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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGpu.h" | 8 #include "GrGLGpu.h" |
9 #include "GrGLBuffer.h" | 9 #include "GrGLBuffer.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
11 #include "GrGLGpuCommandBuffer.h" | 11 #include "GrGLGpuCommandBuffer.h" |
12 #include "GrGLStencilAttachment.h" | 12 #include "GrGLStencilAttachment.h" |
13 #include "GrGLTextureRenderTarget.h" | 13 #include "GrGLTextureRenderTarget.h" |
| 14 #include "GrFixedClip.h" |
14 #include "GrGpuResourcePriv.h" | 15 #include "GrGpuResourcePriv.h" |
15 #include "GrMesh.h" | 16 #include "GrMesh.h" |
16 #include "GrPipeline.h" | 17 #include "GrPipeline.h" |
17 #include "GrPLSGeometryProcessor.h" | 18 #include "GrPLSGeometryProcessor.h" |
18 #include "GrRenderTargetPriv.h" | 19 #include "GrRenderTargetPriv.h" |
19 #include "GrSurfacePriv.h" | 20 #include "GrSurfacePriv.h" |
20 #include "GrTexturePriv.h" | 21 #include "GrTexturePriv.h" |
21 #include "GrTypes.h" | 22 #include "GrTypes.h" |
22 #include "builders/GrGLShaderStringBuilder.h" | 23 #include "builders/GrGLShaderStringBuilder.h" |
23 #include "glsl/GrGLSL.h" | 24 #include "glsl/GrGLSL.h" |
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2186 } | 2187 } |
2187 | 2188 |
2188 void GrGLGpu::disableScissor() { | 2189 void GrGLGpu::disableScissor() { |
2189 if (kNo_TriState != fHWScissorSettings.fEnabled) { | 2190 if (kNo_TriState != fHWScissorSettings.fEnabled) { |
2190 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); | 2191 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
2191 fHWScissorSettings.fEnabled = kNo_TriState; | 2192 fHWScissorSettings.fEnabled = kNo_TriState; |
2192 return; | 2193 return; |
2193 } | 2194 } |
2194 } | 2195 } |
2195 | 2196 |
2196 void GrGLGpu::clear(const SkIRect& rect, GrColor color, GrRenderTarget* target)
{ | 2197 void GrGLGpu::clear(const GrFixedClip& clip, GrColor color, GrRenderTarget* targ
et) { |
2197 this->handleDirtyContext(); | 2198 this->handleDirtyContext(); |
2198 | 2199 |
2199 // parent class should never let us get here with no RT | 2200 // parent class should never let us get here with no RT |
2200 SkASSERT(target); | 2201 SkASSERT(target); |
2201 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | 2202 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
2202 | 2203 |
2203 this->flushRenderTarget(glRT, &rect); | 2204 this->flushRenderTarget(glRT, clip.scissorEnabled() ? &clip.scissorRect() :
nullptr); |
2204 GrScissorState scissorState; | 2205 this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin())
; |
2205 scissorState.set(rect); | |
2206 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); | |
2207 this->disableWindowRectangles(); | 2206 this->disableWindowRectangles(); |
2208 | 2207 |
2209 GrGLfloat r, g, b, a; | 2208 GrGLfloat r, g, b, a; |
2210 static const GrGLfloat scale255 = 1.f / 255.f; | 2209 static const GrGLfloat scale255 = 1.f / 255.f; |
2211 a = GrColorUnpackA(color) * scale255; | 2210 a = GrColorUnpackA(color) * scale255; |
2212 GrGLfloat scaleRGB = scale255; | 2211 GrGLfloat scaleRGB = scale255; |
2213 r = GrColorUnpackR(color) * scaleRGB; | 2212 r = GrColorUnpackR(color) * scaleRGB; |
2214 g = GrColorUnpackG(color) * scaleRGB; | 2213 g = GrColorUnpackG(color) * scaleRGB; |
2215 b = GrColorUnpackB(color) * scaleRGB; | 2214 b = GrColorUnpackB(color) * scaleRGB; |
2216 | 2215 |
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2229 | 2228 |
2230 this->disableScissor(); | 2229 this->disableScissor(); |
2231 this->disableWindowRectangles(); | 2230 this->disableWindowRectangles(); |
2232 | 2231 |
2233 GL_CALL(StencilMask(0xffffffff)); | 2232 GL_CALL(StencilMask(0xffffffff)); |
2234 GL_CALL(ClearStencil(0)); | 2233 GL_CALL(ClearStencil(0)); |
2235 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 2234 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
2236 fHWStencilSettings.invalidate(); | 2235 fHWStencilSettings.invalidate(); |
2237 } | 2236 } |
2238 | 2237 |
2239 void GrGLGpu::clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTar
get* target) { | 2238 void GrGLGpu::clearStencilClip(const GrFixedClip& clip, |
| 2239 bool insideStencilMask, |
| 2240 GrRenderTarget* target) { |
2240 SkASSERT(target); | 2241 SkASSERT(target); |
2241 this->handleDirtyContext(); | 2242 this->handleDirtyContext(); |
2242 | 2243 |
2243 GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); | 2244 GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); |
2244 // this should only be called internally when we know we have a | 2245 // this should only be called internally when we know we have a |
2245 // stencil buffer. | 2246 // stencil buffer. |
2246 SkASSERT(sb); | 2247 SkASSERT(sb); |
2247 GrGLint stencilBitCount = sb->bits(); | 2248 GrGLint stencilBitCount = sb->bits(); |
2248 #if 0 | 2249 #if 0 |
2249 SkASSERT(stencilBitCount > 0); | 2250 SkASSERT(stencilBitCount > 0); |
2250 GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); | 2251 GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
2251 #else | 2252 #else |
2252 // we could just clear the clip bit but when we go through | 2253 // we could just clear the clip bit but when we go through |
2253 // ANGLE a partial stencil mask will cause clears to be | 2254 // ANGLE a partial stencil mask will cause clears to be |
2254 // turned into draws. Our contract on GrDrawTarget says that | 2255 // turned into draws. Our contract on GrDrawTarget says that |
2255 // changing the clip between stencil passes may or may not | 2256 // changing the clip between stencil passes may or may not |
2256 // zero the client's clip bits. So we just clear the whole thing. | 2257 // zero the client's clip bits. So we just clear the whole thing. |
2257 static const GrGLint clipStencilMask = ~0; | 2258 static const GrGLint clipStencilMask = ~0; |
2258 #endif | 2259 #endif |
2259 GrGLint value; | 2260 GrGLint value; |
2260 if (insideClip) { | 2261 if (insideStencilMask) { |
2261 value = (1 << (stencilBitCount - 1)); | 2262 value = (1 << (stencilBitCount - 1)); |
2262 } else { | 2263 } else { |
2263 value = 0; | 2264 value = 0; |
2264 } | 2265 } |
2265 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | 2266 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
2266 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); | 2267 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
2267 | 2268 |
2268 GrScissorState scissorState; | 2269 this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin())
; |
2269 scissorState.set(rect); | |
2270 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); | |
2271 this->disableWindowRectangles(); | 2270 this->disableWindowRectangles(); |
2272 | 2271 |
2273 GL_CALL(StencilMask((uint32_t) clipStencilMask)); | 2272 GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
2274 GL_CALL(ClearStencil(value)); | 2273 GL_CALL(ClearStencil(value)); |
2275 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 2274 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
2276 fHWStencilSettings.invalidate(); | 2275 fHWStencilSettings.invalidate(); |
2277 } | 2276 } |
2278 | 2277 |
2279 static bool read_pixels_pays_for_y_flip(GrRenderTarget* renderTarget, const GrGL
Caps& caps, | 2278 static bool read_pixels_pays_for_y_flip(GrRenderTarget* renderTarget, const GrGL
Caps& caps, |
2280 int width, int height, GrPixelConfig co
nfig, | 2279 int width, int height, GrPixelConfig co
nfig, |
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4657 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || | 4656 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || |
4658 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { | 4657 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { |
4659 copyParams->fFilter = GrTextureParams::kNone_FilterMode; | 4658 copyParams->fFilter = GrTextureParams::kNone_FilterMode; |
4660 copyParams->fWidth = texture->width(); | 4659 copyParams->fWidth = texture->width(); |
4661 copyParams->fHeight = texture->height(); | 4660 copyParams->fHeight = texture->height(); |
4662 return true; | 4661 return true; |
4663 } | 4662 } |
4664 } | 4663 } |
4665 return false; | 4664 return false; |
4666 } | 4665 } |
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