGLE_OWNER_PRIV |
| RETURN_IF_ABANDONED_PRIV |
| SkDEBUGCODE(fDrawContext->validate();) |
| GR_AUDIT_TRAIL_AUTO_FRAME(fDrawContext->fAuditTrail, "GrDrawContextPriv::clearStencilClip"); |
| AutoCheckFlush acf(fDrawContext->fDrawingManager); |
| - fDrawContext->getDrawTarget()->clearStencilClip(rect, insideClip, |
| + fDrawContext->getDrawTarget()->clearStencilClip(clip, insideStencilMask, |
| fDrawContext->accessRenderTarget()); |
| } |